Top-down micro-open-world shooter. All on the surface, easily perfected in around an hour. Does nothing outstanding, does nothing poorly (except for a bug which requires restarting between runs and an annoying glass crash SFX in the BGM).
I don't hate it, but I don't really like it either, and will likely forget I played it soon. The kind of game that 15 years ago would've been freeware.
I don't hate it, but I don't really like it either, and will likely forget I played it soon. The kind of game that 15 years ago would've been freeware.