Bio
I make and play videogames. You have likely played or heard of one of the many games I've worked on.

I only rate or write reviews as games cross my mind or I finish them. I have played thousands of games in my life. My played list is hardly comprehensive of my experience.

I'm like a dog, my ratings are arbitrary.
Personal Ratings
1★
5★

Badges


Donor

Liked 50+ reviews / lists

Popular

Gained 15+ followers

Busy Day

Journaled 5+ games in a single day

Pinged

Mentioned by another user

Well Written

Gained 10+ likes on a single review

Liked

Gained 10+ total review likes

On Schedule

Journaled games once a day for a week straight

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

3 Years of Service

Being part of the Backloggd community for 3 years

Favorite Games

Factorio
Factorio
Dark Souls
Dark Souls
Quake
Quake
Hyper Demon
Hyper Demon
Dwarf Fortress
Dwarf Fortress

063

Total Games Played

036

Played in 2024

011

Games Backloggd


Recently Played See More

Maniac
Maniac

Apr 01

Hand of Doom
Hand of Doom

Mar 22

Helldivers 2
Helldivers 2

Feb 29

The Gnorp Apologue
The Gnorp Apologue

Feb 12

Battlefield 2042
Battlefield 2042

Feb 11

Recently Reviewed See More

Come back to this every year or so. Really good. I have a Shaman/Soldier build that has precisely one button - left-click to attack - and stacks so many passives that it instagibs all nearby enemies on auto-attack. Now that's gameing, folks

Good but ultimately a little shallow. Shows promise, but needs that extra oomph I think.

The main problem is that level ups don't really give you anything interesting. The closest is the vehicle upgrades (which go away when you lose that car anyway), but all the other choices are the same as the base upgrades you can buy on your characters. As such, there's no fun synergies to develop, no odd choices to make, just "get stronger in specific area". One can imagine some incredible possibilities for chaos, like "give all taxicabs bombs" or "mobsters now attack police", but none of that is in the game.

Other small gripes: Hitting air targets is a pain in the ass. There's no isometric-angle camera like in the trailer, just 3 varieties of "overhead". There's no map features like Pay'n'Spray to aim for. If you have finite ammo, getting more ammo for your gun is nigh-impossible. Cop cars and the like act very strangely - they disgorge 2-3 enemies, then sorta hover just outside your hijack range??? Hijacking in general is annoying unless it's literally a parked or trapped car.

I do like the hyper-destructive experience, and I think Maniac has extremely strong fundamentals, it just needs some fun "crazy" upgrades to spice up the experience, better hijacking, and a more fleshed-out city. I don't want different mission types or anything necessarily, just more to do than "wander in a circle and explode cars".

Basically a first-person FMV adventure game. The combat is not really combat per se - you just spam your "attack" move until you win, no thought necessary - so in practice it's more about puzzles, like using a rain spell to put out fire or a light spell to navigate a labyrinth.

Mostly coasts by on the strength of its silly theater nerd writing and the large (and shallow) cast of characters. I get the distinct feeling that the person who made this game basically invited all their friends and family and family of friends to take portraits and deliver grandiose lines. It's fun in that respect, and a good game to play in a call or on a stream with your buddies.

That said, the simplicity and shallow goofiness start to lose their appeal around hour 3. Other games like this tend to wrap up in a nice clean 2 hours. This one outstays its welcome.