Bio
I make and play videogames. You have likely played or heard of one of the many games I've worked on.
I only rate or write reviews as games cross my mind or I finish them. I have played thousands of games in my life. My played list is hardly comprehensive of my experience.
I'm like a dog, my ratings are arbitrary.
I make and play videogames. You have likely played or heard of one of the many games I've worked on.
I only rate or write reviews as games cross my mind or I finish them. I have played thousands of games in my life. My played list is hardly comprehensive of my experience.
I'm like a dog, my ratings are arbitrary.
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Liked 50+ reviews / lists
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Gained 15+ followers
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Journaled 5+ games in a single day
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Mentioned by another user
Well Written
Gained 10+ likes on a single review
Liked
Gained 10+ total review likes
On Schedule
Journaled games once a day for a week straight
Best Friends
Become mutual friends with at least 3 others
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Gained 3+ followers
3 Years of Service
Being part of the Backloggd community for 3 years
Favorite Games
063
Total Games Played
036
Played in 2024
011
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Good but ultimately a little shallow. Shows promise, but needs that extra oomph I think.
The main problem is that level ups don't really give you anything interesting. The closest is the vehicle upgrades (which go away when you lose that car anyway), but all the other choices are the same as the base upgrades you can buy on your characters. As such, there's no fun synergies to develop, no odd choices to make, just "get stronger in specific area". One can imagine some incredible possibilities for chaos, like "give all taxicabs bombs" or "mobsters now attack police", but none of that is in the game.
Other small gripes: Hitting air targets is a pain in the ass. There's no isometric-angle camera like in the trailer, just 3 varieties of "overhead". There's no map features like Pay'n'Spray to aim for. If you have finite ammo, getting more ammo for your gun is nigh-impossible. Cop cars and the like act very strangely - they disgorge 2-3 enemies, then sorta hover just outside your hijack range??? Hijacking in general is annoying unless it's literally a parked or trapped car.
I do like the hyper-destructive experience, and I think Maniac has extremely strong fundamentals, it just needs some fun "crazy" upgrades to spice up the experience, better hijacking, and a more fleshed-out city. I don't want different mission types or anything necessarily, just more to do than "wander in a circle and explode cars".
The main problem is that level ups don't really give you anything interesting. The closest is the vehicle upgrades (which go away when you lose that car anyway), but all the other choices are the same as the base upgrades you can buy on your characters. As such, there's no fun synergies to develop, no odd choices to make, just "get stronger in specific area". One can imagine some incredible possibilities for chaos, like "give all taxicabs bombs" or "mobsters now attack police", but none of that is in the game.
Other small gripes: Hitting air targets is a pain in the ass. There's no isometric-angle camera like in the trailer, just 3 varieties of "overhead". There's no map features like Pay'n'Spray to aim for. If you have finite ammo, getting more ammo for your gun is nigh-impossible. Cop cars and the like act very strangely - they disgorge 2-3 enemies, then sorta hover just outside your hijack range??? Hijacking in general is annoying unless it's literally a parked or trapped car.
I do like the hyper-destructive experience, and I think Maniac has extremely strong fundamentals, it just needs some fun "crazy" upgrades to spice up the experience, better hijacking, and a more fleshed-out city. I don't want different mission types or anything necessarily, just more to do than "wander in a circle and explode cars".
Basically a first-person FMV adventure game. The combat is not really combat per se - you just spam your "attack" move until you win, no thought necessary - so in practice it's more about puzzles, like using a rain spell to put out fire or a light spell to navigate a labyrinth.
Mostly coasts by on the strength of its silly theater nerd writing and the large (and shallow) cast of characters. I get the distinct feeling that the person who made this game basically invited all their friends and family and family of friends to take portraits and deliver grandiose lines. It's fun in that respect, and a good game to play in a call or on a stream with your buddies.
That said, the simplicity and shallow goofiness start to lose their appeal around hour 3. Other games like this tend to wrap up in a nice clean 2 hours. This one outstays its welcome.
Mostly coasts by on the strength of its silly theater nerd writing and the large (and shallow) cast of characters. I get the distinct feeling that the person who made this game basically invited all their friends and family and family of friends to take portraits and deliver grandiose lines. It's fun in that respect, and a good game to play in a call or on a stream with your buddies.
That said, the simplicity and shallow goofiness start to lose their appeal around hour 3. Other games like this tend to wrap up in a nice clean 2 hours. This one outstays its welcome.