The plot
You are a witch and you have a job to go to some village and help with a harvest festival. There you meet 6 characters who play a serious part in creating the festival. Each one of them has some problem that you help with for a duration of 2 weeks. I want to say there's more, but that's it, everything else is not significant.
Your character and your choices
I really liked the customisation! First of all, I like the style and that there are a lot of fun and pretty clothes. And the hats! There are so many nice hats, aww, I want to wear everything from this wardrobe. The only bad thing I can say about clothes is that there are not that many masc options. For me personally it was not a problem, because I always make my characters very femme, but if you want to create someone more masculine, you'll probably end up disappointed.
In terms of an actual character you won't be able to express yourself. The choices are shallow and don't influence the ending at all. The only thing they influence is romance — sometimes you'll see an option with a heart symbol. If you always choose them, you can go out on a date in your ending.
The main problem with the main character is they are always annoying and unnecessarily rude. I get that it's part of the plot, and in the second part of the game they change and become friendlier. But it's just so hard and boring to read, ugh.
Your quests and your new friends
Almost every day you'll receive a few letters where your new acquaintances explain their problems and ask for help. You buy stuff you need, tend your garden, and collect flowers to make a potion, incense, etc. Every flower is associated with a planet, theme, and a color, and you'll have to choose your ingredients based on that. It might sound difficult, but in reality the game creates recipes for you, you simply need to follow instructions. The mechanics are so easy, they become boring very fast.
After that you deliver the orders to your clients. Of course, usually you also spend some time with them. The dialogues are okay, nothing special, because the characters are pretty dull.
Looks and sounds
These are perfect in every way possible. I want to praise the people who drew everything in the game because I was looking at every piece of art with freaking heart eyes. People, the garden, the village, tarot cards, potions! Potions are especially pretty... Just look at the screenshots, you'll get what I mean.
Random stuff I want to mention
❤️ 1. You can customize your altar. I've never known I needed this this hard! You can choose the crystals, the flowers, the tarot cards. There is not much need in that, but I loved this anyway.
❤️ 2. There is a tarot-spread option. Cool!
❤️ 3. Closer to the end the main character educates their friends on some practices which are good for your mental health.
💔 1. Autosave only. Why?? It's very uncomfortable if you want to replay the game from a certain point. You messed up with some orders and don't want to get a bad ending? You'll probably need to start a new game.
💔 2. Strongly connected to my previous point, but I want to talk about this separately. You want to collect all of the achievements? You will have to replay the game at least SEVEN times. You will have to do the same orders again and again, skip the meaningless dialogue again and again, tend to your garden again and again. This is just cruel, guys.
I'm a person who likes to collect all of the achievements, and I spent so so much extra time collecting them in this game. I'm not new here, I've even tried messing with save files to load the one I need manually. Couldn't do it, unfortunately.
Steam Deck
Works perfectly fine. In the beginning you'll have to use keyboard to enter your name and then to press some button during the tutorial. Other than that you can use touchpad or customize the layout, as I did. I also liked to use the screen and simply tap the stuff I need, it was easier that way.
Conclusion
If you still want to play this, probably wait for a sale. And if you're a achievement hunter, be ready for some pain as you'll become close acquaintances very fast.
You are a witch and you have a job to go to some village and help with a harvest festival. There you meet 6 characters who play a serious part in creating the festival. Each one of them has some problem that you help with for a duration of 2 weeks. I want to say there's more, but that's it, everything else is not significant.
Your character and your choices
I really liked the customisation! First of all, I like the style and that there are a lot of fun and pretty clothes. And the hats! There are so many nice hats, aww, I want to wear everything from this wardrobe. The only bad thing I can say about clothes is that there are not that many masc options. For me personally it was not a problem, because I always make my characters very femme, but if you want to create someone more masculine, you'll probably end up disappointed.
In terms of an actual character you won't be able to express yourself. The choices are shallow and don't influence the ending at all. The only thing they influence is romance — sometimes you'll see an option with a heart symbol. If you always choose them, you can go out on a date in your ending.
The main problem with the main character is they are always annoying and unnecessarily rude. I get that it's part of the plot, and in the second part of the game they change and become friendlier. But it's just so hard and boring to read, ugh.
Your quests and your new friends
Almost every day you'll receive a few letters where your new acquaintances explain their problems and ask for help. You buy stuff you need, tend your garden, and collect flowers to make a potion, incense, etc. Every flower is associated with a planet, theme, and a color, and you'll have to choose your ingredients based on that. It might sound difficult, but in reality the game creates recipes for you, you simply need to follow instructions. The mechanics are so easy, they become boring very fast.
After that you deliver the orders to your clients. Of course, usually you also spend some time with them. The dialogues are okay, nothing special, because the characters are pretty dull.
Looks and sounds
These are perfect in every way possible. I want to praise the people who drew everything in the game because I was looking at every piece of art with freaking heart eyes. People, the garden, the village, tarot cards, potions! Potions are especially pretty... Just look at the screenshots, you'll get what I mean.
Random stuff I want to mention
❤️ 1. You can customize your altar. I've never known I needed this this hard! You can choose the crystals, the flowers, the tarot cards. There is not much need in that, but I loved this anyway.
❤️ 2. There is a tarot-spread option. Cool!
❤️ 3. Closer to the end the main character educates their friends on some practices which are good for your mental health.
💔 1. Autosave only. Why?? It's very uncomfortable if you want to replay the game from a certain point. You messed up with some orders and don't want to get a bad ending? You'll probably need to start a new game.
💔 2. Strongly connected to my previous point, but I want to talk about this separately. You want to collect all of the achievements? You will have to replay the game at least SEVEN times. You will have to do the same orders again and again, skip the meaningless dialogue again and again, tend to your garden again and again. This is just cruel, guys.
I'm a person who likes to collect all of the achievements, and I spent so so much extra time collecting them in this game. I'm not new here, I've even tried messing with save files to load the one I need manually. Couldn't do it, unfortunately.
Steam Deck
Works perfectly fine. In the beginning you'll have to use keyboard to enter your name and then to press some button during the tutorial. Other than that you can use touchpad or customize the layout, as I did. I also liked to use the screen and simply tap the stuff I need, it was easier that way.
Conclusion
If you still want to play this, probably wait for a sale. And if you're a achievement hunter, be ready for some pain as you'll become close acquaintances very fast.
Witchy life story is a very personal game. It doesn't have complex mechanics or a sprawling narrative. But it does have charm, wisdom, and comfort in all the best ways.
The charm comes from the townspeople and their awkward yet forthright personalities. The wisdom comes from the way it earnestly & accurately applies Pagan concepts/imagery. While the comfort comes from the gentle routine that develops and doesn't overstay its welcome.
The charm comes from the townspeople and their awkward yet forthright personalities. The wisdom comes from the way it earnestly & accurately applies Pagan concepts/imagery. While the comfort comes from the gentle routine that develops and doesn't overstay its welcome.
Witchy Life Story is a feel-good short visual novel game, and that's what you get. It also demonstrates you a bunch of working mind practices to overcome some mental health issues, which is really cool. There are a lot of games with characters who fight with stress and anxiety, but not that many realistically shows you how these characters try to overcome their hardships.
Beautiful art that doesn't carry a game alone.
Mechanics are very thin, there's a lot of clicking around. The cauldron is interesting on paper but there's no real player agency involved that I've seen.
The main character is annoying and the dialogues are long but aren't very engaging.
I only played a few visual novels so I can't really tell what is considered standard or where this game stands, but I couldn't get into it.
Mechanics are very thin, there's a lot of clicking around. The cauldron is interesting on paper but there's no real player agency involved that I've seen.
The main character is annoying and the dialogues are long but aren't very engaging.
I only played a few visual novels so I can't really tell what is considered standard or where this game stands, but I couldn't get into it.