Bio
I am a Social Work student who started gaming in the early 2000's when my Dad set me up with a PC & some emulators. I started with singleplayer games, in middle & high school did a bunch of competitive multiplayer MOBA's before settling back down into a deep appreciation for single-player and particularly Indie experiences.

The best way to summarize my philosophy on gaming is: The best games are the ones that strike an emotional cord rather than pander exclusively to game-feel. Mario is an empty series devoid of meaning, P4 Golden or Kingdom Hearts 358/2 Days can be unfun to play at times but they are eternal experiences that are far more meaningful than any Mario game.
Personal Ratings
1★
5★

Badges


1 Years of Service

Being part of the Backloggd community for 1 year

Noticed

Gained 3+ followers

Liked

Gained 10+ total review likes

GOTY '22

Participated in the 2022 Game of the Year Event

Favorite Games

Shin Megami Tensei: Devil Survivor 2 - Record Breaker
Shin Megami Tensei: Devil Survivor 2 - Record Breaker
Neon White
Neon White
Ori and the Blind Forest: Definitive Edition
Ori and the Blind Forest: Definitive Edition
Hush Hush: Only Your Love Can Save Them
Hush Hush: Only Your Love Can Save Them
The Cosmic Wheel Sisterhood
The Cosmic Wheel Sisterhood

041

Total Games Played

008

Played in 2024

000

Games Backloggd


Recently Played See More

Lock's Quest
Lock's Quest

May 05

Witchy Life Story
Witchy Life Story

Apr 25

Sanctum
Sanctum

Mar 30

Seven Deadly Dates
Seven Deadly Dates

Mar 13

Viscera Cleanup Detail
Viscera Cleanup Detail

Feb 16

Recently Reviewed See More

Lock's Quest is a game that builds on you. It takes a while to break ground and get past the tutorial. You are then given very rudimentary materials/mechanics. But the game slowly pushes you to use them in ways other tower defense games are scared of. You need to leave your creation behind to go claim new territory, then build up defenses for both. You need to pick up your base and carry it to a new but less defensible position. By the end of the game the writing has gone from 2/10 to 5/10, you are given hoards of money, and the waves of enemies will consistently put your back to the walls you just built.

I don't feel like I should be as positive about this game as I am. But it was just the simple toy I was looking for after playing a super artsy and emotionally involved game. And it was a pretty dang good toy.

Witchy life story is a very personal game. It doesn't have complex mechanics or a sprawling narrative. But it does have charm, wisdom, and comfort in all the best ways.

The charm comes from the townspeople and their awkward yet forthright personalities. The wisdom comes from the way it earnestly & accurately applies Pagan concepts/imagery. While the comfort comes from the gentle routine that develops and doesn't overstay its welcome.

Sanctum is an unassuming game. It is clunky from the visual perspective and tutorialization. It isn't particularly satisfying or creative in its towers or weapons. There isn't a strong sense of style or music. But this game does scratch that 3D tower defense itch really well, criminally well for how underplayed it is (Less than 2% of players have beaten the final level despite it being quite satisfying). The maze building offers the most freedom in the genre I have seen, the experimentation and min-maxing is an option for players, and you get a hefty amount of money every level to keep your decision making involved.

If you want more Orcs Must Die, this game is fantastic. If you bounced off Orcs Must Die for the sappers and fantasy aesthetic, this is the game for you. Otherwise, this game is just gonna awkwardly stand behind Orcs Must Die.