Reviews from

in the past


A solid adventure game that includes a lot of things, but the main thing is just an arkanoid, the genre has been beaten to the maximum, but Wizord says otherwise. Unfortunately, it doesn't live up to the full game.

Добротная приключенческая игра включающая себя много всего, но главное это всего лишь арканойд, жанр избитый до максимума, но Wizord говорит об обратном. К сожалению не сильно дотягивает до полноценной игры.

I have this as an Xbox 360 Indie Game.

Super Breakout meets SNES RPG aesthetic (without the RPG mechanics). Very cutesy, at the same time genuinely challenging and charming. It's not enough to get me to play the whole game "just because", but definitely worth the time burn.

It's what it says on the tin - breakout, with a couple of abilities that can be used as you play and a money collection/village rebuilding element on the side. But hey, breakout is pretty fun for a patient player, and the graphics are nice and colorful. It's a game I don't mind opening up at lunch breaks or while listening to a podcast.

Get orbed.

Combining Breakout and RPG mechanics seems like it could be a good idea, but that's cold comfort for this game. Neither the RPG nor the Breakout parts of this game worked out. The Breakout is slow, magic runs dry quickly, and failure is very punishing. The game is boring, and failed entirely to catch my interest.


A fun Arkanoid/Breakout style game with a very light magic system. I love the look, music, and overall style of the game, but the levels tend to drag on and the fact that there are no checkpoints in each world is frustrating.

A Breakout clone, the twist being that you're actually a wizard- you can shoot fireballs to destroy blocks, or summon a gust of wind to change the trajectory of the ball mid flight. Excellent pixel work and music, and the actual gameplay and physics feel spot on making this probably one of the best games of its kind. Unfortunately the stages tend to drag on and you may start to feel fatigued from the gameplay not even halfway through finishing a world.

Tribute games always makes slick looking really life-like pixel games, but always seem to miss on the execution of the games part

Wizorb is an frustrating, incredibly difficult game. The high difficultly mixed with the lack of progression you make made me turn away from this after an hour

Breakout + rpg

Sounds fun!

It's not. Well, it starts fine but it quickly becomes SUPER tedious to play and every level feels annoying. Play Death's Hangover instead.

A must play for fans of the brick breaker genre. It cleverly incorporates RPG elements, while at the same time keeping the gameplay simple and accessible. And only 5 dollars!

An updated Breakout with shops and light RPG elements sounds like it'd be a good idea, and the first few levels show that yes, that actually is pretty clever and interesting. Well really it's an "RPG" because there's no story, items, or really good choices to make. Just a money system that barely matters

The problem with Wizorb is that it never really respects the players time or effort. If you don't play through 12 levels in a row, the game will discard all your effort. You can run out of continues as well.

There are ways to save and quit, but dear god, the amount of grind to get any meaning of progress is extreme.

And that Progress is equally pointless. You earn money, to buy items in the 12 levels that last until you die, which happens often enough, or you return to town and pay people to repair their houses which gets you temporary boosts like an extra life, or a "key" which unlocks shops.

The level design is ok, and the gameplay is acceptable, but the entire game around it is long, stretched out and overall boring. It becomes a chore to play through which takes the interesting idea and renders it boring.

HAHA EVERYONE GOT ORBED WHO RATED THIS LOW

GET ORBED

For what basically amounts to a Breakout Clone, Wizorb is kinda one of the prettiest psuedo NES games out there. From it's captivating soundtrack to it's charming pixel graphics. Wizorb is certainly dressing to impress.

Unlike most breakout clone games, Wizorb has some nice RPG elements to it; akin to a magic system and power up item shop. While you largely only get money and magic potions throughout the game, you can use various magic spells and power up abilities to either help you control the ball better or help it break more blocks as you launch it. The main problem being how difficult it is to control the ball where you want it to go. And while the appeal of Breakout Clones is slowly chipping away blocks upon blocks of points, it can be a bit mind numbing when you can't really exit out of any given level. While Wizorb let's you at least save and quit out of games, if you ever wanted to leave and stock up on items is a different story.

I think that Wizorb would have been a better game in my mind if I didn't have to do the whole world in one go, but it at least gives you a bunch of continues and the ability to get lives rather easily. I understand that it was a way to score people while playing the game, but honestly a separate score attack and story mode would have been better. Not that I had a lot of difficulties with the game though, but I can see people of lesser patience or abilities being fed up with it.

Wizorb is honestly kinda a neat and inventive game for the type that it is though, and a lot of that can be attested to it's boss battles and magic system. I feel if we had a lot more of it and less about score attacking then the game wouldn't feel so daunting of a task, but for what we did get isn't bad either. While Wizorb can get boring at times, it by far has more good going for it than bad.