Bio
This is a major work in progress. I'm filling out the list chronologically, with games I played earliest first, which is taking a while! My pace has slowed a good bit, but I'll get to present day eventually. The last major benchmark I reached was when I got a Nintendo Switch in 2017.
Personal Ratings
1★
5★

Badges


Adored

Gained 300+ total review likes

GOTY '22

Participated in the 2022 Game of the Year Event

Best Friends

Follow and be followed by at least 3 others

Elite Gamer

Played 500+ games

Gone Gold

Received 5+ likes on a review while featured on the front page

Popular

Gained 15+ followers

Loved

Gained 100+ total review likes

Gamer

Played 250+ games

N00b

Played 100+ games

Liked

Gained 10+ total review likes

Noticed

Gained 3+ followers

Busy Day

Journaled 5+ games in a single day

Favorite Games

Super Smash Bros. Ultimate
Super Smash Bros. Ultimate
Super Mario Odyssey
Super Mario Odyssey
Donkey Kong Country 2: Diddy's Kong Quest
Donkey Kong Country 2: Diddy's Kong Quest
The Legend of Zelda: Majora's Mask
The Legend of Zelda: Majora's Mask
Paper Mario: The Thousand-Year Door
Paper Mario: The Thousand-Year Door

603

Total Games Played

000

Played in 2023

000

Games Backloggd


Recently Played See More

Layton's Mystery Journey: Katrielle and the Millionaire's Conspiracy
Layton's Mystery Journey: Katrielle and the Millionaire's Conspiracy

Jul 20

Zip Zap
Zip Zap

Jun 23

Arms
Arms

Jun 16

NieR: Automata
NieR: Automata

May 24

Mario Kart 8 Deluxe
Mario Kart 8 Deluxe

May 20

Recently Reviewed See More

Making a Layton game but on the iPhone should've been a slam dunk, however they needed to do more than just slap a 3DS game onto the phone. Cutscenes makes sense on a 3DS, but on a phone? You don't want those! Especially not unskippable ones! There's also lots of text, big environments you have to navigate to find puzzles (which are just okay by the way) and, against all reason, a manual save system. The game misunderstands the platform it finds itself on so badly it's just sad. What a waste!

It's incredible how satisfying this game is despite how all you're doing is touching to contract some doodads and releasing to release them. Through this simple action and a simple physics system the game create a variety of simple set ups where you can look at the mechanisms at play, figure out what you need to do with them and then apply finesse. Despite the simplicity of this, it always feels good to nail the timing in each level whether by skill or by luck. It's very rewarding idle fun.

While throwing punches with motion controls works really well and it's full of personality, this game is super light on content. There's online versus, an arcade mode, a few minigames and that's it. It tries to alleviate this by having a variety of boxing glove options to equip, but it's not enough to provide real depth and instead just waters down any differences characters have out of the box. While dodging and returning bevies of punches is fun, it's both physically and metaphorically tiring.