TheMasterDS
Bio
This is a major work in progress. I'm filling out the list chronologically, with games I played earliest first, which is taking a while! My pace has slowed a good bit, but I'll get to present day eventually. The last major benchmark I reached was when I got a Nintendo Switch in 2017.
Badges
Adored
Gained 300+ total review likes
GOTY '22
Participated in the 2022 Game of the Year Event
Best Friends
Follow and be followed by at least 3 others
Elite Gamer
Played 500+ games
Gone Gold
Received 5+ likes on a review while featured on the front page
Popular
Gained 15+ followers
Loved
Gained 100+ total review likes
Gamer
Played 250+ games
N00b
Played 100+ games
Liked
Gained 10+ total review likes
Noticed
Gained 3+ followers
Busy Day
Journaled 5+ games in a single day
Favorite Games
603
Total Games Played
000
Played in 2023
000
Games Backloggd
Recently Played See More
Recently Reviewed See More
Making a Layton game but on the iPhone should've been a slam dunk, however they needed to do more than just slap a 3DS game onto the phone. Cutscenes makes sense on a 3DS, but on a phone? You don't want those! Especially not unskippable ones! There's also lots of text, big environments you have to navigate to find puzzles (which are just okay by the way) and, against all reason, a manual save system. The game misunderstands the platform it finds itself on so badly it's just sad. What a waste!
It's incredible how satisfying this game is despite how all you're doing is touching to contract some doodads and releasing to release them. Through this simple action and a simple physics system the game create a variety of simple set ups where you can look at the mechanisms at play, figure out what you need to do with them and then apply finesse. Despite the simplicity of this, it always feels good to nail the timing in each level whether by skill or by luck. It's very rewarding idle fun.
While throwing punches with motion controls works really well and it's full of personality, this game is super light on content. There's online versus, an arcade mode, a few minigames and that's it. It tries to alleviate this by having a variety of boxing glove options to equip, but it's not enough to provide real depth and instead just waters down any differences characters have out of the box. While dodging and returning bevies of punches is fun, it's both physically and metaphorically tiring.