BFA feels less like an expansion and more of a mishmash of various content and mechanics you'd see blizzard experimenting with in expansion patches, and not all of it really works in their favor. if that analogy makes any sense at least.
combine that against a backdrop of the horde/alliance conflict that blizzard still has no earthly idea how to write, and you easily have one of the most irritating expansions i've had to sit through in WoW's lifespan.
that being said, the main questlines for Zandalar and Kul Tiras are actually pretty solid; it's rare for me to play both horde AND alliance to experience both sides of the story. but the war campaign, nazjatar questing, and so much else? god
clown all you want on vashj'ir, at least it's less painful to go through that zone than nazjatar is without flying.
combine that against a backdrop of the horde/alliance conflict that blizzard still has no earthly idea how to write, and you easily have one of the most irritating expansions i've had to sit through in WoW's lifespan.
that being said, the main questlines for Zandalar and Kul Tiras are actually pretty solid; it's rare for me to play both horde AND alliance to experience both sides of the story. but the war campaign, nazjatar questing, and so much else? god
clown all you want on vashj'ir, at least it's less painful to go through that zone than nazjatar is without flying.
Modern WoW puts profit above player, with inflexible timegates compounding with a pricey subscription fee to keep players playing as long as possible to maximise profit. Azerite and corruption gear compounded on the already grindy and RNG-driven gearing system to the frustration of players, while the story constantly rambles in odd tangents. With the top DPS classes doing almost double the damage of the bottom ones, extremely simple rotations and inflexible builds, endgame combat is more of a gear check than a skill-based one. On the positive side, some of the soundtrack is quite good.