Reviews from

in the past


There was a reason I had never heard of this.

What if Panel De Pon featured an old digusting blue collar New Yorker that says wahoo and eat flower

A weird little game. It's essentially a Match 3 puzzler but with a platformer interface. It doesn't entirely work, as the platforming controls are too floaty to be entirely accurate and just too much of a barrier between you and the actual gameplay.
Plus, a lot of matches just come down to luck, once you get the basics. In story mode, you have to beat some of the characters within a certain time limit to unlock the hidden battles and really, it's not about getting better as a player, it's about whether you have some good combos you can quickly pull off from your starting selection of panels.

Weird to think this sequel went for a puzzle style, it's ok, the best part being able to control your block set, if hard to master chains.


- Uh 2 -
Es muy curioso de jugar, es muy buen juego tipo puzzle/acomodar colores. Lo unico medio malo a mi gusto es que las combates se vuelven muy injustos pq el Rng muchas veces te favorece 0 y te bloquea con bloques de Metal.

Didn't expected to play this for 45 minutes straight in a row. A surprise nice and new take, even if more puzzle focused, from the '85 NES classic. Oh, right, the game is also a collection featuring that original same game (which is really weird since it's rare to see NES game into SNES cartridges).

Thus said: it can be pretty frustrating, especially since trying to get bomb panel is harder than it looks like and in some matches can be fundamental since metal plates ruin horribly the match pretty easily.

As usual I see a disappointing average score here in Backloggd. Did we even played the same game or people tried it and didn't understood the gameplay?

This is wackadoo. Wrecking Crew Mario is Mario Maker Mario confirmed.

Pretty cool!! I love when developers turn a single player puzzle game into a multiplayer action versus game! It's even got a story mode where you fight a little tiny living onigiri for some reason! The only issues I have is that there is no garbage margin, or pressure system to keep the game from going on for 40 years. I don't want something as ham-fisted as modern Tetris, where there is UNCLEARABLE garbage stacking up from the bottom, I would want something more like Puyo Puyo, in which the amount of garbage sent slowly, subtly increases with time until both players are sending mountains of nuisance blocks with every move, making mistakes mean more and more bad the longer the game goes on.