Reviews from

in the past


"WWE Road to WrestleMania X8" cai naquele clássico problema padrão de jogos antigos de WWE/luta livre.

A jogabilidade do game não chega a ser PÉSSIMA ela é só simples demais. Os lutadores tem 3 movimentos e isso torna a gameplay super padrão, cansada e repetitiva. Fora isso o clássico problema de jogos antigos de luta livre é ter uma IA fraca ou boba, aqui não é diferente.

O Roster do game é bem legal e o áudio e lindo de bem feito, contendo a musiquinha de entrada de cada lutador em uma ótima versão. Outra ideia bacana é os estilos de desafios do jogo, incluindo alguns Pay Per View com desafios próprios.

Os gráficos funcionam mas os movimentos dos lutadores não e sinceramente para um jogo de WWE exclusivo de GBA eu esperava algo bem pior.

PRÓS:
- Ótimo trabalho de áudio.

CONTRAS:
- IA boba.
- Gameplay não é fluida.

It's a bit rough around the edges in the gameplay department but it does have a bit of a nostalgic charm to it. The roster is limited to fifteen wrestlers which is a disappointment, but understandable considering the time and the hardware.

There are a few different modes to try out, but the only one resembling anything of a story mode is called Championship mode, where you essentially work one match a month from Wrestlemania X7 to Wrestlemania X8, winning championships but not really having anything to show for them. Of course for this playthrough I picked Big Sexy Kevin Nash.

Gameplay is simple but that's a strength. You strike, grapple, irish whip, pin and that's pretty much it. Striking is a pain because it's not a quick motion, and its easy to fall behind .2 seconds versus the computer and it feels like once you're being attacked, it's a trap that can be difficult to get out of.

Presentation wise the came looks fine, but the best part is the chiptune wrestling themes. Some of these genuinely made me smile.

Overall not something I'd recommend, but maybe if I had this back in 2002 I would've enjoyed it enough.