Reviews from

in the past


El trabajo es muy bueno y bastante detallado, pero la cantidad de bugs que tiene se me hizo imposible disfrutarlo como se debe. Igual y es probable que lo arreglen en futuras actualizaciones.

I would give it a 3.75 if I could, but I can't so I'm rounding it up.

Extremely extremely cool and very faithful-feeling. It really is Bloodborne re-imagined as a PSX game. While obviously this is just a chunk of the original game, there's some changes and new content that should change things up even for those that already played BB (I didn't, no PS4). The game is just fun to play and it's impressive how well the developer nailed the PSX's aesthetic and feel, with obvious inspiration from not just Bloodborne but also Silent Hill, Resident Evil and other classics.

However, I feel like she also nailed the PSX's feel a bit TOO well. The game has no analog controls, so camera is moved with the triggers and you control your character with the D-Pad. Lock-on is also on X, sharing a bind with "interact", which is a tad annoying. Generally not a problem, though, but the Cleric Beast and Gascoigne like to break lock-on and THAT is a problem.

The Silent Hill 1 tier draw distance is also a problem, because it means that you can't see distant landmarks and it becomes kind of a pain to figure out where I am. On top of that, areas are sectioned into smaller areas, with loading screens in between (though the loading's quick), which is very disorienting to me, specially never having played Bloodborne. I dunno if there's options for either of those, I just played as default.

There's also some bugs and oddities. Blood echoes are very unreliable, sometimes not being where I died either on the floor or on an enemy. They just are lost. I had a couple enemies become invisible, though this only happened twice in my 5 hours of playtime. One time I jumped down a huge height and I didn't take any damage so I thought there was no fall damage for whatever reason, so I died next time I tried it obviously. Some hitboxes are also... bullshit feeling. Thankfully, though, nothing gamebreaking and the game didn't crash once either.

So I know this is once again mostly me pointing out issues I had, but don't take it so negatively because I really did enjoy my time with it. It's just worth noting that, due to being so faithful to the PS1's limitations and feel, there's a lot of jank and clunk here. Just saying that, if you try it out (which you should, it's free and like 150mbs), expect to have to adjust to that jank and clunk. As for bugs, those will hopefully be patched out.

Definitely a great way to spend an evening, honestly.

Better version of Bloodborne
Bloodborne is finally on pc!

In February 1997, I remember stumbling upon a PS1 game in my local blockbuster with a haunting cover. A fog filled town, zombie-like villagers roaming about, with the giant presence of a vicious werewolf with blood dripping from its terrible fangs. Almost nobody had ever heard of the game at the time. I was lucky that my now late brother had decided to pick up the game at a whim one day without our mother's permission. At around midnight, I was curled up in my bedsheets as I watched my brother play Bloodborne.

A short masterpiece, Bloodborne picks apart the psyche of the player as they dangerously go through the game. At first, my brother was infuriated at the game due to its difficulty. He kept blaming it on the controller, or the enemies being cheap. One time he tried to give the controller to me, but I was too much of a baby at the time to play. Though there was something about the difficulty that made every moment more intense than the last. Checkpoints were scarce, resources even scarcer. Every corner felt like danger was lurking, and I would often see my brother jumping at the littlest of things all too often. The pixelated graphics and low draw distance made enemies and danger hard to see, which meant that we had to be paying attention at all times.

To be honest, I still don't know how the developers pulled off this kind of look with the PS1. 1997 gave us Symphony of the Night and Final Fantasy VII, yet I had never seen anything quite like Bloodborne. Extremely violent, yet oddly beautiful. The graphics and sound were absolutely incredible. Enemies were grotesque and struck fear directly towards our hearts. Spaces in the town of Yharnam felt very closed and claustrophobic, and pressure was felt in our throats as everyone in the town were always out to get us. Specifically, the part with all the villagers by the burning cross really got to my brother. He kept dying over and over...until eventually he just started getting it. Like he attuned with the night, my brother started getting through the game like it was a second language. He dodged enemies at the right times, learnt mechanics that I had never quite seen in a video game up until then. An experience beyond words.

I'll never forget the time when we went through a loading screen on the Great Bridge to encounter the Cleric Beast for the first time. I nearly screamed and woke up my parents. My brother was all too focused, and despite everything managed to beat it on his first try. Frankly, I'll never forget the screams of that creature. Gascoigne was something else, that intro cutscene still plays in my head as an adult working at a newspaper company. The slow swing of his axe and his cold breath gave me goosebumps. When he transformed into a beast, I stood up with excitement as my brother focused. That boss took us a good number of tries...And the ending was something else entirely. Something so beautiful and haunting, that I will refuse to spoil the surprise for anybody who hasn't seen it yet.

Me and my brother started Bloodborne at midnight and finished it at dawn. We were both so tired, we accidentally slept through the entire Monday. Our parents were mad, but luckily they never found out what we were playing that night. With that, it's no exaggeration for me to say that Bloodborne is a masterpiece. It might have been short, but it also chilled to the bone. And the fond experience I had shared with my brother before he fell into a pit of hot tar will stick with me forever. Yet, I had seen almost no discussion of the game online aside from a very few forums talking about it. My only guess was that the cover and content of the game was too horrific back then, prompting major retailers to pull it from the shelves.

With that being said, I was shocked to find out in E3 2014 that the game would get a full remake. A game so obscure that almost nobody had heard of it; it was being born again. Bloodborne on PS4...I couldn't believe it, the years have finally caught up to me. It had been years since my brother died, and with that Bloodborne slowly became a distant memory to me. It's back. Bloodborne is back.

It was incredibly disappointing. To be fair, they added much more to the game, which I felt like must have been the creator's original intention. Despite that, the game could not carry the same charm that the original had. Almost all of the loading screens have been replaced with a seamless world which breaks up the simple fear of waiting for what the game had in store next. There was no more low draw distance, so threats could be seen a mile away. Instead of a horror experience that broke boundaries, it ended up being just another action game. It did not help that the game was incredibly easy. The parry window of the gun was made much more forgiving, which made many of the challenges trivial at best. And the plot was just confusing! There was a spider thing, a guy in a stupid cage, aliens?? They changed Winter Lanterns to be regular enemies which was just cruel, and they scrapped the original ending so the main character can turn into a slug. Pathetic. This is not Bloodborne, not the one I knew, not the one me and my brother played together before he fell in that pit of hot tar. It's a shame that people don't see it that way, but I guess mediocrity sells this day and age.

At least I was lucky enough to play this game again with the recent PC fan port. My first time playing it, and I felt like a kid again. I was so giddy playing it that I woke up my wife who had been sleeping in a separate room. She was a little upset haha. Either way, I'll always love you Bloodborne.

~ To my late brother, Frank


Its Nightmare Creatures aesthetic and a surprising amount of content make this well worth playing beyond its novelty factor.

The one real downside is that the controls are retro to a fault: no analog support whatsoever, with movement being entirely handled via the d-pad and camera by the triggers. Depending on which controller you'll be using this can be fine (Playstation) or absolutely miserable (Xbox), as d-pads vary greatly in quality. This would definitely benefit from a Steam release to make use of the advanced controller API's to sidestep the problem.

What we have is a proper PS1-style demake of the first few hours of Bloodborne: from the start to Father Gascoigne and back through an unexpectedly revisited Central Yarnham and an entirely original dungeon and final boss. It's all really good and faithful, with a host of graphical tweaks to make the experience as authentically retro as you like, from frame rate by default capped at 20 (optionally up to unlimited), dithering, CRT effects and more. Someone who has never heard of Bloodborne would really feel like playing a long-lost Nightmare Creatures 3, and a far superior one to its predecessors.

Game design makes some naive mistakes, such as handling trick weapon transformation from within a (non-pausing) Tomb Raider-style menu, which makes switching completely unusable in combat, the intentionally cumbersome key management or foregoing the item storage chest, which limits the total number of vials and bullets to 20, forcing a bit of a grind after a boss fight, of which there are three.

All issues that could easily be fixed in a (hopefully planned) revision, and which do not hamper the experience too much. This is a genuinely new way to experience Bloodborne from a new perspective and worthy of being played unironically.

Holy shit they literally made Bloodborne kino.

I haven't played Bloodborne, or any Soulslike to be honest. I didn't play a ton of this one either, enough to see the concept and not much beyond that. Super neat though, I'm shocked this Twitter demo became a full game, and I'm glad it exists. Maybe I'll come back after I've played the original, but in the meantime this is well made and plays about as you'd expect, solid enough as a novelty and not a bad game on its own.

Es quizá el juego que mejor ha adaptado las tonterias que tenian los juegos de ps1, y encima es bloodborne, una buenas 3-4 horas que vas a disfrutar si eres capaz de aguantar lo poco cómodo que es jugar un juego de los 90, y si no mas que sea apreciar el trabajo que ha ido en emular la época. Dadle dinero a la creadora porfa
https://b0tster.itch.io/bbpsx

As a love letter to Bloodborne? It's pretty good. You could tell they had a lot of good ideas going into this, and the original content they added in is pretty solid too. As a video game? Also pretty fun. Doesn't overstay it's welcome and, if you're familiar with Bloodborne on PS4, you can get into the swing of things fairly quickly. Makes for an enjoyable afternoon, and I think that's pretty good for being $Free.99.

Fun time. Crazy how it kept the same feel of Bloodborne as far as combat goes. Hoping they create more later on.

Uma ótima experiência para quem nunca jogou Bloodborne como eu, mesmo com uma gamepaly datada (que é proposital).

Mal vejo a hora de comprar o Bloodborne Machine 4.

Sé que sería a costa de romper un poco la ilusión, pero me hubiera gustado que fuera un poco menos arcaico (harta tener que equipar las llaves cada que quieres abrir una puerta, entrar al menú para transformar tu arma, ajustar la cámara con R2 y L2), pero dentro de todo es una recreación bastante decente, visualmente y jugablemente.

Está guapo aunque hay partes de la jugabilidad que son para cagarse. Es un muy buen experimento y una nueva manera de experimentar Bloodborne, muy a tope si te gusta el original.

A oportunidade única de poder jogar o meu jogo favorito pela primeira vez de novo. Tudo é bastante expandido, o esgoto agora é uma área inteira a explorar, a casa que leva até a ponte agora possui um porão macabro e as ruas da cidade levam a novos cantos. Ainda na parte do conteúdo novo, a mansão do Gilbert é incrível, um ambiente fechado, que reserva o maior susto do jogo, além de um boss inteiramente novo com uma apresentação simplesmente espetacular dele se rompendo das amarras enquanto as janelas explodem. Todo o aspécto estético do jogo é sublime, destaque para a iluminação e os modelos dos inimigos. Uma linda homenagem a um dos melhores jogos já feitos.

Ah yes the long awaited Bloodborne to PC port !

Thank you Playstation gamers for beta testing Bloodborne for us.

Awesome and the only way to play BB on pc

Just an insanely cool fanwork, and a very successful reworking of turning Bloodborne into a PSX game. If you've played the beginning of Central Yharnam, everything you would know and expect is there, and just seeing all the sights in glorious 32 bits, and the fun reworkings of now classic tracks into midi songs is a delight. I appreciate the new content added to the game as well, it made for a fun little surprise.

Not much more to add, I think Lilith Walther should be proud of what she's accomplished here, even just this snippet of game must've taken quite a while to get just right and she nailed it. And it made for an excellent evening experience with my friends!

This review contains spoilers

The Bloodborne community really is more dedicated and creative than many communities I've personally seen. From chalice dungeons that feature secret bosses, to the artwork and animations done in its honor, the PS4 game really is only half of the whole picture. Its shocking how much content for this one game has come around, considering it's not even 7 years old from the day I write this. While fans wait for a remake, PS5 version, a re-release of any kind really, we have the next best thing, a Bloodborne demake.

As the title suggests, Bloodborne PSX is essentially a PS1 version of the game, the opening of it at least. Right down to every jittering texture and limited quality sound, this game oozes late 90s gaming. The menus are clunky and disjointed, (optional) loading screens are added, and there are myriad different filters to slap over the game to make it appear how you'd imagine it would be 25 years ago.

As far as the actually gameplay goes, it is still very much Bloodborne, and if you know the original well, this will be a breeze to pick up. Combat is fast and aggressive. Attacking and dodging is still just as responsive as it is on PS4, and locking on is exactly as unreliable during bosses. The thing you'll have to get used to the most would probably be the movement and camera. On the PS1, there was no analog sticks, at least not at first. Movement is done with the d-pad, and the camera is moved around by L2 and R2. It isn't a huge deal to learn, but it was worth mentioning. The next most important thing, is that you cannot transform your weapon in game. You have to fully pause, scroll down to your equipped weapon, and press L1 to transform it. As such, transform attacks are not a thing. I will say though, that there is an element of imbalance with certain things. For example, the gun, while still useful on the Trolls and Werewolves, feels a bit nerfed. The enemies in PSX seem to stagger from taking damage less overall, leading to the parry system just being ignored by villagers. On the other hand, power attacks (at least for the Saw Cleaver) seem very good. They always knock down and come out much quicker than usual. The AI is a little funky at times, either dodging around more than they're supposed to, or just not activating at all when you approach from an unusual angle. It still feels great to play in general, and the added jank is definitely part of being a PS1 game.

The map itself is the same, for the most part, more on that later. If you've played the original, you'll recognize just about every area in the game, even if it might take a second. The added black fog that old consoles had to make sure the system could render everything plays a huge part in navigating. Some areas look strange and unrecognizable, due to it being a hallway with nothing but darkness on the other end, only to walk forward into a familiar room with a familiar staircase. It filled me with anxiety when I didn't know where I was. Bloodborne is stressful, but playing it 12 times and suddenly feeling lost is surprisingly unsettling. There's something to be said about the art style and design of Bloodborne in general. Even de-resed and running at 20fps, its still beautiful. The Hunter's Dream in particular is wonderful to look at, the way the lighting shines upward on that hidden away workshop.

On to SPOILER TERRITORY. Starting with the least spoilery, enemies aren't all the same. There are some enemies that didn't get 3D models, so even though you head to a place they'd normally be in the original, they'll likely be replaced by some other enemy you've seen already. An example would be the Beastmen. There isn't a single Beastman in the entire game, so wherever you'd normally see one, it's probably a Werewolf instead.

The map itself isn't even exactly the same. Nine times out of ten, most of the map remains faithful to the PS4 version, but there are actually added hallways, shortcuts, and even entire areas that weren't there before. It starts small, a little item in the starting area that wasn't there before. It slowly grows into a hallway and shortcut that you don't recognize, maybe a lantern. But then you stumble across an entire zone that wasn't there before. It feels like playing something new again, and I wanted to explore more. The new areas are...both the best and the worst thing about this demake, the reason for giving 4.5 starts instead of 5. Its incredibly obvious what areas are new even if you've never played the game before, because the design is just, sort of bad. Almost every new place in the game comes down to winding hallways, a maze of corridors with very little to landmark where to go and where you've been, it gets confusing quickly. It doesn't help that the doors in these areas sometimes close themselves after being opened, which may be a bug for a launch version, but it makes navigating the endless hallways that much worse. It was fun to explore and see what secrets the game held, but it was also the part that took the longest and stressed me out the most.

As for the last major spoiler, this is a big one. The game was advertised to end after the Gascoigne fight. Well...it doesn't. If you try to open the path to Cathedral Ward, you get a small cutscene, and a message that the night grows even darker. Try to use the lantern to teleport anywhere else, and aside from the Hunter's Dream, you can't. You essentially have to make your way backwards through the opening of the game, with new enemies, some harder versions of ones you've seen, and some that weren't there before at all. At the end of it all, a secret boss fight that I won't delve into here, but it is AWESOME.

From start to finish, Bloodborne PSX is a blast. For fans of the original, or just fans of the PS1, I highly recommend. The clunkiness is apparent, but never gets to be too much, it still feels great to play. Surprises kept it very entertaining, especially when I went into it expecting nothing but what I've already seen, but bad level design in the new areas ultimately kept it from being a perfect demake.

Wow Bloodborne on the PS1! Is it a proper PSX rom which could be played on actual hardware? Oh wait its a kitschy unreal 4 programming experiment. A visually impressive novelty to be sure, but a novelty none the less. If you ever wanted to pretend Bloodborne was an ambitious but middling ps1 game then here you go.

Esto es un poema a Bloodborne y PS1.

Si te ha gustado la experiencia original y tienes recuerdos de tu infancia de esos juegos de la plataforma, esto te va a encantar.
Te lo terminas en una tarde y tiene partes "nuevas" que no están en la versión de PS4 pero que, sin embargo, creo que casan perfectamente para una versión de la consola original de sony, tanto por la época y las modas como por las limitaciones de dicha consola.

Una maravilla.

Finally: Bloodborne on PC.
No se conforma con copiar y pegar la primera zona del juego, sino que aprovecha sus limitaciones para añadir contenido nuevo. Lilith Walter realizó una verdadera adaptación al diseño de la época. De verdad crees que esto pudo haber salido hace 25 años. Considero que en cualquier curso o persona interesada en el Game Design debería jugarlo para aprender cómo adaptar y rediseñar una obra.
Lo más cercano a jugar Bloodborne por primera vez de nuevo.


If you ever wanted to play a much worse bloodborne, look no further than this. I got stuck in the floor at one point and decided that was a good sign to stop playing.

They even demaked the bullshit from the original

I learned that the PS1 is not for me, but it's still an incredible achievement.