It's a good game, but it's a bit annoying that it's so stale. There were moments that creeped me out. In some long corridors, you can more or less predict what will happen.
Here you go on a mission as a second F.E.A.R team and you actually grasp some things according to the first group. It just didn't need to have such long levels. They dragged it out too much and this inevitably slowed down the pace. Still, I'm sure it will stay in my mind with some of the scenes.
Here you go on a mission as a second F.E.A.R team and you actually grasp some things according to the first group. It just didn't need to have such long levels. They dragged it out too much and this inevitably slowed down the pace. Still, I'm sure it will stay in my mind with some of the scenes.
A masterpiece DLC for the F.E.A.R. series.
F.E.A.R. is an exceptionally good game in every possible way. It got a great story line, horror elements, a perfect AI, intense action and beautiful graphics and sound, even to this day. The same goes for this DLC: Perseus Mandate.
Back in 2008, when I first bought the first game, I did not know what to expect. I thought it would be a horror game in which you need to run constantly from some girl. I was half right. When I first played it, I immediately got a sense of dread and discomfort and when the first horror elements came to play, I pooped my pants. I could not play this game without someone sitting next to me. It was just to damn scary, and for that it will always have my deepest respect.
The story is powerful and interesting, I am not going to spoil it, this is something you need to experience for yourself. It has kept me on the edge of my seat throughout the whole game and made an impression on me that lasts forever. The story of F.E.A.R.: Perseus Mandate is a separate story that takes place alongside the original story of the first F.E.A.R. game. It blends in beautifully and every level, action and event are linked to the first game.
The graphics in F.E.A.R.: Perseus Mandate are the same as the original game and still beautiful. The same goes for the sound, and like I said in my F.E.A.R. review, it is still perfect.
F.E.A.R. has some of the best AI I have ever seen in a video game, even to this day. The AI is simply perfect. Enemies communicate with each other; they react to your every move and adapt their strategy on it. Also, when you encounter a squad of four enemies and obliterate three of their buddies, the fourth one panics and his accuracy and will to fight drops instantly. Comments like “We can’t stop him” gives you a feeling of power, you are in control of this fight. Enemies can lose sight of you in a battle, giving you back your edge. They are definitely are not the bullet sponges in games today. Especially the newly added assassin units which are a absolute chore to kill.
The slow-motion feature in F.E.A.R. was also unique for its time and really helps you in your fights. If you are flanked by the smart AI Replica soldiers you use your slow motion to take back control of the situation. The only downside of this, is that the game is quite easy because of it. If you are having trouble with a certain part, just use your slow motion and everything will be fine. Especially when you upgraded its bar to the max. The same principle goes for this expansion.
Perseus Mandate point added some new weapons and enemies that enhanced the experience even more. Although I have to say that I did not like the new enemies that much. Especially the elite assassins which run away constantly from you. Still, it all fits and the concepts are original.
Although F.E.A.R.: Perseus Mandate was not as scary as Extraction point or the original game, it still had its moments of “what the heck” and jump scares that caught me off guard.
Perseus Mandate also has a special place in my black heart and will always be one of the games that I can play anytime, anywhere. The replay value is high for me. In my opinion, it is another masterpiece.
I recommend F.E.A.R. and this expansion in every way. You must have played it at least once before you grow old and senile.
F.E.A.R. is an exceptionally good game in every possible way. It got a great story line, horror elements, a perfect AI, intense action and beautiful graphics and sound, even to this day. The same goes for this DLC: Perseus Mandate.
Back in 2008, when I first bought the first game, I did not know what to expect. I thought it would be a horror game in which you need to run constantly from some girl. I was half right. When I first played it, I immediately got a sense of dread and discomfort and when the first horror elements came to play, I pooped my pants. I could not play this game without someone sitting next to me. It was just to damn scary, and for that it will always have my deepest respect.
The story is powerful and interesting, I am not going to spoil it, this is something you need to experience for yourself. It has kept me on the edge of my seat throughout the whole game and made an impression on me that lasts forever. The story of F.E.A.R.: Perseus Mandate is a separate story that takes place alongside the original story of the first F.E.A.R. game. It blends in beautifully and every level, action and event are linked to the first game.
The graphics in F.E.A.R.: Perseus Mandate are the same as the original game and still beautiful. The same goes for the sound, and like I said in my F.E.A.R. review, it is still perfect.
F.E.A.R. has some of the best AI I have ever seen in a video game, even to this day. The AI is simply perfect. Enemies communicate with each other; they react to your every move and adapt their strategy on it. Also, when you encounter a squad of four enemies and obliterate three of their buddies, the fourth one panics and his accuracy and will to fight drops instantly. Comments like “We can’t stop him” gives you a feeling of power, you are in control of this fight. Enemies can lose sight of you in a battle, giving you back your edge. They are definitely are not the bullet sponges in games today. Especially the newly added assassin units which are a absolute chore to kill.
The slow-motion feature in F.E.A.R. was also unique for its time and really helps you in your fights. If you are flanked by the smart AI Replica soldiers you use your slow motion to take back control of the situation. The only downside of this, is that the game is quite easy because of it. If you are having trouble with a certain part, just use your slow motion and everything will be fine. Especially when you upgraded its bar to the max. The same principle goes for this expansion.
Perseus Mandate point added some new weapons and enemies that enhanced the experience even more. Although I have to say that I did not like the new enemies that much. Especially the elite assassins which run away constantly from you. Still, it all fits and the concepts are original.
Although F.E.A.R.: Perseus Mandate was not as scary as Extraction point or the original game, it still had its moments of “what the heck” and jump scares that caught me off guard.
Perseus Mandate also has a special place in my black heart and will always be one of the games that I can play anytime, anywhere. The replay value is high for me. In my opinion, it is another masterpiece.
I recommend F.E.A.R. and this expansion in every way. You must have played it at least once before you grow old and senile.
I went into F.E.A.R. Perseus Mandate with low expectations. I liked the original, but Extraction Point felt really, really lacking.
Well, good news! I'm apathetic to this game's existence!
Tongue-and-cheek compliment aside, Perseus Mandate feels like a better expansion. The story is still shallow, but having a new cast of characters feels fresh. The new enemy types are less boring than the first expansion's, and most of the expansion is combat focused, with some fun arenas. It's a lot of hallways and courtyards, yes, but it's nowhere near as boring as Expansion Point's subway hell.
That being said, it's still not good. It's just not bad either. The highs were low, and the lows were high. It's the perfect game to half-focus on while you're talking to a friend, but not something I'd waste my time replaying.
It's nothing, but that's better than being bad. If you have three hours to kill, and you're a completionist like me, then sure, give Perseus Mandate a go. But I promise you you won't be missing anything if you go from this straight to F.E.A.R. 2 (Though I wouldn't recommend that one either).
Well, good news! I'm apathetic to this game's existence!
Tongue-and-cheek compliment aside, Perseus Mandate feels like a better expansion. The story is still shallow, but having a new cast of characters feels fresh. The new enemy types are less boring than the first expansion's, and most of the expansion is combat focused, with some fun arenas. It's a lot of hallways and courtyards, yes, but it's nowhere near as boring as Expansion Point's subway hell.
That being said, it's still not good. It's just not bad either. The highs were low, and the lows were high. It's the perfect game to half-focus on while you're talking to a friend, but not something I'd waste my time replaying.
It's nothing, but that's better than being bad. If you have three hours to kill, and you're a completionist like me, then sure, give Perseus Mandate a go. But I promise you you won't be missing anything if you go from this straight to F.E.A.R. 2 (Though I wouldn't recommend that one either).
You know, i was willingly to give it the benefit of the doubt since it has quite a lot of cool moments, but the enhanced nightcrawlers are quite annoying to fight with the amount of i-frames and impossible to staggered, somehow breaking the lighting engine with items that are just glowing in the darkness while you're pitch black and triple down on the jumpscares.
It Just Exists.
It Just Exists.