Reviews from

in the past


this new markiplier lets play is gonna be crazy

As a fan of the series since it's incarnation I can confidently say that this game is nowhere near as bad as some people are making it out to be. I don't usually review games this way but for Security Breach I'm going to use it to point a few things out.

Positives:

Characters - I really enjoyed Freddy, Sun/Moon, Music Man and the other animatronics and overall the writing is solid
Writing - I rate the narrative being told. Atmosphere is good too and the humour is decent.
Collectables - Offer a decent level of stuff to collect
Fun factor - I just enjoy playing it and using the fazblaster was also fun
The Weeping Endo section - Though this part was fantastic, easily the best segment
The Pizza Plex - It's super fun to explore the mall the ammount of detail is something that really shines
Princess Quest - A very cool side quest that offers a nice ammount of fan service and is fun to play

Negatives:

Jumpscares - Worst in the series bar none. They all look and sound the same
Graphics - At time this game can look like a PS1 game
Gameplay - Easily the worst part about the game as it's very generic
Nature - It wasn't at all scary. Apart from the Weeping Endo section I never really found myself on the edge of my seat or even nervous
Cameras and map - Two pointless additions that don't really serve a purpose and look horrendous graphically
Vanny - Hyped up to be this big bad but not only rarely appears but she does nothing. Big shame
Afton - Best villian/character in the franchise comes back but just like Vanny is rarely seen
Endings - I like the fact there are multiple but they seem very rushed despite being well thought out

Props to Steel Wool for trying, there's clearly a large ammount of love and heart poured into this and I don't think this game's failures are entirely down to them but certain parts of this game feel rushed. A relatively small company and they had a job and a half. Game really should've been delayed. I do wish FNAF 6 is where the ended the franchise, not that I dislike Security breach but there wasn't any new ground broken with this game. But the ending where you discover the underground location is quite good in fairness and it's dark and grittiness suits the franchise. Every FNAF game makes a statement, this one kinda does with it's exploration possibilities, but overall I did enjoy my time with Security Breach, I just feel like it could've been a lot more, and frankly it's massively disappointing to me that it just isn't really a horror game. I love horror and for me, the darker the better, and Security Breach goes in the complete opposite direction which frustrates me. Like I've said I enjoy the narrative but.... it isn't really a Five Night's at Freddy's game.

They tried to throw everything at the wall here and saw what stuck. And a bunch of stuff gameplay-wise did stick, but I think for next time they should focus on making the tone and story closer to the older games and the game be a lot more polished.

There is some potential here but I think this is just a janky appetizer for a much better game off in the future.

the perfect game for people who are fans of arbitrarily depleting bars every 30 seconds


VERY JANK it's got some good moments in it I don't think it's as bad as anyone else says it is the endings are alright and I very much enjoyed my time through it and for 40 dollars I think my time and money were well spent I can only hope for a sequel that further refines this concept with some patches and an overhaul for that last hour especially

I GOT FUCKING SOFTLOCKED so now im giving up on the game because i wasn't really enjoying running around in circles anyway. 2 1/2 stars for freddy

Got softlocked 5 minutes in because the game saved when I got the fast bear pass or something and couldn't open the doors, even after restarting several times.
One extra star because the people who want to fuck those robots are more respectable than the ones who want to do the dirty with the xenomorph, a fair comparisson since this game tries to be Alien Isolation so hard

When this was announced i was waiting the punchline... unfortunately, it was not a joke.

Lo que realmente me aterra son las curvas de chica

need her (the wolf) to faz on my bear til i goo

An interesting idea/direction for the series undermined by poor execution on all fronts.

This review contains spoilers

Security Breach is one of the most disappointing games I've ever played, and I wasn't even expecting that much from the game. First thing out of the way, this game runs like garbage. I bought the PS4 version since I trusted that the console I played Help Wanted without issue on could run the game better than my 6 year old PC, however I was incredibly mistaken. Never have I played a console game so laggy, buggy, and overall broken. Here's a list of bugs I ran into when I wasn't even attempting to break the game:

-Clipping out of bounds multiple times due to incredibly slow load times between areas.
-Items inside of inventory could not be selected and examined.
-Cameras would sometimes not work and always caused lag spikes.
-STAFF Bots could notice me even when I was hiding.
-The green circle that appears when you open/collect/use things would sometimes stay there for some reason. On the same hand, the red circle would sometimes also stay there and would not go away.
-Freddy goes crazy and teleport all across the pizzaplex if you call him from any surface with at least some elevation.
-Saving would sometimes be disabled when it wasn't supposed to be.
-The lights that are supposed to turn on from the generator in the Daycare would not turn on.
-I nearly got hardlocked TWICE. Once was inside of the Prize Corner office where the game for some reason didn't update the mission after Freddy turned off the alarm, which for whatever reason disabled me from going inside of Freddy. I was able to use the recharge station to get back inside, but once I did I was locked inside and could not get out. I was only able to fix it since I went inside a recharge station during a scripted sequence, which allowed me to leave Freddy. For the entire rest of the game, the mission still was not completed.
-The other time it nearly happened was when I was trying to figure out how to kill Chica. I placed the Monty Mix on the trash compactor but couldn't find the incredibly small and hidden button you're supposed to press to activate, and so I left. When I came back, the mix was gone and I couldn't place it anymore. It was only fixed because I had not saved and reset my game. I can only imagine how it would've felt if I did save.
-3 crashes, one when trying to start Princess Quest, another when dying in Princess Quest, and the last happened for no reason while I was inside of the theater trying to finish the game.
-The moon guy could kill even while inside Freddy. Still cannot tell if this was a bug or a feature, but either way the jumpscare for it was bugged.
-The button prompt sometimes just wouldn't appear for things unless at a really specific angle.
-The video for the Free Vanny ending just didn't play for some reason, which completely ruined what I consider the best ending for the game and forcing me to go on Youtube to watch it.
-STAFF bots would sometimes not detect me when I was right infront of them and vice versa.
-If I closed instruction cards too quickly, the "music" for the card would play instead of any ambience until a song change happened or I died.
-The moon guy, Chica, Roxanne, and Montgomery would sometimes randomly get stuck on stuff and were unable to move. This broke Roxanne's fight as well, allowing me to just walk to the end.
-I got softlocked multiple times because the jump feature allows you to just walk over and around things that aren't meant to do that.
-In Roxy Raceway, Roxanne got stuck in a loop of walking up the stairs and standing still, only to teleport back down if I walked up to her.
-Sometimes animatronics would just freeze right next to hiding places for no reason, forcing me to get out and instantly die.
-Leaving Freddy's stomach can very easily push you inside of objects, causing you to get stuck and having to reset. This happened to me multiple times.
-Lights in reflections disappear if you look down.
-You can hop over the gate on the catwalk in Fazer Blaster and go down, which triggers Vanny's door to open, allowing you to finish the game early on.
-If you reload your save after getting an ending, it permanently glitches the front doors so that they're always closed, even though you can still go through them (every single Youtube video I watched had this problem as well).
-Many more that I'm forgetting.

The performance is not the only problem with this game, I also found the story to be a mess. The game stays fine and unintrusive with the story for most of the game, which is fine. However there's a secret elevator you can get to if you fully upgrade Freddy that reveals that the Pizzaplex was built ontop of the FFPS location, AND that Afton, Molten Freddy, and all the other good friends somehow survived. This ending completely invalidates the entirety of FFPS with Henry's entire plan AND UCN which was LITERALLY A GAME WHERE YOU PLAYED AS AFTON IN HELL BEING FORCED TO BE HUNTED BY HIS CREATIONS AND THE PEOPLE HE HURT FOR THE REST OF EXISTENCE. I really don't understand why they did this. In Help Wanted, they already established TWO new villains, one being a robotic virus Afton of sorts and one being the player, who's spirit was locked inside the game by Afton, and who's body was taken over by Afton. It was silly but it was a way to continue FNaF while still actually caring about what happened before. Security Breach decided that the best thing to do with that was to make Vanny and Glitchtrap nonexistent, end their story there by freeing Vanny, and bringing back Afton. At this point I'm not even sure if I'm going to follow the story anymore.

There's also the gameplay. If you can somehow get past the way the game runs, you'll be treated to very hit or miss gameplay. This game is most fun when you're going through small events, usually being hunted by a unique animatronic. I actually really enjoyed myself during these parts, especially the music man sequence which is way too good for this game. Outside of that, the other 70% of this game is sneaking around the Pizzaplex being hunted by the same 3 barebones animatronics. It's ok. Sometimes it's a little fun, sometimes it's aggrivating.

The final and best thing I wanna touch on is the overall artistic direction. This game has really, REALLY well done animations, art, music, and modelling. You can tell Steel Wool's creative vision for the game was really strong and there's creativity pouring out of every spore on this game. Sadly though none of these aspects are really that scary, but at this point FNaF isn't even horror.

Overall, I'm just sad. This game had a lot of potential to be good. Hell if they actually bothered to make the game run well it could be a solid 7/10, but it would take an entire year of bug fixing and playtesting to actually fix this game. Even if all that happened though, there's still core fundamental problems with this game as I mentioned above. While I'm not as much as a fan as I was many years ago, I still care about the series and enjoyed the new installments. So seeing the series come down to this just makes me feel empty. I hope Steel Wool learns from this train wreck and actually takes their time with the next game, but for now I'm not looking forward to whatever's next.

Scott Cawthon is the Tetsuya Nomura of indie games.

Een mengeling van ideeën en concepten die nergens naar toe gaan. De hoeveelheid eindes zijn het werk niet waard en veel tof uitziende dingen zijn rode haringen. Het enige echt coole is de weg naar de "True Ending". Sommige secrets zijn ook wel fijn om te ontdekken, ook al leiden ze niet echt naar veel als je het in zijn geheel bekijkt. Het spel is een glitchy mess en een metroidvania collectathon in the worst possible ways. Voor hoe cool de Pizzaplex is, is het echt een hassle om er door te gaan.

Also: These devs seriously need to learn how to compile their games and its assets. 70+GB, what the actual fuck?

This review contains spoilers

me encanto el juego creo que es un juego divertido rodeado de un lanzamiento apresurado con falta de pulir

ahora listare unos detalles del juego que no me gustaron(que creo que no tiene mucho peso a diferencia de como me gusto el juego)
-No guardar despues de 6am es molesto si quieres hacer otros finales o conseguir todos los logros, minimo tuvieron que dejar que al menos el juego se guarde automaticamente en puntos clave para quitarte esa opcion de guardar cada 2 minutos pero con algo de dificultad
-los staffbots o te encuentran a 5 metros o puedes pasar a lado de ellos sin problemas
-poca optimizacion y configuracion grafica teniendo que forzar el vsync, y quedarse con sombras en baja resolucion y texturas en media resolucion
-esto es algo casi sin importancia pero el menu y otras pantallas (como las camaras o el fazwatch) pudieron verse mejor
-el laberinto y una que otra cosa tuve que buscar como resolverlo porque es ambigua a mas no poder las instrucciones

recomiendo el juego ahora solo si eres fan pero si quieres probar todo lamentablemente recomiendo mejor esperarse a que se soluciones errores

Dawg, I was gonna play this game for the meme because it's a new dumb fnaf game.

But holy shit. This isn't even good as a meme game. This shit sucks. It's so bad. Get this shit away from me.

dios quien pingo sigue jugando estas cosas los pelotudos y los MAP y los que se pajean con los robots ni los pibitos juegan fnaf ya se fueron todos al amongus o a xvideos

this game is like when you meet someone on tinder and they promise you for a whole week that they're gonna take you on a fancy dinner date and then they take you to fucking taco bell.

post june patch: i've never had a game actively fix issues and the act of them doing that makes me respect the game less and hate the game more.

1 ponto pelo Freddy, 1 ponto pelo Music Man gigante, meio ponto por algumas cutscenes, meio ponto por alguns finais serem "bons" (entre aspas porque... né)

Alright this game is not THAT bad but the more I think about what it could have been the more pissed off I am
Leaving bugs and weird design choices apart, Im gonna write down the ways I would have made the story better
Obvious Spoiler Warning for below:

-Let Vanny appear more.
She is supposed to be the main villain of the game, instead she just chases you like 2 times in the game repeating over and over again the same damn voicelines... Its kinda lame.

-Please more lore exposure!
The animatronics just kinda.. turn evil? for some reason? why not let them be friendly in the first "30 minutes" of the night or so and THEN show them slowly becoming corrupted and evil? That way not only the player has more exposure about how something weird is happening with them, they also bond a little bit more with the characters before having to tear them down!

-More variety in levels.
Some parts of the game are really unique, I like sun/moondrop level, and also the endoskeleton SCP ass part was really fun! But c'mon all the damn glamrocks are the same, even after being shattered... It would be a lot better if each one had some unique mechanic (other than having eyes or not...)

-That DAMN ending...
The true ending is a total mess, its the part I dislike the more of this game because of how sudden it is...
You're in the goddamn FFPS location! It should be a really interesting part of the game for fans! BUT there's no build-up what-so-ever!!!
Remember that part in portal 2 where you go around the underground part of the facilities? What if it was like that? What if it was a larger part of the endgame, with Blob and Vanny chasing you, Tapes with Henry explaining stuff about William and about how the FFPS pizzeria works? What if Burntrap had an interesting personality and was actually intimidating? What if Gregory learned how to use the fire trap by listening to Henry and THEN in the final showdown against Burntrap we would have to defend ourselves from him while re-activating the machine and setting the place on fire once again???

This game is not terrible
But it could have been so much more
It could have been the best fnaf game, with more advanced gameplay and graphics and a lot of people hyped for it...
But instead it was a mixed bag of good and bad decisions

I hope the DLC is better.

This weirdly hurts me. Even though I've played through all of the FNAF games, I've never really been that huge of a fan of these games; if that makes any sense. I play them I read the lore and that's it, I don't read the book, and I don't buy the merchandising. But this game looked different at first. This looked like the first FNAF game to not have Scott's fingerprints all over it; what I mean is all of the OG FNAF games aka 1 through SL always had this feeling of passion, don't get me wrong this game has that feeling too, but it feels different, it's not passion to a piece of art your making; it's a feeling of living up to that piece of art. Think 'The Force Unleashed' or 'Ghostbusters Afterlife' That's the feeling I get and did they succeed........eeeeeeeeeehhhh no not really.

For starters, I really don't like the new animatronic designs. The thing that made the OG animatronics so scary was how emotional these robots were but also how expressionless they looked, they gave off this purposeful uncanny valley vibe that really worked for the suspense. As the games went on the robots stopped having that uncanny valley vibe but in some ways, it was still there, this game just completely doesn't have it. These animatronic are completely voiced acted and expressions making them seems even more alive; which on paper sounds great, but after the 6th section which Roxy trying to find you and hearing her say the same 4 or 5 recorded lines over and over again it just stopped being scary and turned more annoying. Hell the art style overall just became a lot worse. They're going for a neon futuristic 80's aesthetic, which again on paper sounds really neat; it's a drastic diversion from what we know from the series so far but if they could make it work I'm sure it'd be pretty neat, unfortunately, everything just ended up either looking the same; or looking really cheap, and all of the artwork that was made for the new animatronic looked like they were ripped from a Furry Twitter artist portfolio. I know they probably didn't happen, but I still wouldn't be surprised if the artwork was done by a Furry Twitter artist.

One of the things that really disappointed me was the gameplay. By the looks of the game, it was going for a similar style of something like The Joy of Creation, where it's all based around maneuvering around the robots in an open area. But the game fucked itself over by 1. making the spaces way too open for its own good, 2. the AI is beyond stupid which is not good for a stealth game like this and 3. the aesthetic given to this game made maneuvering around the large empty areas a slog at times since most of the time there isn't really any indication oh where you need to go since they never give you any waypoints and everything looks the same meaning you'd be running around avoiding the robots having to hear the same voice lines over and over again and still not knowing where you need to go. At that point once you lost that horror feeling you've lost the game. The reason why Joy of creation worked so well is that the AI was pretty decent and the areas were never stupid huge, they were more compact giving it a more claustrophobic feeling making the tension stronger and keeping that horror feeling.

On the topic of horror I wanna talk about how scary this game was, and how not scary this game was. I know what we as individuals find scary is completely subjective, what you find scary I probably won't be scared of, but I'm sorry this game was just not scary at all. One of the reasons the first handful of FNAF games worked so well was how they utilize tension. FNAF 1 did this by having everything you do take place in this small office with no way to defend yourself other than close the door and hoping to Christ the robot furries would leave. FNAF 2 did this by taking away the doors and making you're only means of saving yourself is by putting a mask on and hoping to god the robots are too stupid to tell you apart from the other robots, among a lot of other tomfuckry FNAF 2 throws at you. FNAF 3 sucks so I won't even talk about that, and FNAF 4 utilizes a lot of audio and the basic human fear of darkness to make you more worried about the possibility of the robots breaking in. This game doesn't really have any of that stuff from the past games, they just throw a bunch of jump scares at you and hope you'll shit yourself with fear. granted there is that one part in the Daycare with "Moon Man" but that part becomes tedious after the 4th try so I can't really say it scared me. For some strange reason this game follows the FNAF 3 approach where its main (and only) attempt of scaring you is just jumpscares, or locking you in a small room with a time limit and 2 robots whose AI is so stupid they don't even oppose a challenge. Most of the time I was just really bored; which I'm pretty sure isn't the feeling you want from your horror game.

The story is more of a mess than usual, I don't really have much to say about it other than I don't know how this fits into the timeline, and I really don't like the twist ending of this game, it just kinda makes the last games ending more pointless and hallow. Also the other non-canon endings are all done in this cheap comic book style with almost no sound. It looks really lazy and feels like they were added in at the very last second before the game was released.

One last major thing I wanna bring up about this game is how glitchy and unfinished a lot of this game looks. A lot of the textures look super pixelated and almost look like they didn't render in right. the ray tracing option is just not functional, not even my Nvidea Geforce RTX 2080 ti could handle it. This game is nearly 50 GB and it still looks like a game made on the PS3, for a primarily next-gen title this is unacceptable.

I know I've been super mean to this game but can't be too mean, this studio only has a small group of people and they tried to make a game with AAA quality, and unless you got a stupid amount of people working on this or a lot of money that's just not a reasonable outcome. This game really did have the trappings of being a great game in this series but just ended up really unfinished, misguided, ugly, generic, boring, and to top it all off it's not even that scary. This is probably the most disappointed I've been with a game all year.

Shit is buggy as hell and has very constant frame drops, but yknow what I don't care. i love this game, I love how the developers obviously cared a ton about it, and I love all the characters and care that went into it.

I'm preaching to the choir when I say this game was not exactly finished, but I can still say that this game is pretty good for FNAF's first 3D first person horror game (Help Wanted technically is, but it's a VR game). I streamed this game to my friends on discord and we had a blast. We experienced the game softlocking us numerous of times, jumping into freddy caused the game to reload everything, jumpscares showing invisible animatronics, and other fun quirky bugs.

I'd say the strongest aspect of this game was the atmosphere. There are a few places in the game that I was genuinely afriad of and was on edge the entire time. The basements, the sewer, and even something small like Monty's Room had me wanting to stop playing because of me being a little bitch.

The story was kinda everywhere at times and where this fits into the lore is unknown, but I'm sure people will piece it together. Freddy and Gregory's relationship was nice and the acting was absolutely amazing, especially Kellen Goff voicing Freddy and Sun/Moon. Props to all the actors.

So far, I've got to the 1-star and 2-star ending by the end of it, but I'm sure I'll go back and finish the other endings. I'm keeping my rating at a 3.5/5 until the game gets a MASSIVE update with fixes. Hopefully Steel Wool won't disappoint.

the bugs should be fixed then I will give it a solid 5 stars

Isso definitivamente não é fnaf

Great game overall but held back from technical and performance issues. when it all gets fixed up I'll increase my score but I definitely enjoyed this game.


This review contains spoilers

Before I begin, why is this game marked as a simulator…I guess it simulates getting scared…anyways. I had fun with this one. The story is fine, the gameplay though is fun…if you subtract searching for stuff. I’m gonna be completely honest, I ended up looking up half of the locations for the quests like the generators what not because I am terrible at finding stuff in games so don’t look at my review if you’re goin “but is it fun to find stuff”. The horror elements I can comment on. One complaint I’ve seen with the game is that the security droids movement is randomized and to be honest, it’d be more scary to have it randomized to keep the player on their toes. The first jumpscare hits the most with later ones declining in scare factor besides some exceptions. It does a good job at scaring…THAT BEING SAID. I have not played Alien Isolation yet and a lot of reviews I’ve heard say it’s a wanna be of that game. First off there are other games that have stealth horror so it’s kind of a weak point in the sense that it’s trying to be this, but on the other hand I haven’t played alien isolation and it could be way better than this game soooooo who knows. I was also thinking while playing “this would be cool I’m vr”. I like having a non vr option available, but if they ever add vr I think it’ll be the best one yet since horror games in vr are on a different level. That also being said, there is a vr game similar to this called “Jurassic World Aftermath” soooo might pick that up and review it later. The game runs terribly in some areas like it lags…on a PS5, and the graphics don’t look that good in some areas. Lastly, the best part of the game is Gregory and Freddy and the Memes…that is all, goodbye…BUT WAIT THERE’S MORE

Before this review was a 4, but now it’s a 3.5! How did it get this way? Well it’s simple. The game is more broken then what I thought. I forgot to consider: no jumpscare animations at some points, enemy teleportation, enemies getting stuck making you win boss fights easily, balls in ball pit not generating ball effect. jumpscares that should’ve never happened including one in the elevator, a part in which I can’t spoil that got butchered by a model still being present, Freddy disapearing in elevator, and glitching out of the charging tube. And that is before I went back to do the true ending since I got the bad ending and already met most of the criteria for the true ending. I used a glitch allowing saves after 6 AM, At the final non descriptive boss, Freddy randomly decides to run out of juice fast, and best of all: I got jumpscare in the credits randomly. At least I got the achievement so yeah, docked a star due to glitchy performance. If they improve the star will be brought back but for now it is what it is

And now there is more…no dock this time, but thank god I’m not the only one that thinks the game was hard. YouTuber Astro Spiff commented that it is easier to break the game then it is to actually complete it based off of how hard it is to find stuff and honestly the more I think the more I just want to play alien isolation or Jurassic Aftermath…man this was one long review. I might try to speedrun since it’s broken that bad who knows.

And now there is more people are confirming that this game has little directions on what to do which is a big no no for main plot stuff so docker half a star for that amongst other issues. The more I think about this game the worst it gets. But hey the characters and the memes are fun!

Trust me bro I watched 500 videos about it on Youtube, I can give it a score on Backloggd.com.

Trust me bro I'm not giving this a one star just because of my gay Monty simp friend