Reviews from

in the past


Trust me bro I watched 500 videos about it on Youtube, I can give it a score on Backloggd.com.

This weirdly hurts me. Even though I've played through all of the FNAF games, I've never really been that huge of a fan of these games; if that makes any sense. I play them I read the lore and that's it, I don't read the book, and I don't buy the merchandising. But this game looked different at first. This looked like the first FNAF game to not have Scott's fingerprints all over it; what I mean is all of the OG FNAF games aka 1 through SL always had this feeling of passion, don't get me wrong this game has that feeling too, but it feels different, it's not passion to a piece of art your making; it's a feeling of living up to that piece of art. Think 'The Force Unleashed' or 'Ghostbusters Afterlife' That's the feeling I get and did they succeed........eeeeeeeeeehhhh no not really.

For starters, I really don't like the new animatronic designs. The thing that made the OG animatronics so scary was how emotional these robots were but also how expressionless they looked, they gave off this purposeful uncanny valley vibe that really worked for the suspense. As the games went on the robots stopped having that uncanny valley vibe but in some ways, it was still there, this game just completely doesn't have it. These animatronic are completely voiced acted and expressions making them seems even more alive; which on paper sounds great, but after the 6th section which Roxy trying to find you and hearing her say the same 4 or 5 recorded lines over and over again it just stopped being scary and turned more annoying. Hell the art style overall just became a lot worse. They're going for a neon futuristic 80's aesthetic, which again on paper sounds really neat; it's a drastic diversion from what we know from the series so far but if they could make it work I'm sure it'd be pretty neat, unfortunately, everything just ended up either looking the same; or looking really cheap, and all of the artwork that was made for the new animatronic looked like they were ripped from a Furry Twitter artist portfolio. I know they probably didn't happen, but I still wouldn't be surprised if the artwork was done by a Furry Twitter artist.

One of the things that really disappointed me was the gameplay. By the looks of the game, it was going for a similar style of something like The Joy of Creation, where it's all based around maneuvering around the robots in an open area. But the game fucked itself over by 1. making the spaces way too open for its own good, 2. the AI is beyond stupid which is not good for a stealth game like this and 3. the aesthetic given to this game made maneuvering around the large empty areas a slog at times since most of the time there isn't really any indication oh where you need to go since they never give you any waypoints and everything looks the same meaning you'd be running around avoiding the robots having to hear the same voice lines over and over again and still not knowing where you need to go. At that point once you lost that horror feeling you've lost the game. The reason why Joy of creation worked so well is that the AI was pretty decent and the areas were never stupid huge, they were more compact giving it a more claustrophobic feeling making the tension stronger and keeping that horror feeling.

On the topic of horror I wanna talk about how scary this game was, and how not scary this game was. I know what we as individuals find scary is completely subjective, what you find scary I probably won't be scared of, but I'm sorry this game was just not scary at all. One of the reasons the first handful of FNAF games worked so well was how they utilize tension. FNAF 1 did this by having everything you do take place in this small office with no way to defend yourself other than close the door and hoping to Christ the robot furries would leave. FNAF 2 did this by taking away the doors and making you're only means of saving yourself is by putting a mask on and hoping to god the robots are too stupid to tell you apart from the other robots, among a lot of other tomfuckry FNAF 2 throws at you. FNAF 3 sucks so I won't even talk about that, and FNAF 4 utilizes a lot of audio and the basic human fear of darkness to make you more worried about the possibility of the robots breaking in. This game doesn't really have any of that stuff from the past games, they just throw a bunch of jump scares at you and hope you'll shit yourself with fear. granted there is that one part in the Daycare with "Moon Man" but that part becomes tedious after the 4th try so I can't really say it scared me. For some strange reason this game follows the FNAF 3 approach where its main (and only) attempt of scaring you is just jumpscares, or locking you in a small room with a time limit and 2 robots whose AI is so stupid they don't even oppose a challenge. Most of the time I was just really bored; which I'm pretty sure isn't the feeling you want from your horror game.

The story is more of a mess than usual, I don't really have much to say about it other than I don't know how this fits into the timeline, and I really don't like the twist ending of this game, it just kinda makes the last games ending more pointless and hallow. Also the other non-canon endings are all done in this cheap comic book style with almost no sound. It looks really lazy and feels like they were added in at the very last second before the game was released.

One last major thing I wanna bring up about this game is how glitchy and unfinished a lot of this game looks. A lot of the textures look super pixelated and almost look like they didn't render in right. the ray tracing option is just not functional, not even my Nvidea Geforce RTX 2080 ti could handle it. This game is nearly 50 GB and it still looks like a game made on the PS3, for a primarily next-gen title this is unacceptable.

I know I've been super mean to this game but can't be too mean, this studio only has a small group of people and they tried to make a game with AAA quality, and unless you got a stupid amount of people working on this or a lot of money that's just not a reasonable outcome. This game really did have the trappings of being a great game in this series but just ended up really unfinished, misguided, ugly, generic, boring, and to top it all off it's not even that scary. This is probably the most disappointed I've been with a game all year.

As a grown-ass adult I should probably have more shame than I do for liking the first two Five Nights at Freddy's games, but I will defend my position to the death. Jump scares are cheap, but what makes both of those games so effective is how they constantly ratchet up the tension by essentially being stress management simulators. Throw in a bunch of humor about corporate greed run amok, at the expense of yours and the public's safety, and you have two titles that are as funny as they are frightening. Unfortunately, Scott Cawthon's apparent compulsion to keep churning these out (and their subsequent decline in quality) coupled with a cottage industry of speculative-lore YouTubers made this a series that was just too damn embarrassing to play anymore, and I eventually bounced off.

I am notoriously easy to please when it comes to horror games, though. Really any horror. I own all the Leprechaun movies and I like most of them. I am the way god made me!

Suffice it to say, the first couple of trailers for Security Breach caught my interest, and knowing that development was switching over to an actual studio unencumbered by the increasingly dire imagination of one man made it all the more promising. However, negative reviews and a high asking price scared me off for a while, but one 50% off discount later, and I finally had a chance to sit down and play through Security Breach for myself. My verdict? People are being too harsh... And/or I'm an idiot who thinks Leprechaun 4: In Space is good, actually, and should not be trusted.

In Security Breach you play as Gregory, a boy who is trapped inside the massive Freddy Fazbear Pizzaplex after hours. Befriending the titular Freddy, you have to survive until 6am when the security system disengages, allowing you to escape. You quickly find out that the security guard, Vanessa, has programmed the remaining animatronics to aggressively hunt you, and as you make your way deeper into the Pizzaplex, you come to discover that everything is much more sinister than it seems.

Progress is very similar to a search-action title, with various upgrades and security passes opening more of the labyrinthine Pizzaplex for you to explore. Along the way, you have to hide and creep about to avoid animatronics, and security bots who will raise an alert to summon them. Each animatronic is given a distinct personality. Roxy is plagued by self doubt and narcissism and often gives her location away by giving herself pep talks, Monty is a rage monster that can leap about to cut off your path, and Chica... she likes to eat garbage. Just like me.

The stealth works surprisingly well. You're given a camera system that allows you to scope out what's ahead, but it's never too useful and at times can be detrimental, as using it doesn't pause the game and leaves you open to being jumped. The first person perspective makes it easy to get a lay of the land, in any case. Juking animatronics feels pretty good, and there's some pretty tense set pieces, including a horde of Weeping Angle type enemies that must be carefully maneuvered in the basement level of the complex, and a chase between you and a massive DJ robot that crawls around the complex like a spider.

I also enjoy how Security Breach flips the script, making the security guard the primary antagonist, and eventually tasking you with directly taking on the animatronics, junking them for parts to upgrade Freddy (who is naturally concerned about where all this new equipment is coming from.) As mentioned in my Sister Location review, I could give a crap less about the supernatural elements or the deeper lore that connects these games together, and find that they often hinder my enjoyment of these games. Security Breach only delves into this aspect very late into the true ending route, and otherwise keeps itself focused on being a dark comedy about shitty workplaces.

In fact, it appears that the Pizzaplex has embraced its parent company's dark past, leveraging imagery of past tragedies to advertise itself. The decaying villain of the third game shows up in in-game branding, featured on wet floor signage and arcade cabinets. Text logs reveal all sorts of security protocols to keep families safe, errant behavior reports detail issues with each of the animatronics (such as Chica being addicted to slushies and attacking customers for it), and e-mails detail mass layoffs in favor of using a completely broken security system and all-robotic staff. Intercom messages constantly remind guests to sign waivers absolving the Fazbear company of liability, and gasoline powered generators are stationed in the playplace of the daycare. It's great. It's exactly what I want from this series. At all times the writing should be aiming for Itchy and Scratchy Land.

Security Breach is not without its flaws, though. It's clear that there's some unfinished elements of this game. The endings all feel horrendously tacked on, and Vanny - a creepy fursuiter heavily featured in the game's marketing - only appears very briefly. Apparently there was a cut mechanic where she would be summoned after a meter was filled, and she feels very narratively underdeveloped. The game's performance is also substandard. Frames are dropping all the damn time, especially during a segment in a laser tag arena that becomes absolute hell to navigate due to how choppy it is. I ran the game in performance mode, god help anyone who sets it to fidelity. I thankfully only had the game crash once and it was near a save station, so it was a non-issue, and overall I think performance must have been ironed out by the time I played it. It's still bad, but comparatively it sounds like I had a better time with it than others. However, I question if it will improve much more by this point.

Still, I really liked weaving around the animatronics, I found the story and little memos and e-mail logs you find to be a lot of fun, and I think the focus has been placed precisely on the elements I like the most about this series. I hope they do more of this, and if they do then I also hope they give it more time in the oven. I thought this one was pretty good! You know what else I think is pretty good? Leprechaun 2. In that one, the Leprechaun (whose real name is Lubdan, which I know because I am a TRUE Leprechaun fan) builds a go kart which he spray paints "I WANT ME GOLD" on and drives around terrorizing the main character, who, as it turns out, has his gold! It's great!

I'm a stupid little freak.

"Horror Games for Kids" is the worst video game subgenre ever made. (Additional note: Finished the game a week after abandoning it, got the ending (motion comic) where the main character is revealed to be HOMELESS!!! OOOOOOO!!!! SCARIEST GAME IN YEARS!)


If William Afton is the antagonist in the next game I am going to kill someone

the perfect game for people who are fans of arbitrarily depleting bars every 30 seconds

This games legacy is going to be those auto generated animations on youtube of the wolf from hazbin hotel trying to hook up with dream with her friends being the wolves from the bad buys and the furry 3D anime and also roxanne.
This did remind me of a Rareware game though so extra points for that

as if funding the republican party wasn't bad enough, Scott dug his grave further by giving us this piece of shit. this videogame will be studied for decades to come on how to ruin a franchise by game design

Lo que realmente me aterra son las curvas de chica

White Woman jumpscare got me good

I'm preaching to the choir when I say this game was not exactly finished, but I can still say that this game is pretty good for FNAF's first 3D first person horror game (Help Wanted technically is, but it's a VR game). I streamed this game to my friends on discord and we had a blast. We experienced the game softlocking us numerous of times, jumping into freddy caused the game to reload everything, jumpscares showing invisible animatronics, and other fun quirky bugs.

I'd say the strongest aspect of this game was the atmosphere. There are a few places in the game that I was genuinely afriad of and was on edge the entire time. The basements, the sewer, and even something small like Monty's Room had me wanting to stop playing because of me being a little bitch.

The story was kinda everywhere at times and where this fits into the lore is unknown, but I'm sure people will piece it together. Freddy and Gregory's relationship was nice and the acting was absolutely amazing, especially Kellen Goff voicing Freddy and Sun/Moon. Props to all the actors.

So far, I've got to the 1-star and 2-star ending by the end of it, but I'm sure I'll go back and finish the other endings. I'm keeping my rating at a 3.5/5 until the game gets a MASSIVE update with fixes. Hopefully Steel Wool won't disappoint.

It was either this game or Elden Ring for my summer game. I think I made the right choice with Elden Ring.

I teleported out of bounds, common occurence in this game, and as I was mocking Chica running into the wall, she tp'd right on me. The genesis of the glitch horror genre could go somewhere all's im sayin (im a compulsive liar)... but I guess it also proves that unpredictability can be scarier than good game design sometimes. Companies need to start hiring untroubleshooters I'm afraid... riddling the game with countless bugs... Speaking of bugs i know yall will go crazy on an insect animatronic 😭 sigh i guess the future is now.

this new markiplier lets play is gonna be crazy

need her (the wolf) to faz on my bear til i goo

Got softlocked 5 minutes in because the game saved when I got the fast bear pass or something and couldn't open the doors, even after restarting several times.
One extra star because the people who want to fuck those robots are more respectable than the ones who want to do the dirty with the xenomorph, a fair comparisson since this game tries to be Alien Isolation so hard

more like... Suckurity Breach

hahahaaa. ahahahaha... god this game is really fuckin bad wow

outlast if it happened in chuck e cheese and was rushed out for the holiday season so parents would buy their tweens and early teens the new fnaf game at launch

hilariously glitch-drunk and determined to ruin it's own atmosphere, fnaf: security breach seems to be held together by hopes, dreams, and maybe a little bit of chewing gum as a back up. controls are too sensitive or too unresponsive. you can break the AI, or use it to break the game. security breach regularly interrupts itself, freezing cutscenes to deliver information in an obtrusive manner. it feels like watching someone argue with themselves, and thoroughly disrupts any attempt at atmosphere. i haven't touched a fnanf game in literal years, and seeing the animatronics move around and talk like people saps all the unease out of their presence. they are, more often than not, comical to witness. it's consistently bizarre, if nothing else.

the real kicker is that it's not scary, nor is it particularly clever. even if it had been complete upon release, every detail fine-tuned to perfection, it would have drifted somewhere toward mediocre at best. there is nothing about this that sticks out other than the fact it's a tried and true mess.

anyway, i laughed so hard when roxy cried about not being able to catch a 12 year old on foot that i slapped myself

gregory you need to find the entrance to a better game

the holy scriptures said that i started to play this game because im very horny for monty and i want to suck his dick off until he goes blackout and thats what the bible said

mind you ive never been the most incredible fnaf fan out there i enjoyed the games to some degree even though theres high highs and low lows that being said i really trusted this one to be a new iteration in the usual fnaf formula and while thats a real good description for this game i find myself in a middle ground i didnt really hate this one as much as everyone did and i didnt even love it to make me defend it to death so whats left for me to talk about

thats right montys dick so i actually consumed industrial quantity of monty furry porn till now and i honestly cannot get enough of this stupid ass hes like my type of fictional man big and dumb girl dinner so whenever he was on screen i was like ok should i just take my pants tf off rn or should i pretend like i dont want him to rail me

ok jk lemme talk about the game i guess

security breach takes the usual formula of a fnaf game shits on it and throws it out of the window for us to never see it again in the light of day ong now am i sad about this ? not particularly the series sure needed some kind of renovation and while i didnt think this was THE kind of renovation i wouldve liked at least it was good somehow to widen what fnaf can be

if only it werent fucking boring and annoying

so to the point youre a kid kiddo and youre trapped in the fazbear pizzaplex which is like a 5 stories mall and 2 underground stories or something like that which means this place is fucking HUGE and to help you escape theres glamrock freddy your bf trying to make you escape from the night shift girl thats out there to fuck you up

good introduction but the execution is kind of lacking the gameplay isnt the tightest and this place is so fucking huge that youre gonna get lost pretty fast the new animatronic designs are cool and if you see the artworks around you can see that they commissioned furry artists im 100% sure like im in the business i know what im talking about so i was saying these fuckers are not scary like at all theyre gonna approach you and go GUUAAAH HAUUUAHAHAUHA and then eat you but like this is cheap also the entire atmosphere of the game isnt really adding to the whole tension the mall is very bright and full of life so its both a good and starking conflict that these super advanced (but not enough to avoid repeating 3 lines all the time) in space themed clothes are trying to eat your ass

the story itself is kind of crap but again i never really cared that much for the story in the fnaf franchise like imagine trying to fucking understand a series that retcons everything in the former installments to just add another incarnation of the purple guy so at this point i will just go with the vibes and themes

i actually love the new animatronics which is something that not most of the people had to say since theyre too furryfied and as a furry i gotta say i dont care and also the new aesthetic is fire freddy is pretty hot and i want to get inside him every day roxy is such a lesbian im not gonna joke chica can take a mean dick and monty im not gonna talk about monty or else im gonna go copypasta

too late im gonna go copypasta

ahhh god I’m so horny I’m fucking horny I need sex I need cock I NEEED MALECOCK pleassde im so horny. I’m s Fucking lonely. I have one(1) friend left.i stink so bad.8 haven’t showered in so longf. I’m so fucking incapable of making contact with an individual of the opposite gender. I might be asexual? But that would make me a zoomer. I am lsobbing like a little baby bitch whore. I’m choking on my saliva.im a little baby little pussy baby. I’m a little Bitch Whore. I’m a baby bitch pussy. I want cock please I want cock and dick and affection please fucking hell please please let me smell your balls. Anyone please I am your little baby slut I will suck your dick babycakes. This loneliness is beyond crippling and my midlife crisis is worsening by the minute. I’m insanely horny I’m

that being said vanessa is kind of a good twist in the franchise and also a bad twist because why should a bitchy white woman scare me alright and vanny is also a weird new enemy even though shes basically the rabbit from five nights at candys 3 but yassyfied also i like sun and moon a damn fucking lot could be one of my new animatronics in this series

uughhhhh ok that being said the optimization of this game is fucking abysmal it lagged all throughout my playthrough and the inclusion of different endings is kinda superfluous since theyre just different ways to elope with freddy so that you can become a married couple and have kids and all that which i dont have any argument against this

i genuinely dont know what else to say since i just dissociated all throughout the game but i cant really bring myself to bash this game without any real reason so im just going to leave it at that good game under a load of shit like real shit real real shit but not everything is bad the boss battles are interesting even though gimmicky as shit the relationship between gregory and freddy the mall is super big and detailed and its honestly such a blast to traverse theres a lot of different thematic rooms with a lot objects and knickknacks to bring the whole atmosphere home like monty golf is fire roxy go kart is cool the underground is pretty freaky and the stage is super wide and yknow thats something that i really enjoyed ngl also because its so very different from the claustrophobic nature of the original fnaf

so all in all passable but if youre a fnaf fan or a monty fan or you find lopunny hot or you dont have taste in videogames or you really want to be inside freddy fazbear gleipnir style this game is for you everyone else youre better off with something else at this point im completely sure i wont find a game that will really scare me anytime soon so might as well dabble into space rock territory with hunky animatronics for my self fulfillment no i havent drawn furry porn of freddy and monty what are you saying i would NEVER hahahahahahahahahahaha .

wrote this review while bawling for arrival (2016) i never watched it and i was pleasantly surprised i love alien movies that give me depression watch it

also somebody said in the reviews well done supershit and it made me laugh so hard I know dream about kissing them under the moonlight

truly if five nights at freddys as a franchise is defined by Anything, its seeing how far u can stretch something obviously flawed on the strengths of the high level aesthetic experience...not just visually , but the core Feeling of Existing Within The Confines Of The Interactive Object. for the scott-created games, this mostly manifests in the fact that theres no Perfect Universal system for the fnaf gameplay loop...every game has different little imperfections and half baked ideas. what allows each game to be compelling, esp taken as a collective whole, is the wide range of appeals they offer, scratching different itches of interaction and atmosphere. they cover for eachothers weaknesses very often...if fnaf 1 isnt exciting enough for you jump to fnaf 2, if the lack of camera usage in fnaf 2 bugs u jump to fnaf 3, if fnaf 3 isnt tight enough jump to 4,,,all this means that none of the games are rly Towering Masterpieces, but they cover so much ground that theres probably at least One that is For You (ik i have my favorites!)

security breach rly takes this to its absolute breaking point...with previous fnaf games the individual entries were simple and polished, some rough edges but for the most part if u didnt like them it was due to a disagreement with the fundamental concepts rather then incompetent execution. security breach has no such armor to hide behind...it is full of flatly bad ideas, and full of flatly bad execution of those ideas. even playing the most patched and functional version of the game yet to exist, the seams come apart pretty often...but they stay together long enough to make it clear that even without that, this is not a good attempt at adapting fnaf to a 3d free roam environment. plays mostly like an absolutely trivial stealth game with occasional gimmicks and some needless frustration from undercooked player-hostile design like the save system. it took me nearly half the game to realize that when i was playing it as a trial and error stealth horror game, i was taking it far too much at its word...i had to stumble into a series of revelations of how weak and easily beatable the ai is, how useless the cameras are, and how generous your stamina is. and all this before getting an item to stun everyone! it was a conflicting disappointment...by taking the game seriously, and assuming it was capable of enforcing the intended playstyle, i had created friction and texture and tension and all the other stuff the game was clearly supposed to have, but i had also made it needlessly frustrating because even if u opt into the slow and steady route, the game barely holds it together anyway.

and yet...once i realized that i Wasnt playing a slow and frustrating stealth horror game, but instead a somewhat annoying but largely stress-free frictionless exploration game, i started to have genuinely tons of fun. whatever steelwool failed at, their misguided division of attention and resources paid off in the places that actually got focus...vibrant visuals and character designs, a wholly enveloping and instantly recognizable aesthetic identity, all spread across the absolute feat of Dreamy Architecture that is the pizzaplex. designed as full scale childhood wish fufillment to create The Coolest Possible Place To Have Your 10th Birthday Party first, a compelling place to explore and discover second, and an arena for stealth gameplay an astronomically distant third. but those first two pay OFF,,,,if nothing else, im sure ill come back and replay this game because i know i have so much more left to see in the pizzaplex, and im sure ill just miss the feeling of being in it. the commitment to making u a small and agile child running up and down this extremely appealing and lavishly lovingly rendered world might as well be the most vivid aesthetic appeal this series has yet managed...only rly surpassed by the Other fnaf game where u play as a child, but while 4 is a nightmare, SB is pure soaring dreams. in being so unsuccessful at subverting its cheery and colorful exterior for real horror, it simply inherits all the advantages of a cheery and colorful exterior.

it rly is just endlessly lovable, full of relentless charm and character, and what is achieved there intentionally brings a more likable levity to the numerous problems. it is pure ambition and energy without experience or temperament...ideally it could have everything obviously, but its hard to be angry at a game that just wants to blow yr mind this badly. so idk, why should i care that the fun game that i played isnt the one they meant to design! its there, i experienced it, and while im not soooo forgiving that i can overlook everything, this is almost certainly the entry in the series i am most inclined to go back to someday. as apt an illustration as anything of the limits of looking at game design as a formula to be solved by the developer, rather then an experience to be absorbed and reckoned with by the audience. much good is to be found here, you need only be willing to see it.

and besides which, are u rly telling me this is worse then sister location????? aint no way !!!!

this game is like when you meet someone on tinder and they promise you for a whole week that they're gonna take you on a fancy dinner date and then they take you to fucking taco bell.

post june patch: i've never had a game actively fix issues and the act of them doing that makes me respect the game less and hate the game more.

it's funny for a few couple hours and then it makes you wonder if waking up the following morning is truly worth it


Freddy Fazbear what happened?!
SQUID GAMES❗️❗️

oh no they made everyone hot I....I'm compelled to fap.....urrrggghhhh

(I'll never actually played this, I've just watched funny people play it and the aforementioned porn)

they spent all their time and money making the animatronics sexy instead of making a good game.

no amount of bug fixes can turn this into something worth while, it's a fundamentally awful video game.

This review contains spoilers

“FNAF: Security Breach: An Insulting Train Wreck”
A 7 Part Essay
Part 1: “The one part of the game I like”
I love the daycare section. I can’t put my finger on why, the atmosphere just feels like a mixture of Happiness and Uncanniness, and the atmosphere of the daycare when the lights are off is genuinely creepy. Combined with the terror of having to switch on the generators while being in the dark is excellently designed. I also like Sun/Moon’s design, and when I got to this part I was hoping that the rest of the game would be just as good as it, But was it? You can probably guess the answer.
Part 2: “The gameplay is awful”
The gameplay of FNAF: SB is painfully generic yet laughably broken, it’s just you running around dodging 3 shitty AIs as well as the unholy amount of security bots, later in the game you pick up either a Fazer Blaster or a Faz Camera, and you can use these to stun any robot (except for Monty) and that completely nullifies any dread you could feel throughout this game because you can just flash your way out of it, so how do you make it challenging? 1. Have the animatronics randomly teleport around the building at will for no reason. And 2. Spam the Security Bots, because Jesus Christ there’s so many of these assholes that I seriously believe that these guys are partially responsible for the games awful performance. Oh yeah, the game runs like shit and has (or at least had) an ungodly amount of bugs, not like that matters in the grand scheme of things, and last but certainly not least, there’s the fact that at 6 AM, the game refuses to let you save, yes while there is one save spot in the main atrium, that’s the only one that’s available, this makes Damaged Chica’s Section practically impossible due to how unfair it is. It just baffles me that a group of people looked at that idea, said “this is fine” and slapped it into the game. (Also, special shoutout to Mazercise, which is easily the worst maze in video game history)
Part 3: “The pros and cons of the atmosphere”
I have overall mixed feelings on the atmosphere of SB, so I’ll lay down the things I like about it and the things I don’t like about it. Pros: The style of this game almost reminds me of the late 1980’s and gave me strong Stranger Things Season 3/Luigi’s Mansion 3 vibes, I would like to highlight Fazerblast, and say that the atmosphere of that area was nailed perfectly, kinda reminiscent of Buzz Lightyear Space Ranger spin. So yeah, the atmosphere of the game does give off 1980’s vibes and quite a few areas feel like attractions, which is somewhat charming. But, Cons: It is way too bright for what is supposed to be a horror game, hell even some of the darker areas, like the endoskeleton basement feel incredibly lit up, when it should be dark and mysterious. Again, kinda like Luigi’s Mansion Dark Moon and Luigi’s Mansion 3, but I can excuse those games because those aren’t necessarily horror games, meanwhile the FNAF series is supposed to be a horror franchise, and having everything be bright just kinda takes away from that. I would also like to highlight the Animatronic designs, none of them are scary. (except for Sun/Moon, but even then their more uncanny than scary) There’s a reason why so many people simp for the animatronics of this game, and it’s because the designs aren’t scary, and before anyone says “Oh but what about the Toy Animatronics from FNAF 2, those designs also aren’t scary, I think you’re a hypocrite” Well news flash, I’m not a fan of those designs either. Especially Toy Freddy.
Part 4: “The story is built on an impossibility”
What do I mean by that title? Well, it’s a simple fact, really: Time doesn’t work the way it should. Time doesn’t progress like it normally should, it only progresses when the player does an important task, which sounds like a minor thing to get held up on, but the fact that time doesn’t progress normally is actively detrimental to the story, if time passed the way it should in this story, then Gregory could just wait it out in Freddy’s room and wait for 6 AM and then just get up and leave, this entire game is invalidated if time works the way it should. Why not do something where the player only has 6 hours to gather supplies over the course of 5 nights, and then if the player has enough supplies, they can prove Vanny guilty or something, I don’t care, just anything other than what you did. That being said, what do you even do in this game then? Honestly, beats me, you run around or something since apparently Gregory just can’t camp in Freddy’s room the entire game. There’s this weird thing where you have to dismantle the other animatronics and give Freddy the upgrades. Question: Why? What is even the point of doing that? Yes, you have to use all of those upgrades to make your way to the secret elevator, but Gregory and Freddy have no knowledge of this, for all they know, their dismantling the other animatronics for fun. Which wouldn’t make any sense since Freddy is clearly distraught when Gregory tells him that Roxanne Wolf got damaged. Also how would Freddy not know that Gregory is planning on destroying the other animatronics, he acts surprised when Gregory tells him that the other animatronics were severely damaged, (except for Monty which he doesn’t bother to question since it’s implied that they hate each other) how would Freddy not know this, especially since earlier, Gregory literally said that they should get those upgrades, and that’s the main story of the game, aside from the endings, which I’ll talk about later, other then that, there are some weird world building decisions, like the fact that Roxanne (an animatronic for the record) has depression, this is implied when Freddy enters her room through the service elevator. Honestly, I don’t know about you guys, but considering the fact that according to one of the logs you can pick up in the game, the animatronics have “Personality Chips” I find the fact the the engineers intentionally gave an animatronic depression strangely fucked up. What was Steel Wool thinking?
Part 5: “Low budget alternate endings and why Vanny is one of the worst antagonists in video game history”
Let’s start with the endings first.
Ending #1 Gregory manages to escape the pizzaplex without Freddy, and it’s revealed to us that Gregory is actually homeless and has been living in a box, so if Gregory has no parents that we know of and is homeless, how the hell did he break into the pizzaplex? Anyways we see Vanny’s shadow looming over Gregory as he sleeps and the screen fades to black, implying that Gregory was kidnapped by Vanny and presumably killed. This is considered the worst possible outcome and I agree with that.
Ending #2 Gregory is cornered by Vanny and in a rush, Gregory presses a button to dissemble Vanny, which, A. How does that work? Earlier in this ending we see that Vanny says “Dissemble Freddy '' Which causes the security bots to disassemble Freddy, so is it voice activated? maybe, but that doesn’t explain how the security bots know what “Dissemble Vanny '' means, because unlike Freddy, Vanny isn’t an animatronic. Anyways Vanny is brutally killed and Gregory rushes to Freddy and sees that despite all of those upgrades, Freddy has been destroyed, and so Freddy dies and we don’t see what happens to Gregory afterwards.
Ending #3 Gregory and Freddy burn the whole place down and they make their way to the balcony, only for Vanny to appear out of nowhere and grab Gregory, only for Freddy to seize Vanny, and they both fall off the balcony, Gregory rushes down to see them both, and he decides to unmask Vanny, only to be revealed to be Vanessa (the security guard) also don’t worry, We’ll get to Vanessa soon, the weird thing about this ending is the fact that after the credits end, we see Vanessa looking down from the balcony, this rightfully confused a lot of people and made people theorize that Vanny and Vanessa are actually 2 different people, but this was eventually proven false, maybe this is Vanessa’s spirit which is now trapped in the ruins of the pizzaplex, but they should’ve elaborated on this.
Ending #4 Gregory and Freddy manage to get a truck started and they drive out of the pizzaplex with Gregory at the wheel. But hold on a damn minute, how the hell is Gregory (a very small child) driving a car? It was previously established that Gregory was homeless, he should have no way of knowing how to drive this truck. Anyways, in the middle of the road, Freddy deactivates, So Gregory manages to find a way to reactivate him by using the car battery and they continue driving. Again how the hell does Gregory ( A small, HOMELESS child) know how to work a car battery better than some adults? you will never get me to believe that this would work.
Ending #5 This ending is unlocked by finding all 3 of the Princess Quest arcade cabinets throughout the pizzaplex. These cabinets subtly tell the story of how Vanessa turned to the cult of Glitchtrap, and for some reason, after completing all of them, Vanessa just turns good, again, how the hell does that work? How would playing arcade cabinets free someone from a cult? Anyways this scenario is the same as ending #2, so Freddy was attacked by the security bots, so despite Freddy being attacked, his head is still clear, yes it’s disconnected from his body, but in Ending #2, Freddy was completely destroyed, how is he still alive? Anyways Gregory, Freddy and Vanessa escape the pizzaplex and live happily ever after. This is considered the best possible ending, which I also agree on. But why did I call these endings “Low Budget? 1. They’re anticlimactic, most of these endings are so sudden that you’re barely given enough time to even process them, and 2. Instead of being 3D, like the rest of the game, they are drawn in a comic book art style, which would be fine if this game was always in a comic book art style, like Telltale’s The Walking Dead, but it’s not. Markiplier said it best, “Did they run out of Budget?” Anyways, all of these endings except for #4 involves Vanny, so I guess it’s finally time to talk about Vanny. Welp, Vanny sucks. She may not be the worst video game antagonist, but she’s honestly one of the worst video game antagonists of all time. For being the “Main Antagonist” She’s only in the game for 5 minutes at most, she’s also incredibly incompetent, not doing much work throughout the game, she has no presence whatsoever. As I mentioned earlier, it’s revealed that Vanny is actually the security guard, not like that’s difficult to solve considering the security guard’s name is Vanessa, and the word Vanny is a combination of Vanessa and Bunny, which is something Freddy himself says when Gregory discovers Vanny’s Lair, which, by the way, Gregory only discovers Vanny’s name because the Word Vanny is on the wall in Vanny’s Lair, yeah good job keeping your identity a secret Vanessa, great fucking job.

Alright, let’s just get this last one over with.

Part 6: “How Security Breach’s canonical ending destroyed everything”
So we have finally come to this, Five Nights at Freddy’s: Security Breach’s True Ending is so mind bogglingly awful that I gave it it’s own section away from the other ones, so let’s break it down, after collecting all of the upgrades for Freddy, Gregory and Freddy head through a secret door in Roxy’s Raceway, after using the upgrades to make their way through some gates, they find a damaged service elevator, after traveling through the basement for a little bit after getting off the elevator, they find the remains of the location from FNAF 6, showing that despite the fact that the location from FNAF 6 burned down, it is still perfectly intact, granted, there are some burn marks here and there, but overall, the building is perfectly fine, which shouldn’t be possible considering the fact that the building was BURNED TO THE GROUND, LIKE, LITERAL ASH AND DUST, yet the building is perfectly fine. But the sad thing is, that’s not even the worst part about this section, because after Gregory and Freddy make their way further down the building, they stumble into a secret office with 2 doors on each side, a vent, and 3 camera monitors, and then a cutscene plays, showing us a recharge station, the door of the station opens up, and it’s revealed to the player that Springtrap somehow survived the deadly fire that should have killed him in FNAF 6, and yet here he is, in the flesh. FNAF 6 was the perfect conclusion to the FNAF franchise, it was about Micheal Afton and Henry Emily working together to bring all of the remaining animatronics together; Circus Baby, Ennard, The Puppet, and Springtrap, and the plan was to bring them all together to burn all of them to a crisp alongside the twisted memories of Fazbear Entertainment forever, finally putting an end to this dark tale, and afterwards William Afton; the man trapped inside Springtrap, was sent to darkest pit of hell for all eternity because of all the awful things he did before becoming Springtrap. BUT NOW, THIS FUCKING GAME DESTROYED ALL OF THAT. EVERYTHING THAT MICHEAL AND HENRY SACRIFICED MEANS FUCKING NOTHING NOW. And what’s worse is it’s also shown that the other animatronics also survived, meaning Henry and Micheal died for nothing. After beating the painfully unfun “final boss” we see a cutscene showing the Amalgamation of all the other animatronics attacking Springtrap, presumably killing him for real this time. So essentially you nullified the original ending of the series just so you could take the credit for it, genuinely go fuck yourself Steel Wool. Anyways Freddy and Gregory run away as the building starts to collapse and despite the camera cutting away before we see them leave, and then the ending screen shows that Gregory and Freddy made it out alive somehow, even though that should literally be impossible since they were very far underground, and then this soul sucking nightmarish fever dream FINALLY. FUCKING. ENDS.

Well that was a lot to go through.

Part 7: “Conclusion”
I think I’ve made my thoughts on this game crystal clear at this point. Five Nights at Freddy’s: Security Breach is my least favorite video game of all time. Its gameplay is incredibly tedious and unfun to play. It’s not scary whatsoever, it’s uncanny at best, it’s story is a jumbled mess where practically nothing happens that’s also built on an impossibility, Vanny is a joke of an antagonist that’s barely in the game, the alternate endings are anticlimactic and break my immersion, and the canonical ending destroys the core of the original franchise’s story. It is my honor to give this game a 1/10, there are a FEW positives, like the daycare section and the fazerblast mini game, and the princess quest mini games, while they are tedious to find, the actual mini games themselves are fun to play, and I would MUCH rather play those games than whatever this piece of trash was supposed to be. To conclude, dear god never play this game.
-Obscure Egg