Reviews from

in the past


This is a side scroller that has a different sort of time limit. Instead of a clock, you have a meter that drains, and it gets refilled when you eat fruit. The controls are purposefully not as tight as in games like Mario, and the momentum mechanics take getting used it. It's good fun, but gets REALLY hard, and getting through all 32 levels will take time and a ton of patience. Not sure I'll ever beat this one.

Played the hell out of this as a kid, even though I remember that I would've given about this score even back then. I was just in kid mode of replaying the same game over and over even though it was just OK. Haven't replayed since and don't want to! Nostalgia will remain.

I have no idea how the game wound up on my Wii, but it was the first time since the 90s me and my cousin played a game together (taking turns each time we died) and it really got me nostalgic for when that happened every time I saw him, so that really affects my score.

The game itself is dickishly hard and all that classic NES style and probably not even anything super special, but that doesn't matter when you have memories associated with a game worth much more you know? It's the magic of video games that can't be captured as much in other mediums: The experience.

So while I forget most of Adventure Island itself, I'll never forget experiencing Adventure Island.

You can't hate Adventure Island, it was fun. You are fat cummer simp looking for his lost jungle waifu. A classic.

Imagine if Mario had a crossover with Pac-Land, but Mario has the metabolism of a baby bird and will straight up fucking die out of nowhere if he doesn't eat a mushroom every 4 seconds or touches anything

Who thought a hunger meter in a platform game was a good idea?

Anyway, there are points in this game where you have to be pixel perfect to continue, and moments that are straight-up luck-based. I completed this out of spite and my thumb is purple


Very frustrating and has not aged well at all but still a fun time for the first few minutes

Super fast-paced, Adventure Island takes Super Mario Bros ethos of platformer as obstacle course and runs with it. Deaths are painful due to having to power up again (and you WILL want to be fully powered up), but the game has an addictive "one more try" quality that makes it a strong showing for 1986 despite its faults.

This seems to be a game that has an unfair reputation. Many in the modern so-called "Retro Community", seem to parrot the popular meme, that this game is "garbage", as in a legitimately bad game. Which is absolutely isn't. Is it hard as fuck, even unfair at times in later stages? Definitely. But it has always come across as very disengenuous and hypocritical to me, that many of the same sorts who praise OTHER hard-as-nails NES games (many of which are complete bullshit at times), like Contra, like Ninja Gaiden, like Ghosts n Goblins, like Battletoads, or Holy Diver, etc. etc. etc., turn around and call THIS a "bad game" for its jank or difficulty.

In this man's estimation, the first Adventure Island is a goddamn gem. It's essentially a port/reworking of the Sega arcade (and later Master System) game Wonder Boy. Personally, I prefer Master Higgins to the Blonde Wonder, and I prefer Wonder Boy in his later (more popular) form, as a "metroidvania" type affair. As far as AI itself goes, it kicked off a fantastic franchise, with 2 and 3 being the strongest of the bunch (2 being my favorite). But this original game, while VERY rough around the edges, is incredibly fun, and obviously challenging. I honestly can't remember if I beat it upon my one childhood rental of it, or not. I'd be willing to lean towards not, because World 8 especially does, in all fairness, get STUPID hard in spots. But I did manage, at the very least, to get pretty far into this classic.

The Adventure Island games, as far as I'm concerned, as every bit as much NES classics, as the likes of Mega Man, or Castlevania, or Ninja Gaiden. And they should be remembered as fondly, including this original entry.

Fun game that lacks diversity with lots of repetition. A good start to the series but is outclassed by most other games in the series.

Tbh, I loved this exactly as much as the original Super Mario Bros as a kid. I wish it were on Nintendo Switch Online.

While for the most part fun and challenging, I feel the stamina mechanic is either perfectly fine or incredibly annoying, no middle ground.
Oh, and the bosses were eh.

you trip on a rock and get burned alive by a bonfire. you get past that rock and bonfire, but a second later a wave of birds comes out of NOWHERE and, guess what, kills you. you get past the rock, bonfire and birds, but notice a cute little flower on the grass. you keep walking. a red maniac comes in full speed from behind you and, yeah, he also kills you. you get past all of that. "4" says the sign - you are almost in the end of the level. the bar in the top left corner that keeps track of your famish is almost disappearing. you jump a few obstacles and run to the end of the stage. a giant rock comes tumbling down a mountain and. you die.

(a game that gets worse everytime you play it but i, somehow, still love it)

Quesito dificuldade: tortura.

Jogo de arcade com a dificuldade trancada no máximo. Nunca passei nem da 3a fase desse jogo, por serem difíceis já de cara e por serem quilométricas
Adventure 2 e 3 mudam totalmente a fórmula para bem melhor, quanto ao primeiro, é só um exemplo de como os arcades eram pra tirar o dinheiro e a paciência dos jogadores

first of all. this is game is DIABOLICALLY HARD.
i used to play it when i was a kid on a bootleg console and i think i was never able to get pass the first area. well, 18 years later i downloaded an emulator and tried to give it a go thinking i was gonna do so much better. BUT I DIDNT.
like i said, this game is. So hard. and most of the times so unfair. i was only able to finish by saving and loading my progress almost every step of the level (which can be interpreted as cheating but YEA!). it was a very frustrating but sweet experience at the same time. if i wasnt playing for nostalgia sake tho, i would never dare to finish this game.

Played the beginning of this game on my friend's system and then went out and bought it myself. Backlogging it for sure

Sucky difficult game that i liked to play. The boss is the same guy everytime but with a different head. Also for better or worse you can ride a skateboard in it. You get hungry instantly and die.

Muito bom! Atemporal, porém muito difícil. Adventure Island foi um jogo que cai de paraquedas há anos. Apesar do meu cartucho ter uma linguagem asiática me diverti muito e só descobri o nome anos depois buscando emula-lo. Sinceramente nunca finalizei, não por ser ruim ou algo do tipo, na verdade pelo contrário a jogabilidade é ótima só me frustrei por ser um jogo muito difícil.


Eu o recomendaria para os que gostam do Mario do Nes é diversão garantida!

i decided to try to finish this without saving state bc it's my favorite game and i was up to the challenge but. i think i was out of my damn mind lol. tbh i was doing okay till THAT jump on 7-4 (if u played this, u know which one i'm talking about). but yea lmfao i'm kinda proud of myself bc i think i got pretty far and it is kinda satisfactory to go through the levels quickly once u get the hang on the momentum and stuff!

Just Wonder Boy with a different name.

Brutal platformer but part of my childhood and one of those games that started me as a gamer

Ah, a Ilha da Aventura.
Onde skates nascem de ovos, porcos andam por aí de gravata borboleta e sunga e a inércia te odeia.

Embora não seja o mais difícil dos platformers do NES, Adventure Island se esforça bastante em emular a dificuldade inerente à aceleração flutuante, movimentos 'frame perfect' e inimigos posicionados de maneira a ferrar com um jogador que ainda não despertou o sexto sentido.

Dito isso, a experiência consegue ser divertida o suficiente por algum tempo. Porém, é difícil tolerar 8 "mundos" exatamente iguais pra enfrentar uma estátua gigante no final de cada e prosseguir pro próximo multiverso.


O que eu menos gostava, achava bem chatinho ;/


savestate alarak zor bitirdim biraz kolay olsa güzel oyun

Extremely fun classic platformer. Goofy ass story and characters. So '80s. So Weekend at Bernie's.

Back in 1986, when it was time to bring the game Wonder Boy to home consoles, Hudson Soft, who were previously known for Bomberman, and would later be known for Mario Party and Bonk, had acquired some rights to port the game themselves. However, the developer of Wonder Boy, Escape, then signed off the rights of Wonder Boy to Sega, and in turn, would be released on the Sega Master System and the Game Gear. Although, instead of completely abandoning the game altogether, in a similar fashion to Journey to Silius, Hudson Soft decided to take Wonder Boy, remove Wonder Boy himself, as well as his girlfriend, Tina, and inserted original characters in their place. Not sure how they managed to get away with this without Sega suing them out the ass, but nevertheless, Hudson Soft then shortly after released Adventure Island, which, again, is more or less the same as the original Wonder Boy, so think of this as a double review of both Adventure Island and Wonder Boy.

It is kind of hard for me to have a solid opinion on what I think about this game. On one hand, they are alright games when it comes to the gameplay, visuals, and music, but in terms of length and variety, DEAR GOD, they are some of the most repetitive and unenjoyable messes I have seen in a while. Sure, they aren’t completely awful, and like I said, the gameplay is enjoyable at times, but there are plenty of other problems that keep these games from being enjoyable for more than like 10-15 minutes.

The story is incredibly generic for the time, but I guess they just wanted to ride that Mario success, so they did that, the graphics on both of the games are pretty good, with me especially being a fan of the more cartoony art styles on the games, the music is pretty good, although repetitive with the instruments and melodies, the control is good enough, but it can feel a little awkward when it comes to running and jumping, and the gameplay is decent enough for a couple of platformers from 1986, but it all falls apart when it comes to several elements of the game.

The games are 2D platformers, where you move from left to right, defeat enemies (but only when you find a weapon, which is completely unnecessary, but whatever), get food and items along the way, including powerups for your weapons and a skateboard that you can use to take an extra hit and go through levels faster, and fight bosses at the end of each world. It is all pretty standard stuff, but as you have come to expect, there are one or two elements that make them stand out from other games. For example, these games have a hunger meter, which will gradually decrease throughout the level, and in order to keep it up, you have to eat food that you find across the level. Sure, it isn’t too complex, and it is pretty easy to keep your hunger meter up, but it does add an extra layer of difficulty that some may not even consider when playing the game.

Now, all of that is fine and dandy, and the gameplay is simple enough to be fun for a bit, but everything else comes crashing down due to the games’ problems. You remember how earlier I said these games wanted to ride on Mario’s success? Well, I meant that in the most literal sense. These games are structured about the exact same as the original Super Mario Bros., where there are 8 worlds with 4 levels each, where you fight a boss at the end of each world that is basically the same one throughout. However, where Mario managed to make these elements memorable, fun, and replayable, Adventure Island and Wonder Boy manage to make it the exact opposite.

First and foremost, a lot of the levels in this game are just repeats of previous levels that are used over and over and over and over AND OVER AND OVER AGAIN! They are reused so much to the point where most of the levels in the game are just repeats of previous levels rather then their own original levels. Now, in terms of the original Super Mario Bros., the game also reuses level themes as well, but the environments and enemies are changed up, providing a different set of challenges to overcome not just in terms of the enemies, but also your own platforming skills, which feels incredibly satisfying to take on. Here, however, the layouts for the levels are practically the exact same every time, and the only things that are changed are the placement and amount of enemies seen in them. It makes things REALLY repetitive REALLY fast, and this can be seen as early as the second world of the game.

Secondly, when I say that the bosses of the game are the exact same, I literally mean they are THE EXACT FUCKING SAME. They are repeated almost exactly in every single world, and again, this is something that Super Mario Bros. does as well with Bowser, but every so often, the methods of attack Bowser has changes to make the fights somewhat different, such as him moving more sporadically, shooting more fireballs, there being platforms in the fight, and even him throwing hammers at one point. In this game however, every boss has the exact same set of attacks and movement patterns. The only thing that changes for each repeat is the head that it has, and how much damage it takes until it dies. Again, this makes things feel extremely repetitive and draining, making you wonder what the point is in traveling through all 8 worlds. Even Super Mario Bros. has the advantage of warp points throughout the game, allowing the player to have the freedom of choosing what route they want to take to make it to the end of the game, but these games don’t have that whatsoever.

Aside from that, there are a few other problems I could bring up, such as how you don’t immediately start out with a weapon, the weird running and jumping physics, the lack of invincibility frames, and the abundance of enemies in some levels, but those things didn’t bother me as much as what I have already mentioned. Again, the core game itself isn’t actually that bad, but it is all brought down by those elements, and I can only recommend that if you were to play the game yourself, just play through like the first or second world, and then never touch it again, because nothing else afterwards is worth it.

Overall, while it can be fun in short bursts, the game unfortunately can’t be saved when considering the full package, and if you were to try out either of these series, you should just stick to the sequels. From what I have seen for both franchises, the sequels do change things up to make things more unique and less repetitive, so they may have a good amount of fun to be found within them, but for the original Adventure Island and Wonder Boy, there is little of that to be found.

Game #207

um dos melhores jogos que eu joguei no Dynavision, eu jogava MUITO e gostava bastante