Nippon Ichi brewed another synthesis of games on Makai Kingdom, but this time the ingredients are all theirs; a blend of Disgaea's aesthetics (over-the-top animations, inflated numbers, anti-villains, skits, casual dialogue, etc.) with the format of Phantom Brave (a mission-based gridless TRPG centered on a leader who summons hub-enlisted, class-oriented templates). Next to rehashes like skill/weapon mastery, tiered character advancement and throwing are two of its (more or less) major gameplay distinctions: Facilities, beneficial units that can carry and deploy troops; and extensions, special unlockable areas hidden outside the map. But mostly, this is a format in which players are subjected to an endless rosary of main missions, reruns and randomly-generated side battles, that produced quirky scenarios here and there (thanks in large part to the extension mechanic) but otherwise focused squarely on basic customization and grinding.