There's an argument to be made that Metroid Fusion isn't actually a metroidvania, with the narrative driving the game ever forwards whilst the powers that be order you from one place to the next. The purpose of all this, at least in part, is to allow for the presence of tightly scripted encounters with the SA-X, a seemingly unstoppable force that recalls Alien, as you try to not alert this creature to your presence by hiding just out of its sight or are brought to entering rooms knowing the SA-X will see you and hoping you can outwit it and escape just-barely-alive. These encounters are absolutely the highlight of the game, are often thrilling, and add to the game's brooding atmosphere.
There are certainly things I don't love about this game, most notably it's just impossible for me to suspend my disbelief as to a space station actually being built like this, and so much of the secret hunting comes down to just unloading Power Bombs in every single room which in turn makes it not feel like I was the one discovering them. That all said Metroid Fusion is kind of just a blast, its relentless pacing not letting up for its tight sub-five hour runtime as you tear through all manner of environments and try and figure out exactly what is going on here whilst knowing the next encounter with the SA-X could be just around the very next corner.
There are certainly things I don't love about this game, most notably it's just impossible for me to suspend my disbelief as to a space station actually being built like this, and so much of the secret hunting comes down to just unloading Power Bombs in every single room which in turn makes it not feel like I was the one discovering them. That all said Metroid Fusion is kind of just a blast, its relentless pacing not letting up for its tight sub-five hour runtime as you tear through all manner of environments and try and figure out exactly what is going on here whilst knowing the next encounter with the SA-X could be just around the very next corner.
Breakneck pacing through linear design cleverly made to feel open, combined with the themes of lost agency and the powers one serves betraying them, which juxtaposes excellently by finally facing off with the pinnacle of power Samus used to be - now a horrific weapon to be feared and avoided. I love how naked it all makes you feel, Samus has her powers literally surgically removed from her body, your superiors withhold upgrades from you and lord complete command of your exploration, the new Fusion Suit follows a very bare, muscular system aesthetic, and that's the point.
Your adversary is the SA-X, a fully suited and booted walking sun, it practically glides through the station like a hot knife through butter - but despite inferior firepower and four layers of Federation protocol to sieve through, you've got the one thing it lacks. Wits.
If I could change one thing, it'd be for the opening act to be far less verbose and slow. If I could change a second thing, it'd be to make power bombs actually useful against bosses.
Your adversary is the SA-X, a fully suited and booted walking sun, it practically glides through the station like a hot knife through butter - but despite inferior firepower and four layers of Federation protocol to sieve through, you've got the one thing it lacks. Wits.
If I could change one thing, it'd be for the opening act to be far less verbose and slow. If I could change a second thing, it'd be to make power bombs actually useful against bosses.
The game is the scariest and most challenging metroid game. The developers had a clear idea of what they wanted to make you experience, and they achieved it perfectly. Don't be put off by the game's linearity. However, progression in this game can be incredibly obtuse, requiring you to bomb random walls and floors.
Metroid has always been my favourite Nintendo franchise and Fusion is one of the absolute best in the series. The GBA is a perfect platform for a 2D Metroid game, with some really impressive sprites and animations, haunting ambient music and really satisfying controls. It's very linear, which can be seen as a negative for a Metroid game, but what it loses there it more than makes up for with its pacing and atmosphere. This is the closest Metroid has gotten to pure horror and I don't know if it would have been as effective with full exploration. The linear nature allows the developers to properly pace your journey and create a much more palpable level of tension. I also think because of this more guided approach it would make a great introduction for newcomers. I honestly think this should be held in the same regard as Super Metroid and Metroid Prime, it's my favourite game on the GBA and one of my favourite games of all time.
Fusion asks "what if Metroid wore its Alien inspiration on its sleeve?" The answer is that it'd be really linear and not quite as good, but still a lot of fun. Also, the difficulty's all over the place. For instance, Nightmare's a great fight that I died to several times, but Neo-Ridley's piss easy. I dunno. I had a good time, but won't replay any time soon.