YO ADRIAN, I DID IIIITTT
As a kid I desperately wanted to be good at this game but could never get past Bald Bull 1. Today I beat Tyson in one of those anticlimaxes where you do it on your first try of the day before your head's even really in it. I thought the fight was over and I was just warming up, but ended up fulfilling a childhood dream.
Tyson is such an anti-boss, punishing you for using the pattern recognition skills that defined the rest of the game. His utter disregard for the rules of his own game make him stand larger-than-life in our memories, and while that could definitely be considered asshole design...Super Macho Man works just as well as the proper final boss, with the dream fight just being a bonus. Maybe that's just how I justify it to myself, but regardless the result is endlessly satisfying. God bless this game.
As a kid I desperately wanted to be good at this game but could never get past Bald Bull 1. Today I beat Tyson in one of those anticlimaxes where you do it on your first try of the day before your head's even really in it. I thought the fight was over and I was just warming up, but ended up fulfilling a childhood dream.
Tyson is such an anti-boss, punishing you for using the pattern recognition skills that defined the rest of the game. His utter disregard for the rules of his own game make him stand larger-than-life in our memories, and while that could definitely be considered asshole design...Super Macho Man works just as well as the proper final boss, with the dream fight just being a bonus. Maybe that's just how I justify it to myself, but regardless the result is endlessly satisfying. God bless this game.
incredible and ahead of its time. The gameplay feels so satisfying, the gameplay loop is just fun. At the heart its a strategy game, and its fun to learn the patterns of all the fighters, until you eventually beat them. Also, its crazy how much personality and charm this game has for an NES game. Each character is incredibly designed. You could take this game, update the graphics, and put it out on a modern day console. Oh wait, they did that on the wii.
Now THIS is Punch-Out!
the NES god that managed to create large dynamic and expressive boxers (despite there being palette swaps, the faces are all unique) with varying strategies to figure out and even hidden tricks that if you're good enough, you can claw your way through a lot of 'em with ease!
My one piece of advice is that you shouldn't play this on a digital TV, as input lag will make Iron Mike Tyson much harder than he was intended. And he's already incredibly tough.
the NES god that managed to create large dynamic and expressive boxers (despite there being palette swaps, the faces are all unique) with varying strategies to figure out and even hidden tricks that if you're good enough, you can claw your way through a lot of 'em with ease!
My one piece of advice is that you shouldn't play this on a digital TV, as input lag will make Iron Mike Tyson much harder than he was intended. And he's already incredibly tough.
The graphics and tech are really impressive for the time, and it was an incredible idea to make an early home console fighting game so focused on reading boss patterns in a way that essentially transforms each fighter into a puzzle, but I find that in execution, it's much too difficult to solve the puzzle in real time in the increasingly narrow timing windows the game expects you to do inputs in.
I think I'm okay not besting Mr. Dream.
I think I'm okay not besting Mr. Dream.
It's part fighting/boxing, part puzzle; intoxicating when you're playing to the rhythm of the game. Each boss is a separate puzzle in itself, and once you figure it out, then your reflexes better be up for it. Forget Mike Tyson/Mr. Dream, the Sandman and Super Macho Man will take you to school and make you cry!