Reviews from

in the past


I love the idea of little exhibitions of solutions to the same problem made over the course of gaming history. This does so wonderfully with lockpicking, though I do wish it had something of a conclusion or drew more lines connecting the different systems. In that way it is really just a museum: the artifacts exist for me to see and come with mostly matter-of-fact descriptions, but actually making something of that info is up to you.

It's very rough...the center-aligned text hurts and the video for PickLock doesn't play. It doesn't need to be fancy, though, you get the information (except for the PickLock video) regardless.

very short, though to be fair it does do what it says on the tin so i can't really complain

straightforward & no frills, but a worthwhile exploration of the minigame. insightful historical contexts & analyses too; well worth the two hours & one minute of playtime.

really lovely little thing & i wish we'd see more of its kind.

wow! some lockpicking minigames in games are genuine ass. a lesson in appreciating what we take for granted

This is less of a game and more of an educational game design piece of the simple concept of Lockpicking in games. Definitely interested if you have the slightest interest in game design.

Very short, and less informative than I was hoping for. Could have used interviews with original devs, some more deep dives into process, etc.

A bundle of minigames focused around lockpicking. Interesting for a bit. An extra half star for it being open source.