It's alright, but there are many far better, more polished games in the genre that don't waste your time.
I like the visual style, the color palate deserves praise. But the world is laid out like a tiny mmo, complete with the endless running around that comes with it. Most of my time spent with this game, was time spent battling the sprint meter, that I'm not even sure speeds up your character.
I like the visual style, the color palate deserves praise. But the world is laid out like a tiny mmo, complete with the endless running around that comes with it. Most of my time spent with this game, was time spent battling the sprint meter, that I'm not even sure speeds up your character.
far from the best country life sim out there, it's pretty janky in the sound and graphics departments, the gameplay can be grindy at times and the characters are pretty hit and miss, but,,,, man as someone who's been with the game since it was in early access i just can't hate it yknow? it's no stardew but it's a pretty good time nonetheless
I used this game as a little pallete cleanser title in between bigger titles.
It has charm, tonnes of it infact, it involves building up a farm, it has features similar to Stardew Valley with a lot more bugs and issues, however despite the issues I persisted, ended up getting all achievements without too much issue, it's an alright game, good little game pass title
It has charm, tonnes of it infact, it involves building up a farm, it has features similar to Stardew Valley with a lot more bugs and issues, however despite the issues I persisted, ended up getting all achievements without too much issue, it's an alright game, good little game pass title
There's a lot of stuff here I like, but the overwhelming vibe of being against the clock just kills it for me.
Even if that isn't really the case, I can't shake the feeling that I'm being pushed in too many directions at once with lots of micromanagement required and waiting for pointless timers to count down. A shame.
Even if that isn't really the case, I can't shake the feeling that I'm being pushed in too many directions at once with lots of micromanagement required and waiting for pointless timers to count down. A shame.
"try this if you like animal crossing!" yeah if you like typos, absurdly fast daytime timers, overwhelming item management, and no direction or helpful tutorial whatsoever combined with every social sim mechanic ever invented crammed into your interactions with NPCs, all of who have with prey-animal eyes on the side of their head and do 360*-swivels to speak to the camera when you click on them which activates your uncanny valley fight-or-flight reflex, all in one clunky package, go for it
It's functional but feels unpleasantly airless. There's plenty to do— you can, for instance, play rock-paper-scissors and fight with most of the townspeople and a lot of their lines are voiced and there's a jetpack and (etc etc) but all of this is for naught because the whole thing just doesn't have very much personality or charm.
I honestly can't believe how much content is in this game. It's amazing. There is SO much to do. Everything is deeper and more compelling than it needs to be - while most games in the genre get away with straight-forward gift-giving as basically the only way to make friends, this game allows you to schedule "dates" to hang out with your friends or romantic interest. While most games in the genre either don't include combat or include fairly straight-forward combat with limited mechanics, this one has something considerably more active than most, with mechanics that rival other indie games that are considerably more combat-focused. And while a game like this could get away with basically no world-building at all, this one has a long history, an apocalypse, and religious schisms. It's just always more than it needs to be, and it's great.
A relatively fresh take on a pretty overused concept.
I first played the demo, not really knowing what to expect, and found myself being sucked into the gameplay real quick. It's not really a game that challenges the life simulation genre with new twists and turns but it does offer some features that I didn't know I wanted until I got to experience them. One of these features is the holiday system, I think it's so much more interactive than in games such as Stardew Valley and I liked that they included some holidays I haven't really seen before. I also really appreciate the friendship/dating system that allows you to meet with villagers for a rendezvous and do different activities together or, if you're really close, take them for a ride or walk around town. It made me more interested in befriending others and I always looked forward to these little meetings.
The town feels alive, with NPCs following their daily schedules and having their own little social circles and backstories, I often was surprised by the amount of things I was able to learn about each villager just by talking to them.
The social events and quests are often a delight, though some might feel repetitive, others really challenge you and how much you can produce in your workshop. I was glad to learn that farming is not mandatory in this game because it really is one of my least favourite aspects of any life sim and it's not very fleshed out in this game either.
Personally, I enjoy this game just as much, if not more, as other, well established life sims and if you can get it cheap, you should definitely consider trying it. Now, it's not completely bug free and some gameplay aspects, such as combat and mining, are less desirable in my opinion, but if you're able to overlook these points, you'll have a sweet, fulfilling little game that might end up keeping you busy for months.
I first played the demo, not really knowing what to expect, and found myself being sucked into the gameplay real quick. It's not really a game that challenges the life simulation genre with new twists and turns but it does offer some features that I didn't know I wanted until I got to experience them. One of these features is the holiday system, I think it's so much more interactive than in games such as Stardew Valley and I liked that they included some holidays I haven't really seen before. I also really appreciate the friendship/dating system that allows you to meet with villagers for a rendezvous and do different activities together or, if you're really close, take them for a ride or walk around town. It made me more interested in befriending others and I always looked forward to these little meetings.
The town feels alive, with NPCs following their daily schedules and having their own little social circles and backstories, I often was surprised by the amount of things I was able to learn about each villager just by talking to them.
The social events and quests are often a delight, though some might feel repetitive, others really challenge you and how much you can produce in your workshop. I was glad to learn that farming is not mandatory in this game because it really is one of my least favourite aspects of any life sim and it's not very fleshed out in this game either.
Personally, I enjoy this game just as much, if not more, as other, well established life sims and if you can get it cheap, you should definitely consider trying it. Now, it's not completely bug free and some gameplay aspects, such as combat and mining, are less desirable in my opinion, but if you're able to overlook these points, you'll have a sweet, fulfilling little game that might end up keeping you busy for months.
Zaman, zaman, zaman... Evrendeki en önemli, en değerli şeydir- değil mi... Ama tüm bu içeriklerin hemen hepsi- %99'u zaman israfı... Bu oyun da - evet, bir şeyleri iyi yapsa da çok fazla 'zaman' istiyor ! Ve bu kabul edilemez...
Sonuçta bir noktadan sonra ağır işleyen-yürüyen oyun sıktı.. Fazla hantal devam ediyor her şey...
Sonuçta bir noktadan sonra ağır işleyen-yürüyen oyun sıktı.. Fazla hantal devam ediyor her şey...