Reviews from

in the past


Fun fact: This game is surrounded by good trivia, but i will mention two of the most obvious. On the original concept, this project was planned as a Resident Evil game; And many demons are named after Shakespeare's Hamlet.

I didn't expect this short game to be as fun as it was, even with 2024 standards.

Its a great game with fun characters and a simple plot. The gameplay is samurai resident evil and it a lot of fun the remaster allowing analog controls makes it so much smoother to play. Switching weapons without going into the menu is also a god send. But there are a lot of moments when the game lags and freezes when it changes camera angles or starting a cut scene or going to the menu and it takes a thirty seconds to a minute to get going again. Its not a deal breaker but it hurts momentum and can be annoying when your really getting into it.

It's fine? I can tell this was probably technically crazy when it originally came out, but like everything else is kind of just womp. The game kind of just feels like its 1 act of a larger story, just so short and left you wanting more(?), I think I could play more anyways. You just get to the end and its like "that was it? what was that?". That final FMV is fucking raw though.

Capcom loves to edge us fans of their lesser properties like Onimusha. They give us this decent remaster of a great game and get the hopes up for Onimusha 2, which in my opinion is the best in the series, and then quickly hop off. Gamer balls left bluer than the Pacific. I'm glad I still have the original games and a working PS2 but damn it would have been great to play 2 and 3 with touched up graphics or be able to play in handheld on the Switch.


Fun story, very fun combat, and interesting everything. I love games like these so much.

Samunasuke ölmedi yüreğimde yaşıyor demonlara karşı savaşta bayrağı o taşıyor

Streamed my first playthrough of this game and loved fighting my way through. There are some stellar designs in this game, some great moments and bosses (some bad bosses too), fun combat, and overall it was a good intro to the Onimusha series.

I can't get enough of survival-horror, fixed-camera angle type games and if I discovered this game a bit earlier in life I think it could have become a huge favorite; maybe a game to speedrun.

part 1 edited video: https://youtu.be/NtZrSSI7o6M


I had never played Onimusha and it's exactly what i expected. Just Samurai Resident Evil with some fun upgrades along the way and even 2 playable characters. However, Ps2 games are something else, game is under 3 hours long without even rushing and it even ends on a Cliffhanger that seemingly doesn't get resolved. Really fun for what it is.

This is a big nostalgia game for me. I played the series growing up and was excited when I saw it was released on Steam in 2019. It's not too long (only takes about 4 hours to beat the main story), but if you like Ninja Gaiden and/or Resident Evil, it's Capcom's love child of the two. It still holds up today and is definitely worth a playthrough.

I will come back to this game. It’s a fun samurai type survival horror game.

My two brain hemispheres are arguing about this game: it is incredibly well done and has incredibly frustrated me. Artistically, the mix between the classic story of feudal Japan and the appearance of Lovecraftian demons is really successful. The very orchestral music is a sort of Shadow of the Colossus soundtrack ahead of its time. All the cutscenes are honestly impressive for a game from 2001. There is great mastery of camera movements, which makes the final sequence particularly impressive. The bosses, the enemies, the NPCs, everything is really well done and memorable. I am particularly fond of the NPC who leads you into enemy arenas, a sort of spider-like old man who drops from the ceiling.

The problem is that once you've played Devil May Cry (which came out 8 months later), Onimusha inevitably feels a bit limited in terms of combat. The weapon switch "in combat" is still completely incomprehensible to me (sometimes you can, sometimes you can't), which means you have to go through the "start" menu, breaking the flow of the combat. The lock-on system is totally unclear. Like in DMC and many games of that era, the changes in fixed camera angles are incredibly frustrating. Good luck parrying an attack from an off-screen enemy. It's only for the final boss that the camera is completely fixed. As a result, it feels like the final boss of a shoot 'em up, and therefore, it's really good.

It's hard for me to fully recommend it. I also admit that I got an "A" ranking on my first run, so I think objectively it deserves a chance. Regarding its remaster: it's a minimum service, but it suits me well. I appreciate being able to play it with Japanese dialogues and in 4:3.