Fun gameplay and a good cast of characters Airi, Joe, Jungo, Yamato, and Makoto. The new Record Breaker edition added voice acting for almost all lines, an easy difficulty, and a new story path set after the main game that can be played from the start. The voice actors do a great job. New scenario events often involve multiple characters interacting instead of just you and one person. All characters are further developed (was much needed for Keita). More sprite animations and cutscenes in new scenario.
Only problems are that depending on the kind of demons you make you can make some battles really difficult, but for the most part the game is really easy. There's really no reason to let anyone die before the final day in the main scenario, unless you just want them to, so preventing character death still isn't a big focus of the game (it's not an element at all in the new scenario). Why are all the characters breasts levitating?
Only problems are that depending on the kind of demons you make you can make some battles really difficult, but for the most part the game is really easy. There's really no reason to let anyone die before the final day in the main scenario, unless you just want them to, so preventing character death still isn't a big focus of the game (it's not an element at all in the new scenario). Why are all the characters breasts levitating?
Absolutely fantastic, the characters and story may not be as in-depth as other MegaTen games but they're still enjoyable and fun from beginning to end. The music is great it fits with the game's theme and tone and makes you feel the impact of key moments in the story. I managed to sink in over 200+ hours of playtime to the game.
Pretty game, good OST, story and gameplay felt good for about 50% of it.
Everything looked so interesting, the post-apocalyptic setting, the demons (as always, thank you SMT), the characters and their conflicts... Up to the half of it. After that, I could notice how things mostly felt surface-level in the story department, it almost felt offensive. Not to say there was no development, because they managed to write some pretty interesting things, but it mostly falls flat for me. Without spoilers, the ending stretch is the biggest offender. By some SMT-Fallout fusion, you get to pick your faction by simple choice, not with some hidden requirements like some other SMT titles. Oh and the choice is pretty interesting, some good stakes and sides... that end up being extremely shallow, underdeveloped, with some endings shafted for others, which disappointed me immensely after getting excited for its concept. After dropping the game at the 90% mark, I went to youtube to watch the cutscenes that led up to the ending, and I couldn't stand how boring and stall-y it was. Unbelievable, considering what we had in the start, the game's general themes and my next point.
The gameplay. I love SRPGs and was excited for a SMT in that style, but it wasn't satisfactory. I can see how this is all very personal, but the strategy is not in the grid/map gameplay and decision-making, it's in the demon fusion and character builds mostly. I hated it. Sometimes I had to spend HOURS fusing stuff, and it made me feel like dying, so I dropped it. The challenges the game presented felt boring to tackle (not because I was too strong, mind you), I just wanted it to end.
Maybe I should have played the first DeSu (they say the story is better) or just give up on SMT altogether considering how I hated the fusion in this one.
All in all, this is the game that felt the most like a SHARP downward slope in my enjoyment in the last years. Just played the main campaign, not the brand-new Tetragrammaton bullshit or whatever it was called.
Everything looked so interesting, the post-apocalyptic setting, the demons (as always, thank you SMT), the characters and their conflicts... Up to the half of it. After that, I could notice how things mostly felt surface-level in the story department, it almost felt offensive. Not to say there was no development, because they managed to write some pretty interesting things, but it mostly falls flat for me. Without spoilers, the ending stretch is the biggest offender. By some SMT-Fallout fusion, you get to pick your faction by simple choice, not with some hidden requirements like some other SMT titles. Oh and the choice is pretty interesting, some good stakes and sides... that end up being extremely shallow, underdeveloped, with some endings shafted for others, which disappointed me immensely after getting excited for its concept. After dropping the game at the 90% mark, I went to youtube to watch the cutscenes that led up to the ending, and I couldn't stand how boring and stall-y it was. Unbelievable, considering what we had in the start, the game's general themes and my next point.
The gameplay. I love SRPGs and was excited for a SMT in that style, but it wasn't satisfactory. I can see how this is all very personal, but the strategy is not in the grid/map gameplay and decision-making, it's in the demon fusion and character builds mostly. I hated it. Sometimes I had to spend HOURS fusing stuff, and it made me feel like dying, so I dropped it. The challenges the game presented felt boring to tackle (not because I was too strong, mind you), I just wanted it to end.
Maybe I should have played the first DeSu (they say the story is better) or just give up on SMT altogether considering how I hated the fusion in this one.
All in all, this is the game that felt the most like a SHARP downward slope in my enjoyment in the last years. Just played the main campaign, not the brand-new Tetragrammaton bullshit or whatever it was called.
Pretty good. The story, though derivative of Shonen anime, in particular Neon Genesis Evangelion, the plot is still enjoyable. The characters range from mediocre and nonsubstantial to genuinely enjoyable and rather humorous. The plot also establishes higher stakes by making you save all of your potential party members from certain death, as well as showing that unlike the first game, where the conflict was contained to a single city, this game's conflict is on a global scale. This game took the good but flawed combat of its predecessor and buffed out some of the kinks, such as creating a more balanced difficulty curb and keeping physical skills useful throughout the entire adventure, as opposed to them being outclassed by magic skills in the first game.
The visuals are on par with the original, as is the soundtrack, though some may prefer the electric guitars of devil survivor one to the synth waves of devil survivor two.
Over all, the reason I'm not giving this game a five star rating is because it could have benefitted from receiving a port to personal computers or the Nintendo switch so that the presentation wouldn't be held back by the limitations of the Nintendo Dual Screen.
The visuals are on par with the original, as is the soundtrack, though some may prefer the electric guitars of devil survivor one to the synth waves of devil survivor two.
Over all, the reason I'm not giving this game a five star rating is because it could have benefitted from receiving a port to personal computers or the Nintendo switch so that the presentation wouldn't be held back by the limitations of the Nintendo Dual Screen.
Great title that doesn't quite match up to the original. First major issue is that getting the true ending is borderline impossible without a guide. Second issue is that characters feel more one note and anime-tropey compared to the first game, even if they're still likable. Third issue is that the added content doesn't change depending on ending like the first game, just assuming you got the true ending.
Gameplay wise, however, the game is great. It's basically the same as 1 but with more moves, demons and characters to mess around with, making team building super fun. The story, while not matching up to the original game, is a unique premise detailing a more capitalism vs communism narrative instead of the usual SMT God v Lucifer one, and explores the concept well.
Overall, while not as good as the original, it's still a great sequel you should check out
Gameplay wise, however, the game is great. It's basically the same as 1 but with more moves, demons and characters to mess around with, making team building super fun. The story, while not matching up to the original game, is a unique premise detailing a more capitalism vs communism narrative instead of the usual SMT God v Lucifer one, and explores the concept well.
Overall, while not as good as the original, it's still a great sequel you should check out
pretty great game, though in comparison to devil survivor 1 it falls a bit flat in some aspects. i prefer how devil survivor 1 handled average citizens trying to survive in an apocalyptic event, compared to the jp's stuff in 2. the end to each day is less impactful this time because you always have a safe place to come back to, and the death videos aren't nearly as interesting as the death clock and laplace mail. also i think some characters like daichi, keita, and io are particularly boring or bad. that being said, i do think the septentriones are cool antagonists and once the conflicting ideologies are brought into the mix the story is pretty good. i also did enjoy some of the cast like makoto, jungo, and especially joe even though i feel like he could've been written better. overall i think it was pretty good, and i'll get around to playing the triangulum arc eventually.
Massive upgrade over the first Devil Survivor game.
Discarding the addition of a compendium, a severe mistake the 3DS release of DeSu1 addressed, there are so many aspects that were improved in the formula that make this game immaculate
For one, none of the bosses have a gimmick that abuses the lack of a hyperspecific team composition.
In DeSu1, not having Flight or Phantasm almost meant a death sentence later in the game due to all bosses having a much larger range than anything you ever get access in the game, thus able to pick you apart without being able to retaliate
Record Breaker's specific additions are also a slam in the park. Race abilities getting an upgraded form add much more utility to already stellar demons, and some that were not as viable suddenly become powerhouses capable of making several encounters a joke (Dragon and Vile race demons now turn YOU into a DeSu1 boss with unfair range)
Story is fantastic, and I would call the added Triangulum Arc as essential to the experience
Discarding the addition of a compendium, a severe mistake the 3DS release of DeSu1 addressed, there are so many aspects that were improved in the formula that make this game immaculate
For one, none of the bosses have a gimmick that abuses the lack of a hyperspecific team composition.
In DeSu1, not having Flight or Phantasm almost meant a death sentence later in the game due to all bosses having a much larger range than anything you ever get access in the game, thus able to pick you apart without being able to retaliate
Record Breaker's specific additions are also a slam in the park. Race abilities getting an upgraded form add much more utility to already stellar demons, and some that were not as viable suddenly become powerhouses capable of making several encounters a joke (Dragon and Vile race demons now turn YOU into a DeSu1 boss with unfair range)
Story is fantastic, and I would call the added Triangulum Arc as essential to the experience
I think compared to DeSu1's story, it's not that impactful but I still liked it regardless so it's a mixed bag for me. I loved and hated some of the characters, but generally I think character writing is ok.
Gameplay wise this sequel is a massive improvement with the race ability upgrades and some boss balancing that made it much better. DeSu 1 had infamous, massive difficulty spikes and the bosses will destroy you if you don't have specific demon team combos such as flight or phantasm with how huge boss ranges can be. I still dont like how mana is a precious resource, but it didn't become a huge problem in the end so it's alright for the challenge. I still love demon fusion with this game because you can create the most op and broken demons possible such as an all reflect demon I had that could only be damaged by almighty and wind skills.
Great sequel. Not perfect, but is a massive improvement gameplay-wise compared to the first DeSu.
Gameplay wise this sequel is a massive improvement with the race ability upgrades and some boss balancing that made it much better. DeSu 1 had infamous, massive difficulty spikes and the bosses will destroy you if you don't have specific demon team combos such as flight or phantasm with how huge boss ranges can be. I still dont like how mana is a precious resource, but it didn't become a huge problem in the end so it's alright for the challenge. I still love demon fusion with this game because you can create the most op and broken demons possible such as an all reflect demon I had that could only be damaged by almighty and wind skills.
Great sequel. Not perfect, but is a massive improvement gameplay-wise compared to the first DeSu.
It's ok, but a definite step down from the first title in writing. The story is excessively slow in the first few days, and while I enjoy the scenario and endings, it's hard to slog through the beginning to get to that point again. Characters are all worse, very tropey, very annoying, outside of a select few which shine. The extra content, the Trianglulum campaign is better all around and is the length of a whole new Devil Survivor title, but suffers from sharing the same cast. It's still good though on merit of its gameplay, but it could have been a whole of a lot better.
This review contains spoilers
Pretty good. A step down from the first game in terms of narrative and atmosphere, but still incredibly fun and a pretty interesting twist at the usual alignments that I wish more games in the franchise could do.
There's actually two parts to this game; the Septentrione Arc (aka DeSu2 vanilla) and the Triangulum Arc (which was added in this game). The vanilla arc itself is fine, but not that interesting narratively. The stakes are a lot higher than in DeSu1, but the atmosphere is severely lacking, especially with the presence of the JP's giving the protagonist and the group nearly everything they need. I did like the ideological alignment split though, and I wish more SMT games would go with a similar alignment split. That said, the game really didn't need to be as light-hearted as it did. It really weakened the game's atmosphere, with it also having one of the weirdest moments I've seen in these games (the Airi/Kama scene).
The Triangulum Arc is a lot better. The stakes feel a lot higher this time, with it having some actually interesting story beats and revelations (Miyako, the protagonist "glitching", the world regressions, the many Administrators, etc.) I feel the game really shined here, with the overall writing getting considerably better (both plot-wise and character-wise), with one of the cooler endings in the series (Human Admin).
The gameplay of DeSu2 itself is a lot better than its predecessor, with demon race upgrading skills, more skills in general, and Phys getting buffed.
I also liked more characters in this game (Joe, Makoto, Fumi, Daichi, Miyako) than in DeSu1 (Yuzu and Atsuro), but the weakest characters are really weak (Jungo, Keita).
Overall it's no Devil Survivor 1, but it's very good in its own right. Easily one of the most underrated (and overhated) games in the franchise.
There's actually two parts to this game; the Septentrione Arc (aka DeSu2 vanilla) and the Triangulum Arc (which was added in this game). The vanilla arc itself is fine, but not that interesting narratively. The stakes are a lot higher than in DeSu1, but the atmosphere is severely lacking, especially with the presence of the JP's giving the protagonist and the group nearly everything they need. I did like the ideological alignment split though, and I wish more SMT games would go with a similar alignment split. That said, the game really didn't need to be as light-hearted as it did. It really weakened the game's atmosphere, with it also having one of the weirdest moments I've seen in these games (the Airi/Kama scene).
The Triangulum Arc is a lot better. The stakes feel a lot higher this time, with it having some actually interesting story beats and revelations (Miyako, the protagonist "glitching", the world regressions, the many Administrators, etc.) I feel the game really shined here, with the overall writing getting considerably better (both plot-wise and character-wise), with one of the cooler endings in the series (Human Admin).
The gameplay of DeSu2 itself is a lot better than its predecessor, with demon race upgrading skills, more skills in general, and Phys getting buffed.
I also liked more characters in this game (Joe, Makoto, Fumi, Daichi, Miyako) than in DeSu1 (Yuzu and Atsuro), but the weakest characters are really weak (Jungo, Keita).
Overall it's no Devil Survivor 1, but it's very good in its own right. Easily one of the most underrated (and overhated) games in the franchise.