Reviews from

in the past


Super Mario Bros 3 with Mario bros, enough said.

I love Super Mario Bros. 3 but much prefer the artstyle of the NES version, I never liked the Super Mario World artstyle very much.

Probably the best of the Advanced games, in addition to having a great version of SMB3, which is a very good platformer with a ton of levels and variety, this version also benefited from having eReader cards which let you add a bunch of brand new levels, as well as power ups from other games such as SMW. It was really neat, I played the hell out of this version of SMB3, much more than the version I had through All Stars.

Better version of Mario 3 by far, having the best Artstyle for the franchise in my opinion.

The addition of saving, playable Luigi and some level design alters make this game already better than the original not to mention the fantastic new E-Reader Levels with some fun and old new gimmicks.

Overall ditch the NES Version and play this one.


The new ending theme and all star aesthetics (as well as being the first game I ever completed) make this my definitive version of Mario 3.

Super Mario Advance 4: Super Mario Bros. 3 is a port of Super Mario Bros. 3 from Super Mario All-Stars collection. If you've played any of the previous Super Mario Advance games, there's everything you'd expect from a Super Mario Advance game: changes to account for reduced resolution, brightened visuals, voice samples, a lot of miscellaneous additions, supposedly worse music, but the play experience is pretty much the same. Not once did I experience screen crunch affecting the gameplay negatively, which is nice, and you can save anywhere. You can play as Luigi only in Mario+Luigi mode, which was kinda disappointing because I thought of playing as Luigi only, even then he doesn't carry his physics from World e levels, but we'll talk about that later. Another note about the base game, is "worse" music. In reality, only two tracks I thought sounded bad, Map 7 theme and Bowser Boss Battle tracks, they simply sound unpleasant to me, which is interesting, because I didn’t feel that way about any of the music tracks in Super Mario Advance 2 and 3 (I didn’t play Super Mario Advance: Super Mario Bros. 2 yet, so I can’t comment on that game’s sound quality). Remember I said screen crunch didn't affect my play experience? Well, I kinda sorta lied, it did make Bowser fight harder, since he jumps lower, because of reduced vertical resolution. But otherwise there's not much to say about the base game, it's Super Mario Bros. 3, and Super Mario Bros. 3 is pretty good.

The main attraction of this game however is the world e levels, available by scanning e-cards with e-reader device, though unfortunately it wasn't very popular in the US, which got less e-cards released for Super Mario Advance 4, and thus less levels, and these cards were never released in Europe. This was remedied by the Wii U rerelease, which included all the e-reader levels, and even a few PR levels, which is pretty cool. First five levels are remakes of the 1-1 through 1-4 of Super Mario Bros. from Super Mario All-Stars, with the fifth level being 2-2, the underwater one, complete with GBA-ized music tracks, but with Super Mario Bros. 3 physics. These were probably neat in 2003, although nowdays the concept feels overdone, but it does show a glimpse of what would've been a SMAS SMB. remake on GBA, if there was ever such a thing. The rest of the levels however are completely original, using assets both new and from previous games, like veggies from SMB2 or Super Mario World enemies and even power-ups. The levels are often pretty creative and fun to play, and have extra collectibles for 100% completion. Though there were a few frustrating levels. These e-levels is where I really felt like the screen crunch was problematic for Bowser fight. There are a couple levels ending with Bowser, and it’s tedious to die to him, since these levels are longer and harder. But otherwise, again, I didn’t feel screen crunch at all. Another positive aspect of the e-world is Luigi is a separate playable character, complete with new physics. There were only a few instances where the levels felt like they weren’t well designed for Luigi, even though all levels should be able to be completed by both brothers and provide optimal experience. Not to mention, I didn’t have fun controlling him, I think because I’m too used to original SMB3 physics and playing as Mario feels natural, unlike Super Mario Advance 2: Super Mario World. That said it’s still a nice inclusion to spice things up. It’s clear the devs had fun coming up with the new levels, heck, there’s even quite a bit of unused stuff relating to those world e-levels, showing just how many ideas the team had. In a way, this feels like a proper sendoff for the Super Mario Advance series, ending it with a bang. This port definitely would’ve just alright, not bad, I mean Super Mario Bros 3 good, but nothing special. But they did go extra to include make these new levels which is rather nice. Even if you couldn’t experience these levels until much later on Wii U. As a port, it’s alright, there’s not much to expect but the underlying game is still solid fun, but I definitely recommend checking out e world levels since they’re pretty unique and interesting.

Even a gameboy advance remake of the original can't fix how limited the game was by its initial hardware. While solidly made, things just feel off when compared to any later titles, like the inability to replay the incredibly short levels or really find anything cool in them aside from coins.

Easily the best version of the best 2d Mario game. The graphics are nice, the SFX are improved from the SNES version, and it comes with Mario Bros which is also pretty fun. There are also the e-reader levels but I never played those. If you have a GBA then I strongly suggest picking this up.

Classic platformer, very colorful but also challenging. It also has one of the best powerup line-ups. My only real problem with it is the amount of side-scrolling levels.

Best version of SMB3 AND ITS ON A HANDHELD, it was my first ever game that i owned too sooo

Just beat the main game using the whistles. I have the virtual console version on the Wii U that has the extra levels which is what I'm currently working on.

I never would have thought about adding voices to the NES Super Mario Bros games, but hearing Mario and Luigi speak when picking up a power-up or getting hurt definitely adds a lot and makes it feel more modern and alive. The added story elements with the cutscenes are also something I would have thought was unnecessary as the NES was perfectly fine without them, but seeing them was actually pretty cool and didn't feel shoehorned in. I do however wish they kept Peach's joke about the princess being in another castle instead of swapping it out for something more serious.

Overall, Super Mario Advance 4: Super Mario Bros 3 is probably the definitive way to play Super Mario Bros 3 even if it's not my favourite, as it adds changes which improves the NES and All-Stars versions of the games, even if I think it's got very awkward controls due to the Game Boy Advance's 2 buttons being different placement to the NES controller.

Honestly pretty good port of Super Mario Bros 3, and was fun to revisit with all it's GBA-ness: the constant voice samples, the crunchy audio, Mario Bros is there, it's fun to see this on an official modern Nintendo service. I came here to check out the notorious e-reader levels, but ended up just playing through the game because Super Mario Bros 3 is neat. But I ended up coming out of it a lot more mixed on SMB3. I remembered this game being harder than 2 (USA) or World, but I didn't remember levels feeling so...sloppy. Some of them are weirdly short, or have obstacles and enemies just placed on top of a mostly flat level, there are way too many maze levels, levels can be weirdly cruel in a way that feels off. The power-ups, while a lot of them cool in design and concept, often either only exist to skip entire levels or feel like they're not utilized in levels enough to make them that exciting. It's stuff like the Hammer Bros suit not being able to break bricks, or Kuribo's Shoe being in only one short level. It feels like the team was solely focused on making a Bigger game with More Stuff, but ended up losing sight of making levels that feel as well crafted as 1 or 2.

At the same time, I forgot how much multiplayer in this game rules. Many games have borrowed SMB3's world map, but very few actually realize that it's modeled after a board game for a reason. Players 1 and 2 take turns capturing levels, while also having the ability to challenge a player's space at any time. They can race to bonus games and power-ups and use items found from roaming enemies to get ahead of the other player on the map. SMB3 not having a save feature in its original release probably makes getting through a whole game like this a lot more challenging, but later versions adding a save file allows it to be the most exciting of the side-scrollers to go through with a friend, even rivaling the New Super Mario Bros series despite not having simultaneous play.

But what about the e-reader levels? Well, I didn't like them! They lean in even more into SMB3's difficulty and have even more mazes, and while even with my frustrations I was still able to finish the main game, I couldn't get more than 20 levels into this mode. Some levels manage to have fun gimmicks, and there's somewhat of a thrill seeing an official Mario game break away from the level design formula Nintendo has insisted on for decades now, but these levels weren't fun to me. Nowadays, with save-states, the NES SMB3 is probably still my favorite of any version, as the All-Stars/Advance version removes everything unique about that game's use of color and art-style, so this version kind of has no use to me, but I appreciate Nintendo seeing that this is still worth bringing over, and I hope they do so for the rest of the Super Mario Advance series. They have their idiosyncrasies, they get weird in a lot of places, the original version will always be there so why not? This is the end of the review now, I can't think of an ending sentence, goodbye.

As mecânicas do tabuleiro são muito legais, assim como as fases.

I don't like Mario 3 as much as most people to be honest.

Quality game, I just suck at platformers.

fuck you mario you cocksmoker

Прошёл со сбором всех больших монет эксклюзивные уровни в Super Mario Advance 4: Super Mario Bros. 3, переиздании с длиннющим названием для портативной консоли GBA. Про эти уровни мало кто знает, потому что просто так в игре они не появляются - нужно купить устройство e-Reader, а затем с его помощью отсканировать карточки, на которых выходили новые уровни. Нинтендо всегда находила интересные и извращённые способы заработать побольше денег. Однако большая часть этих карт вышла только в Японии и только там e-Reader оказался успешным. Что-то из этих карточек вышло в США, а вот в Европе выпуск e-Reader и вовсе отменили. Сейчас во все уровни для e-Reader можно сыграть в переиздании на Wii U.

Я ничего особенного от новых уровней не ждал, так как думал, что формат карт накладывает множество ограничений и что будут ну те же самые уровни, только их будет больше. И первые пять уровней из списка - это просто уровни из первого Super Mario Bros., что конечно мило, но ничего особенного. Но уже после этих пяти уровней начинается самое интересное. Оказывается Nintendo уже заранее в движок третьего Марио добавила очень много всего и в итоге на уровнях запросто могут быть враги, платформы и механики из первой части, из второй американской и из World, включая даже поверап с плащом, причём ещё и хитрые загадки могут быть на уровнях с учётом неожиданного способа использования всех этих механик. Вдобавок на каждом уровне может быть от одной до пяти больших монет и одна очень большая - пытаться всё это собрать достаточно интересно, так как загадки могут быть непростыми как по задумкам, так и по исполнению. Единственный минус, наверное объяснимый тем, что уровни всё-таки дополнительные, но всё же имеющий место быть - никакой награды или концовки за прохождение уровней и за сбор всех монет не предусмотрено.

I’m not much of a platformer person, but what the hell was those last few worlds?

It’s Mario 3. So go play it. Joking aside it’s great. It’s a rerelease of the Mario All stars version and it’s good. Good graphics good game play and a fair level of challenge. If you had the ereader you could unlock a bunch of extra levels using cars. I heard on the wii realease it came with these extra levels. Overall this game is a classic.

Super Mario Advance 4 o (Super Mario Bros. 3) un juego que ya su juego original de N.E.S. es precioso, y la version de S.N.E.S. (Super Mario All Stars) es maravillosa, El titulo de Super Mario Advance 4 es la mejor version de Super Mario Bros. 3. El titulo te incluye el clasico de las arcades Mario Brothers (Mario Bros.) al igual que los otros juegos Super Mario Advance 1, 2, y 3. en su apartado sonoro el juego suena fabuloso, nuevas efectos de sonidos y incluso tiene actuaciones de voz. El titulo contiene niveles extra que solo se pueden acceder a ellos mediante el periferico Lector-e y las cartas-e (e-Reader & e-Cards) es como un equivalente a un DLC en nuetros dias. lastimosamente el periferico no fue muy exitoso y al dia de hoy es muy dificil conseguir sin hablar de las e-Cards; al dia de hoy la unica forma de tener acceso al los niveles son como ya dije son median te el e-Reader y las e-Cards, pero tambien por medio de la emulacion. El titulo es una de las mejores versiones del juego (yo la recomiendo sobre la version de S.N.E.S. )

Downgrade over the original now with the bonus of levels you don't really care about.

cmon kid lets go save super mario advance 4 super mario bros 3

Just played the e-reader levels. I highly recommend it, the levels are really creative and has some of the most difficult Bowser levels ever. Go get it on the Wii U eShop before the day of reckoning.


"Is Super Mario Bros. 3 the greatest Mario game of all time?"

To many people, the answer is a resounding yes. Everyone will forever sing its praises and accomplishments until the angry sun blows up. Am I of the same opinion as various others? Yes... and no. While I'm in the boat that agrees that SMB3 is tied as the best 2D Mario game ever made, it... isn't the best Mario game. At least, not for me. To join the choir for a moment, I can very much see why many people have the opinion they do. Where do I even begin with this game? Godlike powerups, item preservation, dynamic level design, an open map structure, and a significantly larger game than any of its predecessors makes this a remarkable title in a sea of remarkable titles. The game somehow even gets better with the Wii U version of Super Mario Advance 4, bringing in all the e-reader levels to make a complete package. That automatically makes this the definitive SMB3 experience. However, nothing's perfect and this game does have one crack within its undeniably beautiful marble. World 7 is the point where I realized that this isn't a perfect game. The level design and the difficulty curve of the world I felt was too detached from what made the other worlds so great and it hampered my experience by the slightest margin. Is Super Mario Bros. 3 the greatest Mario game of all time? No. Is it a fantastic game and one of the best 2D Mario games to come out? Absolutely.

EL MEJOR JUEGO DE LA HISTORIA ES BULLSHIT

Best way to play Super Mario Bros 3. The extra content and e-reader levels really make this feel complete. Thankfully the compromised screen size does not affect the stage design much. Not the best 2D Mario but still a great game.