The games claim to fame is its immense roster of characters, ranging from highly requested newcomers like Crash Bandicoot, to interesting picks like Heracross, to straight up memes like a Tetris block.
The amount of new stages are something to applaud too. And I'm glad they didn't just go full "competitive only", there's a big variety of weird layouts.
The game runs and controls fairly well, though certain actions felt very off or stiff to me.
Unfortunately there's not really much to actually do with all these characters. You can play classic mode, which is set up the exact same as the original Smash Bros, complete with the same bonus rounds (though there's only 2 or 3 target practice and board the platform stages, rather than each character having their own). There's versus mode (called crusade mode here) and online, which I think is friends vs friends only?
It's worth playing just to see how they implemented all these characters and their movesets, but once that novelty wears off you're not left with much else to do. Apparently characters used to be locked until a later update made everyone available from the start. I can understand the thought process behind it, but having stuff to unlock would have helped just a little in making you feel like you had some kind of goal.
The amount of new stages are something to applaud too. And I'm glad they didn't just go full "competitive only", there's a big variety of weird layouts.
The game runs and controls fairly well, though certain actions felt very off or stiff to me.
Unfortunately there's not really much to actually do with all these characters. You can play classic mode, which is set up the exact same as the original Smash Bros, complete with the same bonus rounds (though there's only 2 or 3 target practice and board the platform stages, rather than each character having their own). There's versus mode (called crusade mode here) and online, which I think is friends vs friends only?
It's worth playing just to see how they implemented all these characters and their movesets, but once that novelty wears off you're not left with much else to do. Apparently characters used to be locked until a later update made everyone available from the start. I can understand the thought process behind it, but having stuff to unlock would have helped just a little in making you feel like you had some kind of goal.
i don't like the most recent updates as now it's even more mashed up than ever. basically, they approach to make it different from smash flash was: quantity > quality
it wasn't always like this. it used to have a minimum consistente at least (especially in terms of visuals and balance, which have never been its strong points)
it wasn't always like this. it used to have a minimum consistente at least (especially in terms of visuals and balance, which have never been its strong points)