Reviews from

in the past


Van Arkride i kneel

Made Swin a series fave for me

Awesome lore stuff

Character arcs going hard

IF Kuro 3 delivers on the story this may be the series' best arc

oh boy i cant wait to hear more of 🅱️inga's masterpiece

I loved when Van and Elaine had sex at the end of the game, my eyes couldn't believe it. Falcom truly stepping up their game, truly peak fiction, peak gaming. I'm kneeling so hard right now as manly sweat from my eyes runs down my cheeks.

Thank you for such a masterpiece, Falcom.

Coming off of Kuro 1 which was one of my favorite in the series and set up for this game PERFECTLY, this is the most disappointing sequel I’ve ever played

Starts off super strong with possibly the best prologue in the series, then moves on to a pretty good but not amazing act 1&2 but at this point I was having a lot of fun esp with the marchengarten.
Fragment has the best story content so far but also so much filler and bs that it’s not fun to play through, and my most hated thing in the game starting at the end of it.
Act 3 is genuinely probably the worst experience I’ve had playing RPGs. The writing and everything else in this act is dogshit and it goes on for 20-25 hours, which is longer than acts 1&2 combined, and ends super anti-climaticly and without really explaining a lot of stuff. Also ruined a characterI previously loved. Irredeemably bad for any game, let alone Trails
Finale is mostly side content and another anti-climatic end. The final fight itself is actually probably the best in the series but it’s not that exciting because the context of fight is just bad.

Some other non-story complaints
Combat system is literally copy paste from Kuro 1 with the addition of ONE new mechanic, which is pretty cool, but also a change to how S-Crafts work which I really do not like, also every enemy has fear and deathblow and that shit is so bad in this game, makes so many fights straight up unfun when your entire party gets hit with an ailment in the same turn and you can’t do shit.
Shard skills system is exactly the same as it was in Kuro 1, no new mechanics, no new quartz, no new skills. The system and quartz selection was very bare-bones in Kuro 1 but I let it slide because it was the first implementation of the system and up to this point every Trails game would make great improvements to the system to flesh it out to perfection.
Marchengarten is also just there with the most forced story relevance in the most minor way possible. Would have been better if it was actually just completely optional.
The characters being good in Kuro 1 is what saves this game from just being completely horrible

It doesn't advance the overarching story much but outside of that it's nothing but gas. The character writing is still really strong and the returning characters like Swin and Nadia are treated really well and are implemented in a way that doesn't feel like pandering or fanservice.

In terms of gameplay they pretty much fixed my only complaints with Kuro 1, S-Crafts now have cooldown so you can't constantly spam them, the AT bar actually makes sense and you can steal turn order bonuses again and boss fights from my experience aren't completely braindead easy on Nightmare difficulty anymore. Also has what is probably the rawest final boss in the series.


I came a lot when I played this game like I had to get off the game at certain points because it was too much. It was cream city fr

Actual review the game is great in so many ways with the characters and already established ones too. The cutscenes for certain fights look even cleaner my mind was actually blown. The garden mode serves as a nice way to level up and break the game with how strong it gets as well as the new quartz which also made someone like renne use zero ep my whole game. Now story is great and different with how they approached it and I liked it it just felt a little silly in act three when “it” kept happening but I glaze the fuck out the series so idk. Music was cream. Thank you van arkrideeeeeeeee. Although kuro 1>2 but the gap isn’t big

Truly peakest of peak! Can have Renne, Agnes , Nadia , Swin(I missed Nadia and Swin sooo much after Hajimari/Rev , Need the whole picnic gang back soon!) and Van on the same team. Best of the peak 100000/10 Would recommend. The best Kiseki of all time just like kuro 1
and out of the 12 games, peak cast FR! Def excited for Kuro no kiseki 3 soon ^^

I'll leave the short summary on top and dig into stuff more after.
The short:
Good - Addressed some major questions in the worldbuilding and in character backstories. Good step forward in the overall narrative of the series. Emotional moments hit a good peak when they happen. Combat is greatly improved.
Bad - Pacing is kind of all over the place. Some things feel like they were forced in because it was necessary info and not because it fit at the time. Quests in general didn't seem interesting. Activities for the intermission and the last chapter were pretty uninteresting.
Ultimately as a fan of the series' characters and background lore, this was a satisfying entry. But I don't know if it'd be fun for newcomes like those who only played kuro 1 beforehand.

The long:
I think kuro no kiseki 2 came at an interesting time due to the marketing before kuro no kiseki 1, where there was handwavy "we only make 1 game at a time". Well obviously that was a fib because there is clearly going to be 3 games in this subseries. Not necessarily a bad thing, but the disingenuous marketing has left a lot of sour taste in people's mouths. Not that I bought too much into it.

Thankfully for me the marketing that I saw made this game look like it would be all over the place with Marvel movie style action so in that sense, I wasn't disappointed. It still doesn't meant I give this game a free pass for fulfilling those expectations, because I don't think even the biggest fan can defend some of the choices made in the pacing for this game. Act 3 is egregious in how it wants to hit it's big point with a sledgehammer but it's like, there's more than enough of a hole to bury like 5 bodies, please... Especially because the roughest section dips into the series' politics which, okay this is my personal view, the weakest part of the series due to how much it is simplified and makes how many good politicians? Somehow? (And also egregiously over the top action scenes that made me roll my eyes and also groan at the battle gauntlet because when was I going to be able to save?!).

In contrast to the first game, the "antagonist" of this game is not as present. Which narratively makes sense when you get to the end, but makes the pacing from start to finish rough when you don't have as much of a driving force in your face. If you are someone like me who happens to enjoy all the characters in their small, silly moments, then there is still plenty to enjoy, but I feel like kuro 1 had both of these things, both an antagonist to look forward to running into again and character interactions that made you laugh and smile.

Although, compared to kuro 1, if you want more answers to some questions that were raised as far back as Sky 3 (?), this game's got you. Sometimes coming in a section that feels overly long, but hey, at least there was some purpose to it...

The one thing that is basically improved in all aspects is the battle system. It runs better, it feels a little faster which is good for the action part, there's more to do in the action part making me not skip out of field battles immediately like I used to in kuro 1. Shard search around town and fishing are fun (might be my favorite fishing in this series). Fast forward has been there since the beginning which makes field battles even more fun when you decide to grind through the virtual world Marchen Garden. I'm kinda meh on the cube gacha style rewards but it is better at giving rewards than Hajimari's at least. The hacking minigame is fun and the stealth missions are totally a simplified easy version of what I've experienced playing Judgment games, and it's not used a ton so it's good and fine.

The mostly good thing are the connect events as well. Actually they are all good, with some of them extremely good. It's just I wish they were distributed along the story a little more evenly.

The quests had some really good ones especially if they involved characters from the previous game, but there aren't many of them and I didn't find the non previous NPC ones to be interesting. Aka I only added 2 NPCs to the list of ones I want to go see in the next game if I can. So that was a little unfortunate.

And last, the activities. (I won't talk about the new music - it sucks. But the old music is still lit.) I really enjoyed the silly activities at Ronglai in kuro 1 and thought I really learned stuff about the characters through them. Unfortunately that is not the case for the activities in Kuro 2. I think only the drink-making one gives you any real insight into the characters. And you get so many activity points! But I ended up doing the faster ones or letting them run while I did stuff around the apartment just to get the bonus bond points.

Okay one last last thing. I loved the ending. I don't care if it might have been really cheesy. The game stuck the landing at the end at least.

I hopefully covered all the things I wanted to point out with this edit to this review. I think there is a lot of stuff to chew on from this game. I will hope the 3rd entry in this subseries lives up to the promise that the first started with and the second (this one) managed to pass on. The conclusion could be really lit or it could be a letdown. I guess we'll find out soon enough...

I had fun with this since I love calvard and its cast, but nowhere near as good as Kuro 1, falcom really need to stop pumping out rushed games with a year dev turnaround. Finished the game feeling pretty unsatisfied, and I really hate what they're doing with the love triangle. The plot was kind of all over the place too, I often felt like I understood what they were going for, but couldn't bring myself to actually care due to the weird execution and bizarre pacing (especially act 3, which sure is an... experience). On the positive side, there's some great character content, and the gameplay/QoL is significantly improved from Kuro 1. Hopefully Kuro 3 will return to the writing quality that Kuro 1 had, assuming Falcom don't rush that one out too.

Also kinda weirded out by how few sidequests (that weren't monster quests) and connect events there were here, it felt like they ran out of time to do much of that in the second half of the game.

This game carried so many many expectations on my end, and well having fully beat it I can say it pretty much met all of them and surpassed most.

I'll try to segment this so it's easier to follow and offer general thoughts on the series and game at the end.

The gameplay is the best in the series, MG is a great addition but gets pretty boring down the line as these dungeons usually do. TRC at least had cooler bosses but more of Kuro II gameplay is never a bad thing.

The music, I prefer not to speak about

The visuals and performance somehow both improved despite this being an updated version of Kuro 1's engine? and I played on a PS4 slim so good job falcom for making the game even more optimized, cinematic and well directed.

The side quests are easily the best in the series, this game focuses on all of the cast as much as it can so it's inevitable. The connect/bond events are among the best for sure, dunno if this was necessarily my favourite set overall but a perfect batch regardless.

The character writing is brilliant, the main cast gets widespread damn near perfect focus and a great inspection into them while adding a lot of meaningful development to most. The side cast is focused on equally well, brilliant stuff everywhere.

Alright arghhhhhhhhhhhh this game is such a fucking blast, it feels like a festival if you're invested in the series/kuro. The stretch from act 1 to intermission is legendary. Not a single dull moment or lackluster scene, everything goes full steam at building up this game's themes and characters. Which is a point I wanted to get to, this game is probably the most centered around its themes after Hajimari/The 3rd in the series, which is really surprising. The narrative is also super character driven, and despite being so big it rarely fails to be great. Also fun to note that this game is equal parts sequel to Hajimari as it is to Kuro in my opinion, so if you love those games, not loving this is impossible. Act 3 is a weird case, while I love the amount of payoff it gives to certain characters, and the side character focus is pretty damn good, it runs for too long for its own good and the narrative developments are a bit icky. Regardless, one of the best parts in the game. The hate is pretty funny, I understand why though I just disagree. The finale is a great chapter, rather short but the connect events and ending are perfect. Wish certain characters showed off more in the finale but it's fine even if they didn't. The DLC update leaves so much in air in a good way.

That said this game offers a lot, there's tons of setup and elaboration on past events. The character work as I said is immaculate. And it's nearly perfectly paced outside Act 3. But the way it drives home the theme of sins, your past and where and who you are in this world, acting like a thematic sequel to Kuro/Hajimari while adding its own new grounds that Kuro 3 will hopefully tread effortlessly. The lore bits are so fucking rewarding, the picture they are painting is something I genuinely cannot wait to see. It gives enough to be satisfied and want more. And generally its tendency to resolve stuff across the series while adding more to it is great. Despite being a game so indulgent in its own happenings.

As a last note, THAT FINAL BOSS IS THE FUCKING BEST A TURN BASED GAME WILL EVER HAVE MECHANICALLY UOHHHHHHHHHHHHH I LOVE YOU KONDO (I still prefer certain other boss fights in the series narratively)

if u dislike this game the series aint for u

This review contains spoilers

intermission broke me on every level both emotionally and physically i feel nothing but hatred and respect for kondo 10/10

Peak Fiction
Peak Fiction
Peak Fiction
Peak Fiction
Peak Fiction
Peak Fiction
Peak Fiction
Peak Fiction
Peak Fiction
Peak Fiction
Peak Fiction

PS:THE GAMES IS SO PEAK THAT EVEN TRANSLATED IN GOOGLE TRANSLATE WITH ERRORS IS STILL THE PEAKEST OF PEAK

2 years of waiting to this and i'm so glad the wait paid off so hard to me. Kuro 2 is another 50/50 games in terms that you either like it or completly hate it.

Which is completely understandable considering the situations behind on this game both story/circustances of releasing

Kuro 2 is the most rewarding game for an player that has been through the beginning of the series and pays off so much for going through especially in Intermission/Finale

Nothing to me gives me more joy than seeing the old party members from Haji and seeing the interactions with the new cast.

Trails series has always been part of my life for the past 3-4 years and i've been always glad to keep continue playing/reading these games, it always keeps giving me a joy to keep going through in the moments in my life.


Kuro 3 waiting room

Because it talks in the universal language of GOAT, RAW, FIRE and PEAK FICTION! I don't need subtitles for that! That's universal! Also Van Arkride still clears that bum Rean Snoozer

Act 3 is like if someone took every single miserably bad part of the series and filled a 20 hour chapter with solely that

Would have probably been a great game if it wasn't rushed and undercooked as a replacement for the delayed Ys X leading to situations where they clearly didn't have enough time to write an actual reason for story beats to happen leading to just absolutely hilarious moments

peak fiction, they finally made Zin playable through an update

Update (Finished the main story and EX content)

The final boss was FUCKING PEAK, FALCOM I AM ACTUALLY KNEELING!!!!

Not as good as Kuro 1 but it comes within swinging distance, if Falcom can make the finale of this arc just as good then Skys arc will finally be surpassed


Watch Sam Farrons playthrough for english translation he's the goat

Spoilers
(update at bottom re final parts)
Some solid light-fiction writing half the time, but the other half of this game feels padded. My favorite moments were Swin/Nadia going to school, and working with Elaine in the prologue/Chapter 1, because it's putting characters into new situations that aren't just part of a Marvel Avenger's ensemble.

I liked a good number of the side quests up to the island, simply because by putting small groups of characters through events we actually do get to see them fleshed out a bit! The NPC dialogue in towns is still enjoyable as well. Edith is the biggest focus in the game.

But by Chapter 3, we get gigantic groups of characters behaving in expected ways in response to predictable threats. Chapter 3 does give some character backstory, but through the clunky method of turning the characters into temporary antagonists. It feels like fighting through no-stakes encounters just to get another character footnote.

A lot of the characters really aren't interesting enough to have the amount of screen-time they do (Cao, and that punching martial arts guy... Feri's brother...) - their development feels predictable or finalized. We might get a little 'trauma tater tot' to deepen a backstory, but ultimately a slightly-too-large-for-comfort portion of the events in Kuro 2 felt like rehashing a character's particular collection of tropes. I think such is the problem of light fiction writing so heavily relying on visual and speech shorthand, caricature to flesh out a character. It's hard to reasonably sustain more than one game's worth of development, so the character often falls to level of caricature by the second game unless there are enough scenarios Focusing On The Character to prevent that.

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The final chapter (school festival) is nice, as is the character sendoffs. I actually like Ix/Yorda (so far), though I've yet to play past the final chapter to see how they unfold in the last dungeon.

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Overall a mixed bag. Honestly you can really just skim the bad parts and play on Very Easy, but I would say the game'll be a slog if you're going to play on Normal or harder.

As far as fans of the overarching lore go, I think this game drops a lot of hints that Epstein could time travel (to maybe optimize his ability to develop technology), and we start to get some sense of how the Outside operates, but mostly it's left in the air. The fact there's going to be a 3rd game... will be nice from the overarching lore standpoint, but I'm a little worried because it truly does feel like all the characters are, more or less, "developed" as far as they can go. So even if the overarching plot develops, it might be a bit of a slog like like Hajimari's Rean or Crossbell sections.

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update:
The ending in the... multidimensional octorarium or whatever... honestly a little contrived feeling. To me it kind of drove home the feeling of Crimson Sin feeling a bit like filler. The boss tries to set up stakes of all of the time-warp Chapter 3 problems 'becoming real', but since that too felt so contrived...

The character of Dingo more or less felt all said and done? Eh. Even Ix and Yorda showing up in the final dungeon - they even COMPLAIN about 'why the heck are we here?'

Well, anyways. The ending credits were nice. The post-game EX chapter was pretty boring - just grinding through more Marchen Garden floors, but it did hint a bit at going to space and the last part of the Kuro arc. Still, I'm not sure how interesting the game could be. Even though Van still has backstory left, it feels pretty predictable (tortured by a cult) and he's already fleshed out enough. Same with Ix/Yorda's 'mysteries' - probably straightforward. I guess the main thing that will be interesting are Hamilton's connections to Gramhart and the Septterrion of Time (there's a hint that we might be going east into the mountains), so I really hope that the next chapter introduces some new characters (like cold Steel 3) and 'retires' old ones (no more Aaron or Feri please...).






it's a very good game, I think that if I did not check the marketing, I would have liked it even more though
it feels more like a "filler" than the rest, the plot does not advance but still we conclude some arcs (char etc..)
On side content levels
it has the best side quests/bonding events in the series for me.

The final boss is the best in the serie and it is not even close and the end with the DLC just got me hyped for the Final chapter and I think this game is the best setup for it

I still think that chapter 3 is poorly executed : the plot point is good but should have been done differently

This review contains spoilers

Kuro no Kiseki II is a sequel that exists for the sake of existing. The game is padded out because it’s essentially one chapter that could’ve fit in Kuro no Kiseki 1 and is padded out to over 60 hours by reintroducing past character arcs and building on them, or exploring side characters that might have been half-baked in the first game. The game’s main focus is less on the progression of where Kuro will go next, and more on developing the current cast and past existing characters. As a result, you can find a lot of great character scenes, for main cast, side cast, and even the NPCs, but it doesn’t contribute to the Calvard arc on a grand scale.

The gameplay is improved with EX chains which are basically Team Attacks brought back but with two characters only, and the ability to use Arts in field combat. That’s essentially it. Very minor tweaks.

I was excited for this game and wanted to love this game as my other diehard friends, but just actually being able to read and understand Japanese, therefore the plot which nobody really talks about on backloggd, that the honeymoon phase quickly ended around 25 hours in when I hit Act 3, which is possibly the worst thing that has ever graced the Kiseki franchise. The characters die every five steps they take in the story, character betrayals through CS4’s “The Curse 2.0” is in full effect, and then the entire 15 hour journey throughout the chapter is retconned and never happened, and instead of clapping that it was great and had you on your feet, it would make you say “Thank god, it’s over” and then the game follows up with a small break and then the finale concludes the game within like two hours with a very short final dungeon. I’m just shocked how they handled that because The first 40 hours or so of this game was extremely solid and the world building is so strong and all the hints were there to who the main villain was, who the secondary main villain was, but they needlessly padded out the game with the third act.

I still like the game as I like the Kuro cast, but I think Kuro 1 is honestly the better game story-wise. Emotional-wise, this game is built on top of Kuro 1’s strong foundation and Hajimari/Reverie’s foundation.

I have a full English summary of the game’s plot, sidequests, and NPC journeys here:
https://www.tumblr.com/yuki-boshi/698247856523460608/

But for anyone who comes across this backloggd and wants a truncated summary, I can explain it here too that you can share with friends:

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Van investigates a serial killer case with Elaine involving the Desire Gang group, leading them to meeting a red Grendel (Grendel-Zolga) with its own Hollow Core AI named Altera and he proceeds to kill the two. Agnes’s Genesis triggers and rewinds time, letting them live by choosing different decisions based on the premonitions of their upcoming death. Swin and Nadia join to fight against Grendel-Zolga and join the Spriggans as proxies for Van in Edith as he leaves the city to investigate “Almata’s Legacy.”

Meanwhile, Maribel from Marduk reaches out to everyone that their new virtual reality space, the Marchen Garden that can fully recreate and replicate locations, smell, sound, and touch was hacked by an unknown entity, and Van and his helpers are tasked with clearing and fixing it floor by floor from time to time.

In Chapter 1-A, Messeldam, Van meets with Judith, who is filming a movie with her rival actress Nina, and brings Quatre along with them. Van runs into a boy named Luka who is being chased by the mafia and his suitcase reveals photos of a Genesis, and that it belonged to his father. The father went missing and the boy wants the group to find his dad. Meeting up with Judith and Quatre, they raid a building owned by Zect Arms, who supplied Almata with its weapons and find nothing related to Almata’s legacy, but find incriminating evidence of the company. The group also has two Gralsritters join their team, Celis and Rion. They discover that Almata’s Legacy is actually the Eighth Genesis, and the father, named Glasgow used to be a former Almata member who drove the truck that contained the Reactor Weapon. Driven by guilt, but inspired by Van and his friends, he intends to pay his time in prison by using the knowledge he has on Almata and other groups for good, but is killed by “Luka” who reveals to be a boy by the name of Ixs.

In Chapter 1-B, Edith, Swin and Nadia team up with Elaine and investigate constant Orbal power outages. Their investigation leads them to an abandoned sector in the Darklight District where they find a reconstructed Aurora from Kuro no Kiseki 1 that summons reject Grendels called Demi-Grendels that can’t be defeated normally. The team is killed countless times no matter who they bring in additionally to help, but eventually they team up with Walter from the Society and Zin from the Bracer Guild and destroy the Black Aurora. The Hollow AI accompanying Grendel-Zolga named Altera is thought to have stolen the data code that makes up Elysium, sharing the same code base as Lapis, who had recently fallen into a coma and she vanishes from the scene.

In Chapter 2-A, Langport, Van helps Aaron deal with the Heiyue Civil War by stopping the Lai family rebellion. Shortly after however, Fan Lu is arrested on reports of “tax evasion” and Gien Lu is poisoned. To make matters worse, a new martial artist from the Lai family is seen leading the remaining remnants of the family named Gouran serves as Spriggan’s antagonist. Shizuna appears before the group, asking for their help to take her to the Sea Cave for an odd job she picked up, but they refuse. Kasim from Marduk teams up with Van as they investigate the Sea Cave as well, claiming that the Marduk AI has deemed the area to be a Red Zone Area and to intervene. The group find Gouran holding a Genesis fragment, and Shizuna aids Gouran as part of her contract against the group. The fragment, however, is taken by a third party from a girl named Jolda who can slip in and out of the darkness to teleport. The group realizes that Cao Lee is in fact behind everything and with the help of Society Anguis Lucrezia and Shizuna who decides to join the team, they raid the Langport Station to stop Cao as he holds Ashen hostage. When they arrive, Cao reveals that he planned everything so that he could reinstate the Lee Family back into Heiyue and the other Heiyue heads (Fan and Gien) are unable to stop Cao due to concerns of dividing and weakening Heiyue further in the public and underworld eye. Cao however does give the group the Genesis fragment.

In Chapter 2-B, still in Edith, Towa Herschel joins Aramis temporarily on an international exchange. Swin and Nadia use their connection to join Aramis High as short term exchange students and Agnes tours them around the school, and everyone gets acquainted with Odette and Albert. They receive an e-mail from “C” who tells them to explore Aramis. Initially, they think it means Aramis High School and do a bunch of side quests to help the school out. However, Odette and Albert are killed by a C4 planted in the Science Lab room and the timeline is reset, allowing the Swin to stop the threat. However, a group of anti-immigrant radicalists take over the school and hold immigrant students hostage. Towa attempts to leverage her position in the “Zemuria Opinion” to have their concerns be heard, but a terrorist unswayed shoots at Shinyon, a black-haired student. Towa tries to protect her, but is killed, and Shinyon is killed as well. The timeline is reset, and Swin is able to prevent the mass shooting from occurring by taking out the radicalists the night before. However, upon arriving to school, remnants of the Organization “Garden” attack them. With Renne and Kincaid’s help, the group discover that C’s message literally meant a statue of Aramis and they discover an underground ruin and previously undiscovered landmark that was pivotal in the Calvard Revolution. They reach the Basement and find Altera hiding out and summoning Demi-Grendels. The group defeat her and realize that she didn’t steal Lapis’s power or code base, but she is Lapis herself, but they are unable to reach her as a masked man claiming himself to be the Garden Master appears and is revealed to be Nadia’s deceased brother, Ace, who leaves with Altera.

In the following chapter intermission, both teams combine and are invited out to a resort on Nemeth Island with every organization, both good and bad. After beach activities, the group discover strange altars not used in the typical Aididos worship and discover an abandoned Church not too far off from the resort. The next morning, the group find Ixs and is lured into a trap meeting Elroy Harwood, who betrays the Society and kills everyone on the island through Poison Gas. In the reset timeline, the group manages to outwit Ixs and ask Harwood his intentions, but is put through a death game where since they know of the poison gas, they can’t tell anyone or he will detonate it anyway. He tasks them with doing a tour of Nemeth Island to discover its origin and secret. The group gets killed countless times but is saved by the timeline resets and discovers that the island was the base of operation for the previously dangerous DG cult, a satanic cult that denounced the current religion of worship and wished to recreate the world with demonic god entities. Renne is subjected to a Pieroma Grass, and her suppressed trauma surfaces, along with a dormant personality of a boy in her abused youth, taking control of her body. Together with the other Society members, the group push Harwood back and Renne is given back control of her body and is able to fully move on, and is a little embarrassed that Agnes now knows the truth behind her past. The group find tombstones and decide to create a proper burial spot for all the children that were previously kidnapped and experimented on for the DG cult’s scheme. In addition, Quatre’s past also comes to surface as he is brainwashed by Harwood and is empowered by the altars on the island, taking an angelic form known as Quatre-Angelis. Harwood explains that Quatre is a Vessel of the Gods, meant to house the demonic god entities as he was experimented on to have his sense of self and personality inhibited and removed. The group is able to stop him and bring him back to his senses and delve into the undergrounds of the island, discovering the Gate of the Ghost World, with Harwood using the Genesis fragment to trigger a summoning of a demonic god. The group is able to stop this thanks to Renne’s strategy and are barely able to stop it from manifesting into the world. Swin then double crosses the team and steals all the Genesis except for one, giving it to Ace, as his promise with Ace is more important than his relationship with Nadia and the Spriggans and they all depart.

In Chapter Three, Nadia leaves on her own to search for Swin and the group receive a tip from Bermotti after doing sidequests with Towa to head into the Darklight district. The group find Ashen with a Genesis, who is distraught and has her memories eroded into thinking Van and Aaron killed Cao and they’re both killed by an unknown assailant. In the timeline reset, they get the help of Shizuna who tells them that Kurogane is on a secret mission unknown to even her and they discover that he’s aiding Ashen in killing the group. They manage to snap her out of the erosion with Shizuna’s Spirit Unification and take the Genesis off her hands. Van receives an e-mail from Bergard asking him to meet down in the ruins, but he is killed by Celis who is distraught that Bergard died trying to save Van. In the next timeline, he tries to enter the subway through other means, by Ashrad also is eroded and has a mission against Van. Rion, the only one uneroded, aids Van in escaping.

After more countless timeline resets, they are saved by the other Spriggans and fight against Ashrad and Celis in a recreation of Oracion through the Marchen Garden. Celis, eroded, is swayed by her sense of justice and responsibility and attacks the connection between her and the Garden Master, freeing herself. Together, Rion and Celis activate their stigma and escape the Marchen Garten with the group with Celis apologizing to Van. The following day in Van’s office, the group is ambushed in his office and he suffers gun wounds before being killed by a C4 being thrown into his room. Time resets to two days prior, and instead of looking into what Bergard has sent him, he investigates the anti-terrorist remnants who demand to have their forces released from custody. They find out their next attack is the Grand Prix race at the Grand Circuit where they witness Maxim racing against Athrun, and both are killed when their vehicles blow up shortly after the race. They reset time and find out that Athrun’s car was bugged and they handle the terrorist group, but discover that Athrun and Maxim still die. Lastly, they find out that Maxim has been corrupted, and is led to believe that Athrun is Paulette’s boyfriend and has been domestically abusing her, intending to kill him. They prevent this and he drives away to the Dirke Memorial Park. They stop Maxim and it’s revealed that Yume was the first person eroded and the cause for everything as she didn’t like Athrun, and drops the Genesis she’s been holding on to. The next day, Van survives the office attack, and finds out it is Marduk who ambushed the office. Van also discovers that Kasim, Feri, and Risette have been eroded, and is subsequently killed in many time loops trying to find a way out. They manage to eventually get through to Risette and Kasim, while Feri needs encouragement from the memories of Aida to break out of the erosion. T the group can talk to Walter and Lucrezia, who tell them that Harwood rejoined the Society, and that Walter is in charge of watching over Ixs and Jolda. That evening, the city is under fire by the army, and an airship crashes into the group, killing Van and the others.

Time resets back to after the Maxim incident, but before Feri and Risette go rogue. The group discover the source of the erosion for the army going rogue at the Hotel in Saiden, where Naje and Esmeray are eroded into believing that Sherid has colluded with President Gramheart and that he needs to be brought to justice. The girls kidnap Professor Hamilton and Princess Zita and escape on an airship. Through Professor Cronkite and Hermes’s help, they are able to snap the two out of it and discover that their distortion was just a relay point, and another source has been detected at the 11th Army Division’s base. They find Demi-Grendels there and Bracer Alvis and CID Agent Kaela, both eroded claiming that they were ordered from the higher ups to arrest Gramheart for treason. The group stop them and find out that Cody is leading a coup to take out Gramheart. Meanwhile, Zin and Kilika are eroded and create Shard Bodies separate from their main body and are revealed to be the ones who helped stage the coup. The group manage to defeat Zin, Kilika, and Cody with the help of basically everyone, including Cao, Gien, Ashen, and Gouran coming to their aid. However, they are too late and the Garden Master completely envelops the city with the Crimson erosion which disintegrates everyone affected by it. Nadia appears after being missing for the entire chapter, giving Agnes the 7th Genesis before dying.

Time resets all the way back to the beginning of Chapter 3, effectively erasing everything that had happened up to this point, but the cast somehow find that all the Genesis have been returned to them minus the one that the Garden Master has. They head to Ventaille District and inspect the Dirke statue and get a weird sensation from it with Agnes mentioning that the Aramis statue had a whole ruins underneath it. The group go to the Dirke Memorial Park and with Lucrezia’s help is able to cut through space and find themselves inside the “Vanity Garden”, the Garden Master’s true hideout. Swin is revealed to not be erosion at all and is doing this out of his own free will as long as he recognizes that the Garden Master is Ace.

The group push back the Garden Master and Grendel-Zolga, who reveals that Zolga is in fact a nobody, and is simply a simulated being that was within the Eighth Genesis. The Garden Master himself tries to kill Nadia and Swin betrays him thanks to Zolga’s help, and doesn’t recognize him as Ace. The Garden Master’s true identity is Auguste the Thinker, one of the four pioneers that were pinnacle to the Calvard Revolution. He reveals that a civil war resulted in him dying, but that a certain cult existing at the time (The DG Cult) had revived his consciousness and he had been able to witness everything up to the modern day. It is said he received a body to inhabit from Melchior, based on the data of the Garden’s strongest, which was the Ace of Swords. The group defeat Auguste who laments being unable to rewrite history and redo everything from the past hundred years and the Vanity Garden start to collapse. Swin and Nadia are sucked into a hole when they try to save Altera, and the real Ace appears to save them and purifies Altera back into Lapis for them before saying his goodbyes and thank you to Swin and Nadia. In this new timeline, Cao and Ashen are able to reconcile properly with Aaron’s help, Maxim and Athrun race fairly with no biases, and Celis, Rion, and Van meet up.

In the final act, it’s revealed the Genesis have stopped functioning and technically, Agnes’s request is now fulfilled, but she stays along as Van’s assistant because there are still mysteries that need to be solved regarding the Genesis’s connection Mare and Grendel and he needs the extra help. Shizuna offers to be his assistant too, but Van immediately rejects her. Going downstairs, Agnes, eating breakfast is thinking of Van, potentially trying to confess, but she doesn’t and Van asks what’s on her mind but she doesn’t say anything. The Aramis art festival finally happens, and Van is given the choice to either spend it with Elaine or Agnes. When the schoolplay starts, Van leaves and heads to Triton Mall, responding to an e-mail from “C”, but he finds Nina, the acting leader (they don’t actually have one) of the Iscarions, who intends to take out C herself. However she relents and lets Van handle it and the group is transported to him. Agnes tells him to reflect on his actions for trying to burden everything on his own again.

The group enter a portal, discovering that the Genesis stopped functioning because its very “concept” and power was being used to sustain the space known as the Octradium. They defeat Harwood, Ixs, and Jolda who have snuck in and Harwood tells the group that the two kids have joined as Enforcers of the Society.

Van and the group reach the top and figure out that the identity of the man in the black coat, “C” is an existence between the letters B&D, or rather the reverse, D&B, aka Dingo Brad. The Eighth Genesis is a device revealed to observe humanity’s sin and faults, and that the past deleted timelines through the resert were merely a byproduct of its observational abilities and that Dingo was the person who was “stored” in the core of the Genesis before he died due to the Eighth Genesis being connected to the Orbal Network to monitor it. He thanks the group because the Eighth Genesis fell into the Garden Master, Auguste’s hands, and he became a puppet in his quest to redo history. However, he states he can do his original purpose now, and turns into Grendel Zolga Sin who intends to defeat the group, and by doing so, will be able to converge all the dead end timelines into the present as that is what the Eighth Genesis wills because it will reach the “Final Observation”. Grendel-Zolga is able to transport the users all throughout time to fight recreations of past villains, but he is ultimately defeated by the group. Lapis is able to bring Marielle in thanks to a certain someone (Rufus). Dingo reunites with Marielle before telling the group that this observation the Eighth Genesis was looking at isn’t the final one, and there’s one more after. Agnes realizes it has to do with the notes she saw in the beginning of Kuro 1 asking someone to obtain all Eight Genesis before it’s too late.

The game ends with the group rushing to the last act of the schoolplay and a surprise visit from Fie and Rixia join the performance. In the basketball court, Agnes wonders what their next move should be because the connection with the Genesis, Mare, and Grendel is still unanswered. She also attempts to convey her feelings to Van, but knows she will lose to Elaine and essentially doesn’t.. Yume wishes to dance with Agnes, and then with Van afterward, with Shizuna asking that Van dance with her too, and Renne asks for one after. Fie jokingly tells Elaine that she has it rough as there are so many opponents she has to deal with. Elaine denies Fie’s teasing and Van goes running at everyone, concluding the main story game (without DLC).

In the free-DLC update which is accessed through NG+:

The group are at the Marchen Garten, still surprised it’s still hacked. Elaine is uncertain about the cause. Agnes says that it should’ve all stopped because it was the Garden Master and the Eighth Genesis’s fault.

Mirabel comes through as a projection to the party, testing the mic if it’s working, and saying that new areas have been unlocked and she’s analyzing the Garden with Lapis. Nadia is surprised and Lapis tells her it’s because it seemed intriguing to her, and Mirabel bribed her with sweets. She explains that she learned two things, one is that outside hacking influences are no longer affecting the Marchen Garten, and that there’s some kind of unknown information structure in the virtual world. Mirabel explains that it’s the direct cause for affecting MK’s system and Renne thinks it must be Auguste’s backup plan by planting this. Van and the group decide to start investigating and are surprised that they have two additional guests joining them, Zin and Fie. Fie had just come back to the Republic and made it in time. Zin says he’s arrived to make up for the fact of orchestrating the coup during Act 3, indicating he remembers the events now.

At the end of Floor 16, they discover the origin point of the hacking. They find a space, or a gap between the Floors. According to Lapis, these coordinates are unmistakably the origin point. A voice enters all their heads, saying “Van Arkride, The False Demon King”, and the antitheses of the Final Boss from the first game during the events of the Pandemonium appears. A being that is its opposite. It calls Van again the false king and that it is the real one, the “Faceless White Demon King Metatross-Zion”. Van says that it can complain all it wants about him being the fabrication all he wants after it goes down and the group fights it.

After it’s defeated, it loses its color and darkens, and Rion says it’s incorrect for it to be considered the Demon Lord as it calls itself the true existence of everything. However, Van calls it simply just a recreated existence that’s an irregularity within the Marchen Garten. Celis follows up saying that the real one was used once by the DG cult and Rion calls it the Apocryphal book Ezeru, with Judith saying it was a forbidden tome that contained madness. Van knows it very well because he was forced to read it every single day as a prisoner when being experimented on by Gerard. This forbidden book was used by Auguste as the basis to hack Marduk and gain access to the Garden. Mare appears also to confirm that it is the unknown information structure and it has lost its purpose as it has gone berserk.

They defeat it again, and it vanishes with Lapis confirming it. Agnes apologizes to Celis and Rion for being unable to retrieve the Ezel book, but she reveals that they already have the one real one from the DG cult and it was in Bergard’s hands.

Mirabel appears as a hologram congratulating everyone, asking what the rundown was. Van asks if he can explain later and if they can all go. The group comments that the technology for the Marchen Garten wasn’t bad as they could meet with anyone from any distance as if it was the real thing if it didn’t fall in the wrong hands. Mirabel says they can have the place to themselves now that it’s all done until they can reset the Garten back to its original and update it.

April 12th, at Triton Mall, specifically, Triton Tower, a radio discusses the Aramis Art Festival and that there will be an important announcement by the President the following day. Professor Hamilton can be heard talking that things have gone a lot sooner than expected, thinking it’s thanks to Cronkite, or rather President Gramheart. She is seen watching what happened in the Octradium where Dingo says he’ll leave everything to Professor Hamilton. On the radio, there’s an announcement of eastthe ern expansion of Calvard to create a Space base. Professor Hamilton is shown holding Dingo’s hat and is revealed to have picked it up shortly after Van left the Octradium, thanking him for his contribution, and now they’re on schedule to being able to make it to “that time”

To be continued… Kuro no Kiseki Final Chapter!


Crimson Sin Review - tldr any kingrecon video

A year has gone since kuro no kiseki released and won both veterans fans that grew wary of Cold steel and others such as myself who wanted to see something fresh but still in line with what the series is about.

Of course, questions were left in the air with certain characters and plot threads which a lot of the fandom grew intrigue and started anticipating for the next game. Anticipation was through the roof and people thought Crimson Sin would answer everything.

Why am I saying this at all? Because I think it's best to talk about how I anticipated kuro 2 compared to my peers or other people in the fandom. Going in with barely any expectations I felt gave me more to enjoy and appreciate. I dodged a lot of the promotional material as I wasn't finished with the first game which may have been a life saver somewhat.

This game wasn't gonna solve everything nor is it even "filler." A lot of the complaints originally felt hollow and just meaningless as majority of the reviews came a day after release with half baked summaries from chinaman stream.

These comments feel as if they detract heavily from what kuro 2 was meant to be about from day 1 and how much it feels like an achievement for Falcom in my eyes atleast. It's the most interesting game to me just from how it's structured and took from the best game in the series with a route structure.

The game focuses on the eight genesis after all, a plot line brought forth by the first game and left a mystery since the ending after collecting the 7th genesis. Development to characters such as quatre, risette, swin, renne, feri and so forth and with some of the best moments in the arc thus far that feel integral to the arc as a whole are brought up. Hajimari is consistently brought up and this game feels like a continuation of a lot of the ideas, character stuff and more.

My vision of what Crimson Sin was going to be felt more in line with what was given to me with way more twists and turns that I had thought. It felt nice to play a trails game without knowing spoilers and twists. Intermission was an example of this, what a fucking chapter.

Was I satisfied? Hell yeah even would go out to say this is in my top 2 games in the series because of how much I think I love from the gimmick of this game, the mystery, antagonist roster, side quests so on and so forth.

Though, my biggest praise to this game is the main gimmick, god that was so much fucking fun. Yeah, there maybe some actual funny usages of it but a lot of the time I really loved it.

As I said earlier, it's character moments are so well done and emotionally hit me in the feels, with it also being the point where I feel the Arkride Solutions group grew on me so much and the overall Calvard cast might be my personal favourite as of right now.

Would I say its perfect? Damn near outside of a bit of act 3 which I feel has may have been given too much flack and has been exaggerated in terms of criticism I feel. Of course, I understand some complaints but people saying it ruins the game for them feels funny to me. I'm not gonna sit here and say "I know its flawed blah blah blah" fuck off. I don't care. I really loved the act after all.

LGC points matter less here because of the emphasis on the main gimmick which I understand but really want them to be used next game as how kuro 1 was.

Theres also the music, which I enjoyed a lot but some may also feel inclined to say it doesn't work well. There's a few used tracks from kuro 1 but this is so normal for falcom so it's become a really whatever comment as I loved that soundtrack. (Yeah Kill me I love singa!!! Woooo singa yeah!!!)

Cutscenes have probably jumped up in quality for me, some of the best usage of them thus far in the arc. One especially went crazy and caught me off guard.

Final boss... yeah that shit probably the best one no doubt. It uses EVERYTHING at it resources and doesn't fail to make you blind sided at moments.

Though I think I haven't been as vocal on how much I love this arc, feeling as my thoughts may feel a bit more regurgitated, this game turned it up a notch. Falcom is trying their hardest to put a lot of new ideas into these games which works so well. I want to see what they do next.

Side note, I can't wait to replay this. Probably more to praise whenever I do get to it.

Update : Some really interesting stuff was shown and left off really nicely,

"To be continued... KURO NO KISEKI FINAL CHAPTER."

peak fiction

also act 3 is good you cowards

I'm just gonna say if you don't like this game this series ain't for you bro

This review contains spoilers

Kuro 2 from the beginning was in a weird place stuck behind the launch of Ys 10 while also needing to lead into and set up Kuro 3 without too big of a cliffhanger despite being the second game in the series. This results in a game clearly reflective of these necessities, one whose position is one of the most unique in the franchise with it being closest to Sky FC but at the same time acting as a second entry. Compared to the past second entries the overarching story isn't driven forward in terms of long lasting events but instead driven forward through the cleaning up of the after effects of the previous game to set the stage for the 3rd entry resulting in a game entry closer to a 1.5 than a 2.

The place this approach has the biggest downsides is the characters. Due to it not wanting to progress the overarching story too much most of the main cast are put to a standstill in terms of character development (outside of quatre) and because of the need for this standstill the main antagonists have no real connection to them. In order to get around this standstill and allow for personal motivation for the cast, Swin and Nadia were brought back to help carry the emotional weight of the story. However, due to them being gone for a third of the game, they don't have as much development as they could have with Swins arc having little to no time to develop. Nadia and Swin and being in contrast to the twins whenever it was around were handled well but still could have been expanded if it got more time although it did get a nice conclusion in the final connect event. Although the main cast is put at a standstill it doesn't mean they are stopped more so just putting a limit in their progression. This is best seen in the final connect events with almost all of them setting up or further cementing the character's arcs for the next game. Although the main cast didn't get as much attention, one place that did get good development was the supporting cast. Characters like Cao, Ashen, and Kasim all got more fleshed out while others like Gouran, Mirrabelle, Hermes, and Dominique all got their role in the story going forward properly established. In terms of antagonists, it's in a weird position since the closest thing to a central antagonist is the 8th genesis itself, something that can't really be considered a character. In order to allow the genesis to function, the role of antagonist switches between oathbreaker and the garden master. Oathbreaker and the twins end up being interesting antagonists whenever they are on screen but in the grand scheme, they are mainly in the story to introduce the Twins while establishing oathbreaker as a real threat going into the next game. With the garden master although he feels like a constant threat and the background of his character itself is interesting since he gets introduced so late in one big info dump and with him mostly operating in the shadows he is a pretty weak antagonist. Although his character does help to give a bit of development to Swin and help show what genesis’s time travel does, his lack of screentime puts him on the lower end of antagonists in the series.

The actual plot of the game from the get-go was in a weird position due to the limit it has on affecting the overarching story and although it stumbles on some story beats it effectively accomplishes the cleanup and setup it needed to accomplish. Up until chapter 3 is pretty much entirely dedicated to clean up and it does this well by it tying up the loose ends that needed to be resolved and most likely wouldn't have much of a place going into the next entry (genesis collection, dg cult, and its survivors, Van leaving Aramis, zecht arms, garden). Chapter 3 is by far the most criticized part of this game due to its execution. While none of the routes are bad with the latter ones having some of the highlights of the game and them all fleshing out various characters the sheer number of them combined with the lack of actual plot progression happening in the earlier ones can cause the game to feel very tiring. The focus on time travel in this part also doesn't help with its potential consequences not being introduced until after making it feel like one big deus ex machina throughout this chapter removing any feeling of tension. Although it's not handled the best story wise the genesis and its time travel abilities are effectively introduced in this chapter and although a bit too late setups potential consequences of it for the next game. The final chapter however is able to wrap up the story effectively with it providing some nice resolution to the 8th genesis and C while also giving some hints about the next franchise. The central theme of anyone being possible of committing any sin if their viewpoint is changed is interesting and although it was handled decently well from chapter 3 onwards it missed out by not having incorporated the pre chapter 3 stuff into it more

The ost is solid with it having fewer lows and is more consistent then Kuro 1 but never reaches the same heights. Although Koguchi Singa and Sonoda are all better then they were in Kuro 1 Jindo was the highlight of Kuro 1 while all of the songs he contributed are great not as many reach the heights as the best of Kuro 1.

While not much of the gameplay has been changed the little things they do add fix most issues there were with the original. The turn bar being fixed makes the battles easier to understand and plan ahead while improvements to stun with the chain attack feature give the battle a better progression flow. The transition from field based to turn based is still amazing and the addition of arts still keeps it simple while also making it more viable for non physical attackers. Although it fixes almost all of Kuro 1s issues the turn based part of the combat still isn't as deep as hajimari but everything else about it is probably the perfection of turn based battles with its improved on the field aspect making it one of if not the best combat systems in the series

Although the game is in an awkward position and has some missteps everything it accomplishes well is still to the level of the past entries and with it being a sequel to Kuro 1 it is able to ride off the foundations laid into a game very much deserving of being in the series although one of the weaker entries.