Reviews from

in the past


A challenging timeless shooter with undeniable charm

spent less time with this but still fun

Incredibly influential game in my life, racking up hundreds of hours as a kid. There is an incredible breadth of replayability here; a story mode with multiple difficulties and optional co-op, arcade league full of challenging matches and a wealth of unlockables, arcade custom where you could sit down and play matches with friends, challenge mode with a decent variety of additional and usually silly challenges, and personally for me the crowning jewel: the map maker.

I have entire memory cards full to the brim with maps made in TimeSplitters map makers. It was simple enough a child could use it but decent enough to allow for a vast amount of creativity. I made hundreds of levels in that thing, entire campaigns with stories I wrote to link it all together.

Regardless of how the game holds up now, its legacy for me is that it made me believe I could make my own games and pushed me towards my current career path. For that alone it's 5 stars.

Seiner Zeit voraus.
Endlose Spielmodi, alle im Splittscreen spielbar.
Meist zu viert spielbar.
Teilweise Modi, bei denen bis zu 10 oder 12 Bots hinzugeschaltet werden können, die man dann noch in bis zu 4 Teams verteilen kann.

Geiler Arcade Modus, netter Story Modus. Das Spiel kann man 100 Stunden spielen und hat noch nicht alles gesehen.

Heute sind Leute froh, wenn Dinge gemoddet werden können. Früher war das einfach nicht nötig.

so not only do you have a tight-ass campaign with amazingly varied and brilliant levels (even if some of them get a lil bit frustrating), but you have a bunch of awesome arcade features and minigames, and a whole ass map editor and to work with. thats pretty damn impressive. plays like a dream and is only held back by its slightly outdated level design, and later levels do get quite frustrating which sucks. other than that this is pretty much one of the best shooters of the generation. i love its sense of humour, and i love its characters even if they get practically no screentime. poor hart :(


Didn't play it much but what I did play was definitely fun.

It still perplexes me how this came out on the PS2.

One of the only games I have spent TIME on trying to 100%

Uno de los mejores FPS de todos los tiempos. Una jugabilidad sublime, con una historia muy entretenida.

TS2 still reigns supreme as the ultimate offline multiplayer FPS.

In my humble opinion, one of the best games ever made.

In terms of just sheer variety of gameplay, story, visuals, style, it's hard to think of many games that match up with this.

There's a real magic to the way it bounces so effortlessly from 1930s gangster stuff in Chicago, to Gothic Undead Horror in 1800's Notre dame, to Sci-Fi Terminator-Future War. Each with it's own gameplay, music, visual look, array of time period correct weapons. In Chicago you'll meet an informant, bust up barrels of liquor, whereas in the robot factory you'll control laser-turret cameras, and fight a giant drill-armed machine boss. One is moody with a noir sort of jazz OST, and the other features pounding techno bass.

All this is held up with a tight responsive control scheme, a huge array of unlockable content, a side arcade league mode filled with bots to face off against, challenge mode content. But best of all a full comprehensive multiplayer, that practically never stops being fun.

I can easily return to this game whenever, it's perfect.

I remember getting this game from my local Hollywood Video like three months before it shut down. One of those games I didn’t fully appreciate until I got older because I was a dumb kid who wanted to play Modern Warfare like everyone else but was stuck with 6th gen consoles. I don’t have much to say about this game except it’s damn near a masterpiece and it’s an absolute shame Free Radical just doesn’t exist anymore.

Even better than the first one.

I feel like this could probably be popular today as a hero shooter or whatever.

this game is funny, you can play as a monkey and he has a gun, thats funny right

no sé qué quieres que te diga es muy bueno juégalo

I played this for a decent amount of time and liked it way more than Goldeneye stylistically and gameplay wise although they’re both cut from the same cloth. This could very well be a skill issue, but I died a ton which eventually demotivated me to continue or some other game grabbed my attention. Either way I do want to return to this and maybe finish it. This sounds like a game I’d want to emulate on dolphin with keyboard controls.

A slight step down mechanically from Perfect Dark, but makes up for in charm and theming. Tough campaign on hard difficulty and screw the "Nice Threads" challenge.

It's like goldeneye but its own thing. 60 fps on original Xbox is pretty wild. I remembered renting future shock as a kid but never really played much more, it's a fun series so far.

the siberia opening is still one of the greatest levels in video game history. fun shooter packed with quite frankly an absurd amount of content

peaked a little early with the siberia level. it is a very fun and arcadey shooter that knows its thing and does it decently well. little archaic sometimes with its objectives which got annoying by the end. but it was short and sweet and id recommend blasting through it in an afternoon if you have the time.

A little rough around the edges sometimes, but it’s aged exponentially better than something like Goldeneye 007. Really fun game with friends still in the big 2024.


single player campaign is the most fun I’ve had with a shooting game in years. whatever happened to this franchise

It's a strange feeling when you don't enjoy a game highly regarded as one of the best of its kind. It's even stranger when I played the first one just fine, which is considered inferior to its succesor, and enjoyed it regardless. I thought TimeSplitters 2 would be just more fun shooting time with better graphics, sound, gameplay and imporvements overall.

But I couldn't do it. I gave this game so many oportunities, I forced myself to play it numerous times thinking to myself "Come on, it's short and everyone says it's good, just do it". But as I said I couldn't do it.

But why? Why did I enjoy the first, more archaic TimeSplitters more than the second one? For me at least, comes to the Goldeneye style aiming system which was the same for the first TS too so you must be thinking that I'm going insane. But the truth is that in the first game guns were more spammy, with higher rates of fire so aiming wasn't such a problem. Also TS 1 was simpler, you usually just ran to the end of a level and ran back to the beggining. TS 2 is similar in concept but there are more objectives to do, both main and secondary and little explaining on what to do most of the time. And finally, the worst for me, the quantity of enemies which I think in TS 2 is exagerated to the point that it's barely managable. Basically the awful aiming, slow weapons and overwhelming number of enemies made me want to quit.

You could say that all that whining like a baby was due to severe lack of hands, and I would agree but in the end video games are art, and art is subjective. You may like TS 2, and even I like TS 2, its charming aesthetics make me smile. But most important, video games are for having fun, and I wasn't having fun at all so I stopped playing.