Reviews from

in the past


Es gracioso los primeros 5 minutos, luego ya no.

Also ha ha funny cover

It's a cool game with an interesting world and art direction, but I've never thought the platforming and puzzles were the best.

This is how my brown ass drags white women outta bar

This is what videogames exist, you are not getting this level of connection with any other game, thank god this game exists

Some games really achieve their maximum vibes once you play them on original hardware, resolution, and on an old screen from way back then.
Ico is tremendous, and playing again it after some years, I can understand once again how much this game has shaped some little corners of videogame design.


the only good part is that it is a game about holding hands

Simplesmente um dos melhores jogos que eu ja joguei pelos fatores de sua simples decisão artistica. ICO não traz bosses gigantes, diversos inimigos, tiro mas sim algo intimista, uma relação de desconhecidos para irmãos onde você os guiará. Eu passei muita raiva com o sistema datado do jogo mas fiquei embasbacado em como a TeamICO conseguiu, em 2001, fazer uma IA tão inteligente como a Yorda, é absurdo. O game é curto, se voce decorar os puzzles ele cai pra 2h30 no máx e essa é a proposta dele mesmo, uma lore nada explicada, puzzles insuportaveis que não jogam nada na sua cara com o toque especial que so o Fumito Ueda consegue dar. Sensacional ainda jogar ele hoje e apreciar como ele ou melhor, o Ueda sempre foi a frente de seu tempo.

O jogo é muito imersivo, os cenários são bonitos e os efeitos sonoros combinados com a falta de OSTs entregam uma sensação única.
Eu não sou muito fã de puzzles então não posso falar que foi uma gameplay super divertida, mas eu também não posso ignorar a importância do jogo dentro da indústria. Em conclusão, bom jogo.

This is the very first video game ever created. And of course, it's peak.

I miss Team Ico/10

Tilín y su novia argentina, bruja y autista.
Que lejos a llegado el Tilín

Finally got to experience one of the most influential games of all time and it was great fun despite some few very poorly designed puzzles and one of the worst endfights ever.

Ueda had no idea how many devs would copy his formula afterwards :)

I played this on the PS3 but honestly, truly a hidden gem. Not many people talk about this game because of how old it is but I really want a remake for the PS5.

I loved every second of this game and the watermelon ending is amazing

A short and sweet start to Team Ico's legacy.

atmospheric, impactful and thoroughly immersive. as good as, if not better than shadow.

I dont know what it is with Fumito Ueda making these ambiguous games during the ps2 era but i definitely loved the whole vibe of the game, I had already played Shadow of the colossus so i was already familiar with the gameplay it just involved more puzzles that SOTC. I dropped the game but the mysticism of the game makes me want to come back to it

Ico é um daqueles tesouros escondidos no mundo dos jogos, a jogabilidade até hoje foi pouco replicada, jogos como ''A Plague Tale" ainda trouxeram parte da jogabilidade que em 2001 ICO já trazia com maestria, o meu segundo jogo favorito de todos os tempos.

I remember watching a review on G4 as a kid and the reviewer absolutely hated this thing. I somehow ended up with it anyway, but sucked at the platforming. Not sure if it was me or the game.

One of the most touching games that everyone should at least play once and it's an influential one in the industry too.

A one of a kind masterpiece


Beautiful sceneries, smooth gameplay, great art direction and very immersive, definitely a piece of art.

Sony could make the best controller ever and I don't think that would top the Dualshock 2 vibrating when you hold hands with Yorda

those benches do NOT look comfortable but I suppose I'd be able to sleep on nails with save music that ethereal

So..... Is she alive? did we win?

i don't think it's any secret that games tend to be best at communicating through experience, and ico understands this excellently. you don't need this bond explained through text, and you don't need your goals exposited here. the oblique narrative on display is emotionally engrossing and guides the player's actions very effectively, while giving you a lot of stuff to guess about and discuss with other players. in most games, it would feel pretty silly ending off with a "fin", but i think ico's storytelling has more in common with european arthouse filmmaking than it does with other games, so it feels on-point. i did feel like the last quarter of the game didn't feel as thoughtful and considered as what preceded it, though, and the combat doesn't feel like much more than a waste of time. there needs to be some sort of a threat for this narrative to function, sure, but i feel like ico would almost be better off if you couldn't fight at all.
also, please change the cover for this game on here, jeez. why is it still using a boxart that is literally infamous for being misrepresentative and ugly

Team ICO's best game. Simple concept with great atmosphere.


Uma das joias perdidas do ps2, se tu curtiu o shadow of the collossus vale conferir esse aqui.

Uma das minhas maiores decepções, nada funciona direito tudo é extremamente datado num nivel q chega a ser frustrante, envelheceu que nem leite de saco.

Um excelente jogo mas tem alguns elementos bem datados aqui, pra mim é o mais fraco do Ueda.