Reviews from

in the past


This review contains spoilers

I’ve played this game way too many times than I should’ve oops

this happened to my buddy eric


great schizoid stealth game, intense violence and fights for survival
gunplay is rather dogshit and it has some compatibility issues with the newer systems IIRC

Tested my patience and the strength of my desk

Atmospheric dread candy. Not quite the Edgelord driven mindless horror you're thinking (not this one at least) but it finds a pulse on a reverse-slasher cold-blooded thrills. Ingeniously harsh on difficulty to a slight degree of realism, tailors you to engage on stealth takedowns than face-to-face combats since you won't go far against crowds of goons, with a highly janky and inconvenient combat for you to absolutely praise thy heavens at the sight of firearms.
Gunplay is clunky but ensures a challenging hardship given how receiving gunfire drops your health significantly, facing off mobs of goons to increasingly more powerful firing squads face an equal amount of difficulty as you'd drop dead as easily as your enemies. Bombastic action doesn't mesh too well with this antiquated cover shooter shtick but it grooves to grindhouse horror messiness by the fantastically bonkers finale where you navel-gaze towards squads of tactical forces.
The takedown system is a neat way to face the player's fascination towards violence- It's not truly necessary to perform them as vicious as they're sold, and yet, these avoid monotony to the player's gameplay (at least until you realize there's just one animation for each gravity of execution). I kept finding amusement at the simplicity of a plastic bag.
It's an imperfect and janky action-adventure of sorts but i truly admire the asphyxiating tension and nihilistic premise as a framework for a morbidly Noir quasi-survivor horror exploitation film playing you as the hero. Carcer City stands as some of the most inhospitable worldbuildings ever imaginable by Rockstar Games right next to hospital spawnpoints on GTA.

Manhunt é um bom jogo, porém depende até qual parte você chega. A partir do capítulo 15, a dificuldade aumenta exageradamente, a IA começa a te ver através da parede e a gameplay não ajuda (por ser datada). O final do jogo é bem vazio e ele acaba simplesmente do nada...

“I’m going to deal with Starkweather personally (fistbump), thank him for my ‘second chance’. You’re my backup if I don’t make it. Have a nice life.” 10/10

A challenging and brutal stealth game.

The Rockstar that made this game is sadly long dead.

This happened to my budy keith

rockstarın bozuk portladığı bir başka oyun daha amına koyayım rockstar iyi günler :)

My love for horror games with a stealth feel was born with Manhunt, also the beginning of Rockstar's controversies.

It took me years to play this game, but i never knew why exactly... I already knew that i would like to play this game for the violence and the lore. Is a very good game, is dark and morbid, only people who like this kind of thing would like to play this game today, because its release in 2003. It's a game that competes in violence and gameplay with Postal 2.

It feels bleak, unnerving, brutal, but very engrossing. Great game. Pretty much everything is top tier except the random difficulty spikes and the forced shooting sections.

The music and presentation are so awesome. I felt an unease playing it, but was beyond compelled to see it through.

No wonder why Rockstar would ever remake this...

The gore in the remake would've made everyone nauseous.

Cinematic only as peak Rockstar could do. Much as Max Payne is inspired by John Woo and GTA Vice City was by Scarface, Manhunt is clearly inspired by the gritty horror movies like Texas Chainsaw and the New French Extremity movement (which at the time was starting to find it's footing), and wears it like a glove throughout. Some of the best stealth gameplay you can find for this era, also gets brutally hard in the final stretch. Takes a bit for the story to get going, but once it does, it's a smart relentless reverse-slasher, a self-statement on violence in media and a gritty horror-crime thriller with a brilliant musical score, although more story on it's bones would have been recommended. Heard 2 has more story, so can't wait to get around to that soon

dobra skradanka i mierna strzelanka, a pod koniec tego drugiego robi się właśnie trochę za dużo

It's a brave game for its year. Strangely, once you get into the game, the carnage starts to feel good. I wouldn't recommend playing it in these years. The controls are too cancerous and the game is hard. This game needs a remake.

Manhunt was a great, outstanding game. It stood out with its dark, psychological theme and was packed with violence and gore, creating an experience that was both intense and unforgettable. From the moment you start playing, the game's atmosphere is relentlessly grim, drawing you into its world of horror and madness.

One of the most striking aspects of Manhunt is its brutal and varied execution mechanics. Killing enemies with a plastic bag or any available weapon, from a simple brick to a roaring chainsaw, always feels intensely visceral. It just never gets old.
The developers included three types of executions for every weapon, each more gruesome than the last, ensuring that the game pushed the boundaries of violence in video games. This approach didn't come without consequences, as Manhunt was banned in several countries due to its extreme content.
Nowadays I don't think it would be the same case, there's even more violent games out there.
Stealth is a core element of the gameplay, adding a constant layer of tension. Moving through the game’s environments, the shadows became your best friend, offering the only respite from the ever-present danger. The need for careful planning and precise execution made each encounter nerve-wracking, enhancing the overall suspenseful experience.

The soundtrack of Manhunt significantly contributed to its unnerving and unsettling atmosphere. It was meticulously crafted to be haunting and disturbing, amplifying the tension to the point where it felt almost tangible. The music, combined with the game's stealth mechanics, created an ambiance so thick with suspense that you could almost cut it with a knife.
The themes "Deliverance" and "Fuelled By Hate" are the ones that stand out the most in this game.
The Credits theme is also quite touching because you spend the whole game facing off against some of the worst people that the human race has to offer and at the very end you get hit with this song that reminds you there is also good in the world. It helps you take your mind off all the gore and carnage you went through.
The game also featured some great boss fights that were both challenging and memorable. These encounters often required strategic thinking and skill, making them a standout aspect of the gameplay.
The Piggsy character is still one of my favorite villains in gaming.

Despite its dark themes and intense gameplay, what makes Manhunt truly special is its grounding in reality. There are no supernatural elements to fall back on; it's just pure horror and madness driven by human actions. This focus on realistic, human-driven horror makes the game even more chilling and impactful.
I’ve finished Manhunt about five times, and I still feel the urge to play through it again. Its unique blend of stealth, violence, and psychological horror creates an experience that is hard to find in other games.

To wrap it up, I can say that Manhunt is a remarkable game that excels in delivering a dark, intense, and unnerving experience. The combination of stealth mechanics, brutal violence, and psychological horror makes it a standout title in the world of video games. Despite the controversy surrounding its content, or perhaps because of it, Manhunt continues to draw players back, offering an experience that is both deeply disturbing and profoundly engaging.

Me mata que Rockstar se tomara la molestia de "censurar" el pene de pigsy en su segunda fase considerando el resto de cosas horribles y moralmente cuestionables que muestra el juego.

Sorry, gamers. Printing free money with shark cards is more important than making classics.


Me está encantando no es algo de otro mundo pero se disfruta un poco los juegos de sigilo xd

This review contains spoilers

Paw Patrol is more violent

comprei na sale da rockstar só pelo meme, já que nunca tinha jogado e conhecia apenas a fama do jogo banido em diversos países. mas puta merda, que jogo ruim.