Reviews from

in the past


peca muito nas seções de gunplay, mas acredito que outras partes do game salvam

A grungy and terrific title - the gaming equivalent of satirical, violent-anti-violence movies such as Funny Games and Henry: Portrait of a Serial Killer.
Rockstar need to go back to making smaller narrative thrillers like this and Max Payne.

A great game I will never play again

This review contains spoilers

SPOILERS Extremely aggressive and a thin story, there's almost no point besides killing people over and over.

The story begins with a reporter what wants you to uncover and destroy a snuff filmmaker, the gameplay is horrible and so repetitive, it's a grind to get to the end.


sometimes i think about the stealth kill animations in this game from time to time and thats totally normal


foi inovador mas era muito pesado...

Esse vem de uma época saudosa que gostaria de ter vivenciado mais profundamente, mas ainda era muito nova e estava comendo terra, provavelmente. Foi uma experiência interessante do início ao fim. 7.5/10.

Cool story however it controlls like shit. Even for PS2 this control scheme sucks and hold its back for me

A game that should get more recognition within the horror genre in gaming. Rockstar managed to craft a hopeless atmosphere devoid of any humanity with tense gameplay from beginning to end. Sound design and stylized violence remains unmatched.

Great concept and premise, this game is very unique and probably will never see anything like it as it explores a very controversial topic.

This review contains spoilers

Esp: Juego de terror y violencia, es un ícono y es bueno, aunque en momentos los capítulos se vuelven un poco monótonos. La historia es bastante oscura y tiene muchos detalles siniestros, la cantidad de asesinatos es brutal, para su época este juego era una locura, el cerdo con la motosierra es todo un personaje y crea atmósferas oscuras, el final es simplemente bueno.
(Pequeña advertencia: La versión de steam está terriblemente buggeada).

Eng: A game of horror and violence, it is an icon and it is good, although at times the chapters become a bit monotonous. The story is quite dark and has many sinister details, the number of murders is brutal, for its time this game was crazy, the pig with the chainsaw is quite a character and creates dark atmospheres, the ending is just good.

Funny Games.

Manhunt es un juego precursor de polémicas a donde vaya, pero ante todo sigue siendo un titulo que da honor a su extrema violencia de mayor o menor forma aun con el paso de los años y títulos como (Hated) Manhunt por su lado como juego es extremadamente entretenido y tiene un encanto indudable en su apartado visual y creativo. Su sountrack me parece de
los mejores que se hayan hecho para juegos de terror porque ante todo es inquietante y funciona para generar esa mala espina que nunca se pierde de lado.

Me gusta que se tenga la libertad para matar a todos los enemigos del escenario de la forma y la manera en que se quiera pero ante todo esa sensación de libertad es una mentira cuando se tiene el sistema de puntuación. Siendo uno que en lo personal se me hace
injustificado considerando que la forma de subirlo no se presenta al principio si no a la mitad casi final del juego.

En su jugabilidad se encuentra de los primero problemas del titulo a mi parecer y con la version de ps2. Uno se malacostumbrada a su forma de jugar y mas de una vez existe una cantidad extrema de fallos de dirección causados por el juego.Cosa que supongo no existe en versiones de pc pero por mi parte fue de los mayores retos con el titulo.

Manhunt no es un juego difícil. Pocas fueron las veces donde estuve atrapado. Es mas un juego entre atrapante y lento, de intentar seguir con las misiones a toda costa y un juego de ensayo y error donde el repetir un mismo escenario hasta memorizarlo me parece de las mejores experiencias que tiene uno como jugador.

Ante todo manhunt es un titulo Visceral pero en sus ejecuciones, El mundo de manhunt es lo mas Edgylord que rockstar quiso apuntar a un espectáculo monótono pero brutal que intenta ser maduro colocando cuanta violencia tiene sabiendo que es un juego y pueden tener la libertad en sus ejecuciones.
Lo que hace que de lejos sea repulsivo y de cerca solo se quede en un juego mas que resaltara por su extrema crudeza pero encanto ante todo.

¿Lo recomiendo? Sup. No esta nada mal echarte muchas horas con el.

[part of what initially brought me to this site in late 2020 was that in early 2020, i had already begun trying to take writing a bit more seriously by writing condensed reviews of games that i had finished. low ambition, maybe, but it combined a hobby i was sinking back into again with the potential for experiential learning vis-a-vis a skill i valued and respected in others during a pandemic that locked me inside for some time. a lot of that writing i don't quite stand by, but some of it i do. figured i'd post at least one for archival purposes. this was june of 2020. with that, i think ill take a break from writing for the year! happy holidays, ty very much for the cool year everyone]

Years of playing Yakuza has conditioned me to forget that a particularly vicious baseball bat swing can cave an individual’s skull in, and that’s only the most optimistic scenario. Manhunt, bundle of cruel violence that it is, serves as a quaint little reminder of the frailty of the human physique pitted against blades, bullets, and all other manners of grievous bodily harm. It’s downright inventive in its murder at some points, and what sets it apart in its depiction of savagery 17 years later is terrific sound design rather than cutting edge visuals. Listen carefully as protagonist James Earl Cash, ‘freed’ from his execution at death row and forced to participate in illegally produced snuff films at the behest of a mysterious director, strains to choke the life out of a common enemy. The panting, the struggling, the movement of men at the edge of their mortal coil serving as a coda to life itself before a sharply accented note ends it all: the grisly snap of one’s neck. Add a soundtrack influenced by John Carpenter’s particular lineage of horror, dark visual designs, and a narrative ethos recalling 70’s film vigilantism and you have a recipe for controversy. It’s survival of the fittest against thugs, Nazis, the criminally insane, cops, and paramilitary forces – a conservative ideologue’s worst nightmare and sadistic wet dream given form.
Needless to say it is the context of violence that sets Manhunt apart from its peers at the time – so much so that the game incited a wave of moral panic and remains infamous to this day as an emblem of violence in video games. Here it is unapologetic, squeamish, laborious, and yet titillating for players, audiences, and directors alike. As the medium grapples with these questions yet again it became worthwhile to return to Manhunt – a game so dedicated to its emulation of illicit film that it’s presented as a DVD and adopts film grain, conventions of found footage, and visual artifacts to convey its gameplay and narrative. It is brutality incarnate in the era of digital art, which makes it especially funny that in the face of numerous worldwide bans, my home province of Ontario had to market it as a film in order to sell it. It’s also worth noting that the game sometimes has interesting subtext, the kind that makes violence purposeful and artful, which is a hilarious contrast to The Last of Us Part II. We’re a long ways away from the era where Rockstar almost had an internal mutiny over the development of this game.
Unfortunately, the most interesting questions Manhunt raises are tertiary as it is host to numerous design issues that plague the experience which only get worse as the game increasingly outstays its welcome. A heavier emphasis on trite, unengaging gunplay in the second half distracts from atmospheric stealth which already at its best was predatorial but at its worst, which was much of the time, suffers from downright terrible A.I, awful level design, and questionable balance which turns the game into a cheeky exploitation of systems rather than an immersive and cutthroat struggle. That this is lampshaded as a part of the game’s intent and craft feels insulting and cynical rather than genuine. Setpieces that are genuinely great are ignored in favour of bowing to video game convention of the era, and the mechanics that are illogical but thematically appropriate stop being resonant as a result. Toying with the conventions of ranking systems is welcome, but this only registers as worthwhile if the game is actually fun to play, which Manhunt often isn’t. I very often welcome games that aren’t traditionally fun, but I don’t believe it works here especially since Manhunt’s audience condemning metanarrative and its musings on society register as juvenile rather than meaningful and yield very little in the way of a compelling textual or visual experience. In our efforts to condemn voyeuristic violence we often forget that a better point to be made is in its intoxicating allure, or in its usage in institutions of power, or violence as a means of self-expression and liberation. Manhunt is perpetually disinterested in this to its own disservice.

This game is very basic and actually kind of shit when you look at it mechanically, as is the case with most GTA games, but also like that series it makes up for it with a commitment to it's tone and aesthetic. Quite a brutal game even for it's age even if the act of actually playing it is frustrating at best.

best thing to do when angry : pretend your an insane asylum patient and go on killling every body in gruesome ways, also ROCK STAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAR GAAAAAAAAAAAAAAAAAAAAAAAAAAAAMESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

While it hasn't aged the best, Manhunt is a glimpse of Rockstar's experimental former glory of not always dishing out gigantic ambitious open world games in favor of more focused and concise experiences.

This is the kind of game that simply can't be made today. It's shocking, gross, unpleasant, and much more. The core gameplay is basic, and not very good by modern standards, but it's enough to immerse yourself in the grittiness of the game's world.

Definitely give a try if you wan't something different and daring.

PUTOS PROBLEMAS DE MIERDA, ¿QUE CARAJOS TE COSTABA ARREGLARLO ROCKSTAR? LO TUVE QUE LLENAR DE PARCHES PARA JUGAR TRANQUILO.

Aún así gran juego 10/10

i liked it until i had to drop refrigerators on people shooting me with the worst crane controls in my life

Interesting idea, poor controls drove me away from this game though.

No es tan salvaje como la gente dice, ni tan bueno, pero es decente.

Honestly I prefer this one over Manhunt 2, whilst the story in that one is undeniably better, something about how silly this one is is charming, I think this one is just more likeable overall, even if it isn't inherently better.

absolutely killer game that aged very well. loved it and it was a fun challenge for the time being. like the weirdness, madness and mayhem the game was shrouded in and combined with the killer stealth made the game extremely fun.

only thing is the over the top executions do get kind of old...but thats really it honestly. its a shame rockstar doesnt give a rats ass about the manhunt series and decided to cuck out and fully abandon it after the controversy surrounding manhunt 2. not to mention they would simply rather just milk money from gta v

One of the most pure stealth games I ever played. Also the game is just so brutal it's kinda disgusting. Like metal gear solid meets saw.

Not sure why this is rated as low as it is - the grimy and seedy vibes radiating from this game are completely unmatched. It did start getting repetitive after a while, especially around the halfway point where Rockstar said “alright, fuck stealth, let’s make this a cover shooter for no reason”, but I bet you can’t name another game where you can crush white supremacists by dropping a fridge on them while some American snuff film producer bloke shouts in your earpiece about how hard your remorseless brutality is making him cum.

The final boss is also pretty terrifying, so don’t spoil yourself


Playing through Manhunt, I frequently found myself wondering if I would have been more impressed with the game if I hadn't left it in my backlog until 2021. Certainly the violence would have seemed more subversive in 2003, but from a gameplay perspective, it was released a year after Splinter Cell and Hitman 2: Silent Assassin, and two years after Metal Gear Solid 2: Sons of Liberty. By that point, you could also pick up budget-priced reprints of Metal Gear Solid and Thief II. Manhunt has creepy run-down environments and a moody synth score, but mechanically, I don't feel that it's as well-rounded as any of the previously mentioned titles. At first it seems like the lack of spy gizmos is going to be made up for by the wide variety of melee weapons, but once the novelty of the execution animations wears off (which took about two hours in my case), it becomes apparent that they're largely interchangeable. Outside of a few truly awful brawling sequences, the first two-thirds of the game amounts to repeatedly making noises to draw enemies' attention, then attacking them while their backs are turned. The last act gets tricky on account of the sheer number of heavily armed cops and guards, leading to all the campaign's most frustrating and exciting moments. At times, the difficulty rivals Codename 47; players seeking a challenge will definitely find one. Ultimately, Manhunt is a real mixed bag. It’s too clunky and repetitious to be unconditionally recommended, but its grim atmosphere isn’t easily forgotten.

Manhunt is a game I always wanted to play but never got to it and here we are. Manhunt is about playing as a criminal who was sentenced to death by lethal injection and his name is James Earl Cash, suddenly you awake and you're forced to partake within this snuff film directed by a sadistic freak who gets high off of gruesome immoral acts known as Director Lionel Starkweather. You're his star and you must gruesomely kill the men he has hired in this film to hunt you and you must kill as violently as you can to get rid of these sadistic killers hunting you, you are being hunted by people who are objectively immoral and even worse than you are. Neo Nazis,Pedophiles,Child Killers,Rapists and you name it, these people are all wanting to kill you gruesomely within this snuff film in Carcer City. the Director will even use your family as bait to give you an objective during one of his scenes, then the next scene no matter what you do he'll kill them off anyways because he is a sadistic freak

The Gameplay of Manhunt is incredibly fun and satisfying. while the Gore and Executions seem unsettling, it's rewarding and satisfying to pull them off and even though you won't relate to Cash's cold and calm nature of pulling these executions off, you won't feel bad about executing these sick people you're being actively hunted by. the game is best during it's stealth sections where you have to calmly get by and carry out executions, but the game gets heavy in gunplay within the last 6-7 levels of the game. which make sense in the narrative perspective as you aren't being setup in the snuff film you survived but surviving being hunted by the police and trained killers Starkweather hired to neutralize you, the final scene is incredible and the atmosphere and ambience in the final boss is amazing.

The Music and Atmosphere of this game is incredible. the ambience you feel within the music and sfx can make the player chill, it reminds me of John Carpenter's Halloween with it's music. while the Atmosphere and Setting is perfect with the snuff film grain throughout the entire game and every scene being shown with a camcorder

My biggest flaw with this game is just some of the jank within rockstar's old engine and how the gunplay can get a bit frustrating and carried away near the end of the game.

Overall Manhunt is a near Masterpiece for me that almost barely misses the mark due to some outdated game design flaws. Manhunt is close to being a near perfect example of something that could only be done in a Video Game