Reviews from

in the past


It's not the best game in the classic series, but it'll always be my favorite. Love the bright, cheesy, Saturday morning cartoon vibes, and all the weapons are super fun to play around with.

you know how in mario maker you sometimes come across those stages that like 7-year-olds will make where they just dump every enemy into the stage and add nothing else? thats what it feels like to play mega man 8

At first glance it seems like we're finally out of the woods with the duplicate robot master types- we've got some more unique ideas with Clown man, Sword man, Tengu man, etc. Wow I bet we'll get some cool weapons based on those right? No: clown man is actually electric, sword man is just fire, and tengu man is just wind. Tell me, please, what the actual fuck electricity has to do with clowns. Is this just the only thing they could think of? There's plenty of creative weapons that a clown could wield. Also I'd just like to point out that even though I brought up Tengu Man, a japanese-themed robot master, as being an example of creative idea, he is actually one of three Japanese-themed robot masters in the series, and one of them is another one of him

I wish every megaman game had cutscenes like this game. megaman and roll sound like they were voiced by the cast of "rugrats" and everyone else was just voiced by a random guy they found on the street.

mm8 isnt a bad game, and it's not really a boring game either, in fact, much of the time it's a quite fun game, it's just that for the majority of that time it's not a mega man game. A recurring issue with the megaman franchise before and since mega man 8 is sameness. But megaman 8 is when they finally tried to switch it up a little, change the gameplay somewhat, make it new and interesting. and sure, some of the time they failed at that (maybe most of the time they failed) but at least they tried this time, and it makes mega man 8 one of the more interesting games out there.

this is tied with 7 as my favorite classic mega man game, just like the jump from the NES to the SNES gave a big boost to graphics and sound, the same applies here. it has a ton of charm, even with the terrible voice acting, and i love it!!

My first Megaman game that I played when I was 12 yr in PS1...

Great game, the pixel art is excellent and charismatic, the gameplay is fluid and enjoyable like the other titles in the series. Mega Man 8 is easier than other games, but the inventiveness of its level design (especially the sword man stage) makes the levels more interesting, something that in my opinion is better than simple difficulty.


Ótimo game, a pixel art é excelente e carismática, a gameplay é fluida e agradável como os outros titulos da série. Mega man 8 é mais facil q os outros games, porém a inventividade de seu level design (principalmente o estágio do sword man) torna os niveis mais interessantes, algo q na minha opinião é melhor do q simples dificuldade.


JUMP! JUMP!
SLIDE! SLIDE!

There's a couple different starting points I could recommend for the Mega Man newcomer, and they tend to vary based on your ability to adapt to antiquation. If starting from the beginning is ruled out, then I'd recommend Mega Man 3. If you don't want even a sliver of antiquation, then you could try 6. If the NES series as a whole is not your forte, I'd recommend 7- (bursts into laughter)

No, but seriously. Up until now, the series has had its share of good mixed with mid, and a rough difficulty that alienated those who don't have the patience required for it (or aren't using save states, anyway). And in the case of games like Mega Man 7 & Mega Man X3, if playing those caused you to say "fuck this" to the rest of the franchise, I wouldn't be surprised. But I think that'd also be an unfortunate shame. Because you would've been THIS close to the short-lived "PS1 Capcom reneissance", which bestowed upon us such classics as Resident Evil, alongside Mega Man X4, Mega Man Legends, and, our main subject for today: Mega Man 8. The first entry in the whole series that I would feel absolutely safe recommending not just to seasoned run 'n gun players, but to anybody.

However, this leads me into a thought that - while I generally do my best to avoid on Backloggd - I just couldn't help but think "How in the world do people think this is a 3/5?" I mean, look, if a person gave it a shot and all they got out of it is "average", I'll just have to respect that, we're all knocking heads about something as trite as game opinions anyway. And I ain't expecting a perfect score either, y'know. Still, here I am scratching my chin, and thinking to myself "Isn't this... what people trying to get into Mega Man wanted?"

It makes me wonder just how much of that opinion stems from a case of franchise burnout, combined with the expectation that the series will eventually innovate and modernize itself. Only for the disappointment to hit, when Mega Man 8 could be jadedly summed up as "just another one." "A prettier Mega Man 7." Well, I'll have to face the facts too. I don't think Mega Man 8 is ground breaking in any way. But comparing it to 7 - and every other prior game for that matter - the difference in accessibility is night and day.

You're not gonna hit the same levels of bullshit here that 7 threw at you, for one. The difficulty is lax enough, that if you wanted to, you could do the final boss without the need for recovery items, because guess what! The attack patterns are actually fair this time, whoOAOAOoaAOaoA! The same goes for every boss, which telegraph their attacks a lot better, making learning them a lot more fun. Bass's boss fight is such a huge glow-up from the one in 7, and goes down as one of my favorite boss encounters amongst the classic Mega Man series.

I even think that something like the snowboarding sequences are really not as bad as some people make it out to be, especially now that Mega Man 8 sports a "permanent checkpoint" feature. Reaching the halfway point of each stage allows you to always restart at that halfway point, even if you lose all your lifes. No more getting booted back to the very beginning, means that the challenge is more reasonable this time around. I don't think the Dr. Wily stages have those halfway checkpoints, but they tend to be half as short, with only one stage testing your limits. But even then, I really have to stress that nothing can reach the disaster that were 7's Dr. Wily stages, so, c'mon. You can do it!

The currency system has also been revamped, so that the bolts you need for the shop can only be found in specific nooks 'n crannies now, instead of being dropped by enemies. To compensate for the lesser quantity, the shop is now dedicated to purchasing permanent abilities. (E-Tanks have been replaced by your robot dog, who you can order to refill your health per every checkpoint, and every death too I think?) It's definitely worth going for them, they'll help you in the long run, but it's important to know that you will not be able to buy every ability in a single run. It's better to concentrate on a "build", by purchasing only the stuff that you think will appeal to your playstyle. Me personally, I've never understood the usefulness of stuff like the Laser & Arrow Shots, but being able to buy stuff like "Start the stage with 4 lifes instead of 2", or being able to recover more health from energy capsules helps tremendously.

Okay, so far my entire sales pitch has just been "It's good because it's easier", but that may not be enough to sway anybody from a 3/5 rating. And I suppose I'll have to accept that if you just don't have interest in the Mega Man formula as it currently stands, period, then... maybe this one ain't gonna do much for you. But right now, I'm focusing on that one guy that DOES see the fun in Mega Man's gameplay, they just don't jive with the difficulty. And if you are that person, then this is the earliest example of a Mega Man title you should be able to enjoy.

On top of the accessible difficulty, I also think the presentation here holds up pretty well. Just because the series didn't transition to 3D, doesn't mean it's not taking advantage of the PS1's capabilities. The spritework and backgrounds took a step-up in detail, and every stage sticks out in its vibrant and distinct choice of color. It's nice to stop and soak in the visuals once in a while. The soundtrack's up there as one of the series's chillest, but still manages to capture the essence of what these games are known for, while going for a unique sound that's difficult to find in other places. Both of these elements contribute to giving Mega Man 8 its own sense of identity. A stark contrast from the 6 NES Mega Mans that all felt like expansion packs to each other, Mega Man 8 toys around with presentation and mechanical variety in such a way that feels entirely familiar, yet suitable for a new generation of console.

I really like the cutscenes too, and I will die on this hill. Not that I'm blind to just how objectively terrible they are, but you're no fun if you think that's a detriment to the experience! The way the dubbing on this came out is its own miracle to appreciate, just so utterly "we don't give a fuck" in its energy that it goes back around to being just as entertaining as the Resident Evil 1 cutscenes. There ain't that many of them, but each one is unforgettable. Shoutouts to Wh- Mega Man's actress for tanking that 30-second scream. As a kid, it made me go "jesus christ." As an adult, it still makes me go "jesus christ", but now I'm more baffled than unsettled.

I don't know, man, this game just hits right. This is a properly polished Mega Man, right here. I could probably set my standards higher and ask for more, but considering that this would be the last classic Mega Man game for over a dozen years, I'd rather appreciate that the series managed to get a pretty pleasant one in before it got shelved in favor of its spinoffs. I'm not the type who needs innovation. I need heart. 8 has mine.

Now, if somebody could get Mega Man out of that recolored Looney Tunes background in the cover art, I would much appreciate it.

Controles datados, mas joguinho ate q legalzinho

While not my favorite PS1 Mega Man game, this one was quite a lot of fun to revisit!
The level design isn't as good as previous titles, but the game compensates that a lot with presentation, soundtrack and visuals for the 32-bit console.
Naturally, the biggest issue when it comes to MM at this time is the voice acting. Which is a crying shame, considering how pretty the animations of this period were for both this and X4.
The plot in this one is a bit... out of this world, pun somewhat intended. Are they telling me there's a robot who roams space looking for "Evil Energy" and they just plainly refuse to elaborate on who Duo and what the Evil Energy actually is?
This being said, I really dig Duo's design, and I found the Bass boss fight to be quite enjoyable too!
Also, can't believe I pretty much nailed both of the board stages on first try this time around. The freaking "Jump Jump!" were the bane of my existence some good 20 years ago....

It looks good, it sounds better, and it's got some of the best 'so bad, it's good' English dubbing this side of 'Symphony of the Night.' I just wish the game wasn't so damn gimmicky with the Rush abilities.

Putting collectibles just before a checkpoint-screen transition is more evil than whatever Evil Energy actually is

This is the best Mega man soundtrack and I will not hear otherwise.

I’ve sat on this one for a few days, and am no closer to really knowing how I feel about Mega Man 8. I’ve made clear in previous reviews that I don’t like the feeling of angling for an anime that runs through the worst of these games, but this is such an accomplished attempt at that very thing that I can’t help but be charmed by it. From the cutscenes (haha bad dub, yes, but Xebec were no slouches, crafting some beautiful cutscenes to compress down into garbage. Almost five years since their closure and the wistful nostalgia is getting painful) to the meticulously over-animated sprites and lush environments, it’s some next level pandering to another medium.

The gameplay is… different. Sometimes it’s garbage, there’s a lot of instant death moments that feel like the game’s fault, which was rare in the 8-bit era. Sometimes it’s spectacular, such as the robot masters and other bosses, where the larger sprites and meticulous animation allows room for some amazing reading and reacting (Tengu Man in particular is a stand out for this, where you get so used to different poses and heights that you feel like a genius for handling). By and large though it doesn’t feel like Mega Man to me, which is why I was prepared to hate this from the start. Even positive changes like being able to have the buster and a sub-weapon equipped feel sacrilegious to this old brain.

Rush gets fucked over again, swapping utility and armour for a bike form(neat), and a bunch of far less interesting but far more… toyetic? Animation-friendly? applications that can collectively be used once per level. I’d moan about it more, but we still get Rush Jet for special shooter sections where you summon all your pals to your side, and the healing option is the only way I could stand a chance against Wily 2.

The limited screws and item purchase system is kind of neat, but only a small handful are particularly useful, so I never felt driven to 100% completion. It feels like the bones of a good idea, but needed more than half-baked options to really maximise its potential.

And so I’m in a weird position where this isn’t a game I like, but is a game I can recognise as being very good at its core aims, which is being a cartoon you can play. That’s… God, I mean that’s more than 7 ever did, and so three stars feels fair. I feel like I might revisit this one day on the Saturn just to see if the changes made there make for a better experience.

Mega Man 8 finally clicked with me when I realized this is the only game where you can use the buster with special weapons, and it makes combat in this game so much fun.

This game is deeply underrated. It has a lot of really cool things going for it, like the way the shop works and gives you upgrades to your buster, the music, and the main 8 stages. The Wily Stages are actually garbage though.

I feel like I usually heard this one get a bad rap, but when I finally played through it in the Legacy Collection I had a total blast. The levels and abilities felt great, the music still rocked, and it looked awesome compared to the SNES games (which I also liked the look of)

Another title that gets a lot of hate that isn't entirely deserved. The core platforming feels a little bit slower than previous entries in the series but the stage design works with that for the most part. The main exception is Wily Fortress 1 which is one of the worst stages in any Mega Man game.

mto foda doido cego da porra analfabeto kkk foi pegar o óculos ne nerd cego. atakkk bom dia ai galera jogem✊👊👏👏👍👍

This one is fun. The cutscenes are a little weird. But I enjoyed it.

That long anime opening isn't just for show - this was the series' big anniversary release! 10 years, internationally! Somehow, this translated to Mega Man 8 being the least-traditional entry in the series.

It's not a bad game by any means. Actually, I might even prefer it to a decent chunk of its predecessors. But it is very different in its overarching philosophies. If Rock himself wasn't the main character, and we were instead playing as... oh, I dunno... a robot named Beck, or something like that... then I wouldn't even register this as a Mega Man game, just something drawing influence from it. But stuff like the Mega Ball, the JUMP JUMP SLIDE SLIDE segments, the three-act structure carried over from MM7, the swimming - wildly different from the cadence that the cozily repetitive previous games fell into.

But like I said, I don't think it's a bad thing. The JUMP JUMP SLIDE SLIDE twitch reflex tests notwithstanding, most of the design choices here make the game feel more puzzle-oriented. The Mega Ball is a weird but honestly fun idea, leading to a very disjointed projectile with lots of angled application. There's actually some really neat mechanical challenges to some of the more high-concept stages, like Sword Man's and IM CLOWN MAN's (and, as a result of swimming, Aqua Man's).

There's also the story. Where Mega Man 7 flirts ever-so-briefly with complex themes about autonomy and transhumanism, Mega Man 8 has an alien robot coming to Earth to track down "Evil Energy". Sorta speaks for itself. But it's funny, and the anime cutscenes and dub voice actors are fun, and you're not really here for all that anyway.

I think if you're looking for a more traditional take on Mega Man as an eighth entry in the series, you're better off looking into Mega Man & Bass (well, I think you are, anyway; still on my to-do list). But as its own one-off experiment, Mega Man 8 is a decent enough time. Sort of a weird capstone to the series, at least from 1996 to 2008, but that's not really a concern anymore with subsequent entries.

gostei muito do jogo, visual das fases e o level design são bons, a trilha sonora eu achei meio fraquinha comparada a outros jogos, gráficos são lindíssimos nem tem o que falar, dificuldade bem balanceada. acho que minha maior crítica ao jogo são as partes do maldito "slide-slide-jump-jump"

Voice acting, snowboarding sections, bad weapons, mid game.

What was with Capcom games in particular and having the corniest voice acting for a while.

There's a lot of cool improvements with this game, like the level design feeling less cramped than 7 and being able to shoot Mega Buster while still having a Robot Master weapon equipped. And I think it's neat that this time around that the latter four RM stages feel designed with the idea that you have the first four's weapons in mind. Just the Wily stages are an absolute blur.


Finalmente um jogo do Mega Man em que não sou completamente um desastre... Os níveis têm checkpoints mais generosos, e os chefes têm padrões bem fáceis de acompanhar; a dublagem dá uma boa ajuda.
Acho engraçado o Rush virar uma moto, e nenhuma fase explorar isso direito. Preferia que tivesse algum upgrade de pulo ou velocidade, porque vários pulos são muito precisos, e também o jeito de alcançar lugares altos é através do Tornado Hold, que às vezes deixa a desejar.

"Good Luck, Megaman!" ~ Roll

good sprites but overall a pretty average megaman game

ESSE É MUITO BRABOOO

OST quase um Atmospheric DnB, bosses criativos, cutscenes anime igual X4, animações muito fluídas (a animação do met nesse jogo é mto bonita pqp).
Os únicos problema dele são a quantidade de loading, os bolts como coletáveis e o level design que é bem meh.

E quem reclama do jump jump slide slide é pura skill issue.