Reviews from

in the past


This game is deeply underrated. It has a lot of really cool things going for it, like the way the shop works and gives you upgrades to your buster, the music, and the main 8 stages. The Wily Stages are actually garbage though.

I feel like I usually heard this one get a bad rap, but when I finally played through it in the Legacy Collection I had a total blast. The levels and abilities felt great, the music still rocked, and it looked awesome compared to the SNES games (which I also liked the look of)

Another title that gets a lot of hate that isn't entirely deserved. The core platforming feels a little bit slower than previous entries in the series but the stage design works with that for the most part. The main exception is Wily Fortress 1 which is one of the worst stages in any Mega Man game.

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This one is fun. The cutscenes are a little weird. But I enjoyed it.


you know how in mario maker you sometimes come across those stages that like 7-year-olds will make where they just dump every enemy into the stage and add nothing else? thats what it feels like to play mega man 8

At first glance it seems like we're finally out of the woods with the duplicate robot master types- we've got some more unique ideas with Clown man, Sword man, Tengu man, etc. Wow I bet we'll get some cool weapons based on those right? No: clown man is actually electric, sword man is just fire, and tengu man is just wind. Tell me, please, what the actual fuck electricity has to do with clowns. Is this just the only thing they could think of? There's plenty of creative weapons that a clown could wield. Also I'd just like to point out that even though I brought up Tengu Man, a japanese-themed robot master, as being an example of creative idea, he is actually one of three Japanese-themed robot masters in the series, and one of them is another one of him

I wish every megaman game had cutscenes like this game. megaman and roll sound like they were voiced by the cast of "rugrats" and everyone else was just voiced by a random guy they found on the street.

mm8 isnt a bad game, and it's not really a boring game either, in fact, much of the time it's a quite fun game, it's just that for the majority of that time it's not a mega man game. A recurring issue with the megaman franchise before and since mega man 8 is sameness. But megaman 8 is when they finally tried to switch it up a little, change the gameplay somewhat, make it new and interesting. and sure, some of the time they failed at that (maybe most of the time they failed) but at least they tried this time, and it makes mega man 8 one of the more interesting games out there.

this is tied with 7 as my favorite classic mega man game, just like the jump from the NES to the SNES gave a big boost to graphics and sound, the same applies here. it has a ton of charm, even with the terrible voice acting, and i love it!!

My first Megaman game that I played when I was 12 yr in PS1...

Great game, the pixel art is excellent and charismatic, the gameplay is fluid and enjoyable like the other titles in the series. Mega Man 8 is easier than other games, but the inventiveness of its level design (especially the sword man stage) makes the levels more interesting, something that in my opinion is better than simple difficulty.


Ótimo game, a pixel art é excelente e carismática, a gameplay é fluida e agradável como os outros titulos da série. Mega man 8 é mais facil q os outros games, porém a inventividade de seu level design (principalmente o estágio do sword man) torna os niveis mais interessantes, algo q na minha opinião é melhor do q simples dificuldade.

JUMP! JUMP!
SLIDE! SLIDE!

There's a couple different starting points I could recommend for the Mega Man newcomer, and they tend to vary based on your ability to adapt to antiquation. If starting from the beginning is ruled out, then I'd recommend Mega Man 3. If you don't want even a sliver of antiquation, then you could try 6. If the NES series as a whole is not your forte, I'd recommend 7- (bursts into laughter)

No, but seriously. Up until now, the series has had its share of good mixed with mid, and a rough difficulty that alienated those who don't have the patience required for it (or aren't using save states, anyway). And in the case of games like Mega Man 7 & Mega Man X3, if playing those caused you to say "fuck this" to the rest of the franchise, I wouldn't be surprised. But I think that'd also be an unfortunate shame. Because you would've been THIS close to the short-lived "PS1 Capcom reneissance", which bestowed upon us such classics as Resident Evil, alongside Mega Man X4, Mega Man Legends, and, our main subject for today: Mega Man 8. The first entry in the whole series that I would feel absolutely safe recommending not just to seasoned run 'n gun players, but to anybody.

However, this leads me into a thought that - while I generally do my best to avoid on Backloggd - I just couldn't help but think "How in the world do people think this is a 3/5?" I mean, look, if a person gave it a shot and all they got out of it is "average", I'll just have to respect that, we're all knocking heads about something as trite as game opinions anyway. And I ain't expecting a perfect score either, y'know. Still, here I am scratching my chin, and thinking to myself "Isn't this... what people trying to get into Mega Man wanted?"

It makes me wonder just how much of that opinion stems from a case of franchise burnout, combined with the expectation that the series will eventually innovate and modernize itself. Only for the disappointment to hit, when Mega Man 8 could be jadedly summed up as "just another one." "A prettier Mega Man 7." Well, I'll have to face the facts too. I don't think Mega Man 8 is ground breaking in any way. But comparing it to 7 - and every other prior game for that matter - the difference in accessibility is night and day.

You're not gonna hit the same levels of bullshit here that 7 threw at you, for one. The difficulty is lax enough, that if you wanted to, you could do the final boss without the need for recovery items, because guess what! The attack patterns are actually fair this time, whoOAOAOoaAOaoA! The same goes for every boss, which telegraph their attacks a lot better, making learning them a lot more fun. Bass's boss fight is such a huge glow-up from the one in 7, and goes down as one of my favorite boss encounters amongst the classic Mega Man series.

I even think that something like the snowboarding sequences are really not as bad as some people make it out to be, especially now that Mega Man 8 sports a "permanent checkpoint" feature. Reaching the halfway point of each stage allows you to always restart at that halfway point, even if you lose all your lifes. No more getting booted back to the very beginning, means that the challenge is more reasonable this time around. I don't think the Dr. Wily stages have those halfway checkpoints, but they tend to be half as short, with only one stage testing your limits. But even then, I really have to stress that nothing can reach the disaster that were 7's Dr. Wily stages, so, c'mon. You can do it!

The currency system has also been revamped, so that the bolts you need for the shop can only be found in specific nooks 'n crannies now, instead of being dropped by enemies. To compensate for the lesser quantity, the shop is now dedicated to purchasing permanent abilities. (E-Tanks have been replaced by your robot dog, who you can order to refill your health per every checkpoint, and every death too I think?) It's definitely worth going for them, they'll help you in the long run, but it's important to know that you will not be able to buy every ability in a single run. It's better to concentrate on a "build", by purchasing only the stuff that you think will appeal to your playstyle. Me personally, I've never understood the usefulness of stuff like the Laser & Arrow Shots, but being able to buy stuff like "Start the stage with 4 lifes instead of 2", or being able to recover more health from energy capsules helps tremendously.

Okay, so far my entire sales pitch has just been "It's good because it's easier", but that may not be enough to sway anybody from a 3/5 rating. And I suppose I'll have to accept that if you just don't have interest in the Mega Man formula as it currently stands, period, then... maybe this one ain't gonna do much for you. But right now, I'm focusing on that one guy that DOES see the fun in Mega Man's gameplay, they just don't jive with the difficulty. And if you are that person, then this is the earliest example of a Mega Man title you should be able to enjoy.

On top of the accessible difficulty, I also think the presentation here holds up pretty well. Just because the series didn't transition to 3D, doesn't mean it's not taking advantage of the PS1's capabilities. The spritework and backgrounds took a step-up in detail, and every stage sticks out in its vibrant and distinct choice of color. It's nice to stop and soak in the visuals once in a while. The soundtrack's up there as one of the series's chillest, but still manages to capture the essence of what these games are known for, while going for a unique sound that's difficult to find in other places. Both of these elements contribute to giving Mega Man 8 its own sense of identity. A stark contrast from the 6 NES Mega Mans that all felt like expansion packs to each other, Mega Man 8 toys around with presentation and mechanical variety in such a way that feels entirely familiar, yet suitable for a new generation of console.

I really like the cutscenes too, and I will die on this hill. Not that I'm blind to just how objectively terrible they are, but you're no fun if you think that's a detriment to the experience! The way the dubbing on this came out is its own miracle to appreciate, just so utterly "we don't give a fuck" in its energy that it goes back around to being just as entertaining as the Resident Evil 1 cutscenes. There ain't that many of them, but each one is unforgettable. Shoutouts to Wh- Mega Man's actress for tanking that 30-second scream. As a kid, it made me go "jesus christ." As an adult, it still makes me go "jesus christ", but now I'm more baffled than unsettled.

I don't know, man, this game just hits right. This is a properly polished Mega Man, right here. I could probably set my standards higher and ask for more, but considering that this would be the last classic Mega Man game for over a dozen years, I'd rather appreciate that the series managed to get a pretty pleasant one in before it got shelved in favor of its spinoffs. I'm not the type who needs innovation. I need heart. 8 has mine.

Now, if somebody could get Mega Man out of that recolored Looney Tunes background in the cover art, I would much appreciate it.

Controles datados, mas joguinho ate q legalzinho