Reviews from

in the past


I am just like her , i like snooping too but.. this game is hmm BORING

why cant i skip some conversations i mean i will read it but it makes the game very slow and it takes hours to search clues in a one room i dont have the patience for that i guess

damn sophie is lookin' like a porcelain model, ain't she?

Quite stilted models and communication but the story was good and I liked puzzling my way through


at times, felt very confused by where the game wanted me to go or explore. by the end, getting one of the not-so-favorable endings, it seemed that every time that I tried to travel off the path, there was nothing to find, but, for all the times that I didn't look elsewhere when I could have, THAT is when there was something significant that could have changed my experience. Citing my lack of experience with puzzle/mystery style games for that I guess? Loved the characters, progression, and multiple choices. Also, games that can be finished in a sitting or two are always welcome

got a bad ending for almost everyone, damn, still enjoyed the game

Cleverly capitalises on the innate human desire to snoop through other people’s lives. Writing and voice acting is genuinely really great, elevates the plot. Character animations and designs can occasionally look a little bit stiff or clunky. Art style is simple and stylistic. Enticing mystery and fun puzzles.

Really fun detective game where you could interact with anything, which I appreciate. The story felt simple but it was realistic.

i expected a slightly different game than what i got, but after watching a tiktok teaser a friend sent me i intentionally avoided any more footage etc for this game in order to avoid spoilers, so that's kind of my own fault for getting disappointed. like, i was expecting a game that was largely about just being a maid and cleaning hotel rooms, with a murder mystery or two slowly unraveling as you did your maid job. i was basically expecting a power wash simulator-type game with a darker larger mystery

i don't hate what the game actually is, though! my expectations were just different and that affected my gameplay experience in ways it wouldn't have otherwise. for example, i regularly left evidence behind because i was thinking "well, the guest wouldn't want me to trash their belongings now would they. it will be bad job performance if i do that" and uhhh lol that was the wrong line of thinking! i have learned better now

i just had the wrong idea about the game going into it. i thought it was a cleaning game with mystery elements when it's actually a mystery game with cleaning elements. those are not the same thing

i think the character animations and models aren't the best, and i think that they should rather have leaned slightly more cartoony in their style, closer to the art style in the photographs and the 2D animated cutscenes at the end of the game. it would've allowed the lip syncing to look less awkward and characters would've been less uncanny valley. it's not bad but you really feel the low budget/small studio when you look closely, especially in conversation cutscenes later in the game

i liked the mystery itself! the misdirects are clever enough that i jumped to different conclusions a handful of times before i pieced things together

overall enjoyed my time with it, i managed to get a relatively bad ending so i'll be replaying it and try a different approach now that i understand the game better lmao

i'm kind of sad that i never get to vacuum a single room

Playtime: 2-3 hours.

Good artistic direction and voice acting that makes up for the horrible animations.
Passable gameplay that doesn't get in the way of the story.

Very nice hotel atmosphere but everything is ultimately hurt by the lazy-ass blatant SJW message.

Check out any of the classical film-noirs for a subtle analysis and deconstruction of masculinity-femininity. Not this.

I’m a gay lesbian now!

I got the really bad ending :((

A fantastic concept with decent enough execution that could have really shined given a bit more time in the oven.

Gameplay based on snooping around rooms and belongings is a really interesting idea, and it's executed decently well, but never in a particularly impressive or intriguing way. The only particularly creative part is the consequences for tampering or not with specific objects, but even that only amounts to changes to the ending.

The story is decent, but not particularly muder mystery-worthy, meaning there's not a big 'aha!' moment or a point where everything comes together to form a recontextualization or a big revelation. It's logical and it works, it just isn't that interesting. What's more interesting is where it goes with its themes, puts them in perspective of the era, and how those affect your decision making, which I all found quite brilliant.

Overall, for a debut effort from Lowbirth Games, This Bed we Made is a good sign for the future. It's coherent, enjoyable, and tackles some interesting themes. Just for the inherent creativity in the premise, I'm willing to forgive some flaws in the execution.

7/10

This review contains spoilers

I had a decent time playing it, it can definitely be pretty corny/cheesy at times, but usually in a good way.

It’s clearly low budget (you can tell by the facial animations), but it was a small group of people making the game, so I won’t hold it against them or anything.

The main issues I have with the game are the bugs, including some annoying visual ones, and some stuttering and fps drops on PS5. The main story’s length is another big one, as it’s only around 3 hours long. Although it does have some replay value, I doubt I’ll be revisiting it in the future.

I romanced Andrew, and I got the “good” ending, which was nice.

It’s a fun little murder mystery/cleaning simulator, nothing especially interesting, but it’s still a fun little mystery.

This review contains spoilers

iskreno predobar vajb i atmosfera i koncept jedino sto mi je bilo malo sklj sto nikad zapravo ne saznas sta se konkretno desilo samo bacaju rndm hints i ti kao otpilike skontaj sta je bilo niti ikad vidis druge likove van svog companiona i sefa pa je malo spor da se zanimam za legit likove koji ne da nisu npcs nego ni ne postoje jer ih ne vidis nikad ni na sekundu. cak i kad dobijes taj kao good ending gde su i paul i anne i marcela free taj lik sto je kao real culprit nema cak ni artwork nego bude crna zvlja :skull: van toga isk predobo i za jednu indie kompaniju cija je ovo prva igra je predobro ispalo

I really liked the chill vibe of this one. I feel like 3 starts isn't enough, but 3.5 is pushing it, but I like it enough to round up. It's a bit slow-moving at times, and the second playthrough won't let you skip ALL the dialogue (I didn't skip any during the first playthrough, but in the next, I just wanted to breeze through, but could only skip a little over half).

It was interesting to see which actions had consequences (employees could get fired mid-game, guests could get in trouble at the end), but I feel like we were limited in what abilities Sophie had (throwing away or leaving something, or putting something back where she got it), though I suppose anything on the mischievous side is too far against her mousy character. Still, she couldn't move luggage carts out of the way here and there?

Getting to know the characters through sleuthing their stuff was fun, but damn, no one came by their room the whole time? You'd think one of them would be holed up there SOMEWHERE during the blizzard. The only muffled dialogue from the other side of a door came from employees, and yet somehow [spoiler] happened with no sound heard and no one touched in any of the guests rooms (after that event, you'd think the culprit would have cleared out). Kinda lazy.

I gotta give a shoutout to the lesbian pulp novel in the game: "And They Were Roommates" - one of my favourite Vines! There's also a really subtle nod when the boss repeatedly misnames Sophie Roy as "Ms Belivet" - I had to look this one up, because it's not a name you can really confuse with Roy. Belivet is the name of the protagonist in Patricia Highsmith's novel "The Price of Salt" (1952), one of the first lesbian novels with a happy ending (this is what the books found around the hotel have in common - besides the author, they all have happy endings for the lesbian characters).

Still wanna give this game at least one more go just to trophy-hunt and see if going with the male acolyte results in finding out why we have this mysterious guest who's a big deal for no reason I've found so far.

Damn it! I would have loved to put this game up on my hidden gem list and scream into the world, that everyone should play this game. But after finishing it, This Bed We Made is neat and clever, but is the obvious result of limited resources.

The game takes place in a hotel in the 1950s and we embody the maid Sophie. Instead of „just“ cleaning up the rooms, we are very interested in snooping around, peeking into the personal belongings of the guests to discover secrets and get some new input for the daily hallway gossip. But one day, we discover that another guest is spying on other guests and even on us, taking photos. The detective snooping marathon begins ..

We are not alone on this journey: in the first few minutes, we can choose between one of two receptionists, which from there one is our partner in crime. Crime because the game kicks off on a police station during an interrogation, so we know that something is going to get wrong down the road.

The interactive repertoire is quite basic, feeling like a 3D point and click adventure. We can only stroll through the notes and belongings of a few guests, step by step, piecing together a little mystery. But it does not evolve above this neatness. It’s easy to read, good to pick up, but is not utterly engaging as the writing is flat and the characters are kind of superficial and one-dimensional. 


I can not shake the feeling of being restricted in this game. Most of it takes place only in the lobby, the basement and one floor. But we can not freely roam and sneak around as we would like to, so we have to railroad from room to room, from clue to clue. And to me, there is often no clear connection between action and consequence, even until the very end. Because: nobody shows up. Ever. There is no sense of pressure or anxiety of being caught. No time-limit to keep us up our toes. We only have to decide, which clues we keep or put back to their original spot, because it effects the outcome of the interrogation in the end of the game.

But the game seems to sail only on the surface, playing it safe and not risking too much. Yes, it’s a small canadian studio, but that does not count as an excuse for lazy and foreseeable writing, slow gameplay and zero sense of reward. It just feels like a well-crafted prototype.

I still enjoyed my time with it, but it’s a pity, I feel disappointed after finishing it and not excited to recommend it. The best word to describe it, would be limitation . And that is the opposite of what I am hoping for in a mystery adventure.

A neat murder mystery game with a neat approach in unearthing the shady events at a hotel. Your choices and interactions feel impactful without blatantly telegraphing to you how they will probably change certain outcomes.

Don't sleep on this one. Well structured plot, interesting choices you can make throughout the playthrough to determine the outcome of the story and a few well thought and not incredibly mind-bending puzzles to compliment the gameplay. It's a good choice if you're looking to take a break from a AAA title or have an afternoon or two to spare.

quite a good story and interesting themes, but it feels incomplete at the current default price point

more than a demo but less than a full game, like a proof of concept

Just finished This Bed We Made. A mystery choice driven narrative adventure that I thoroughly enjoyed, despite getting the second worst ending in my playthrough.

-Artwork: 4/5
-Music: 3/5
-Characters: 4/5
-Story: 5/5
-Gameplay: 3/5
-Overall: 4/5

Un buen walking-simulator que nos pone en la piel de una camarera de pisos. El mayor problema que le encontré, al final, fue que los ultimos 10 minutos contradicen todo lo que estuve haciendo en el gameplay porque, el mismo juego, me decía que tuviera cuidado de sustraer objetos porque me incriminarían.

Ni hagais puto caso a esto y el juego mejora mucho.

Los personajes (Sophie y el acólito) son excepcionalmente buenos, y los clientes aunque no interaccionas con ellos tienen mejor trasfondo que muchas peliculas. Aunque jugablemente es lo que es y no innova en nada si buscas un buen argumento este juego cumple.

Haré una segunda run cuando esté en español y lo completare al 100% fijo.

A snooping maid stumbles upon the secrets of her guests while casually rifling through their belongings and must solve a murder in a 50s noir upscale Montreal hotel - you got me on the aesthetic alone. We had a great time using deductive reasoning, figuring out the puzzles, and cracking codes while discussing our many, many incorrect theories. I highly recommend you play this with a friend. However, some of the puzzles are a bit too obtuse and we needed to consult a guide, and I found the answers very unintuitive. I also was a bit dissatisfied with the bad ending we got, and after looking at all the dozens of decisions we'd have needed to make to reach the good ending I'm confident it's impossible without a guide. The story is great tho, and the voice acting as well. I love the art, the music, and style of the whole presentation. Highly recommend to anyone seeking a good old fashioned mystery that actually tests your brain.

second playthrough and got essentially the flipped ending to my first playthrough lol

i don't know if i like beth or andrew more, i picked beth on my first round and andrew this time, and i like that they both had personal reasons for caring about the mystery and i like them both as characters too. it's a shame they share a lot of identical dialogue outside of the story-heavy bits, though. i also wish that these characters unlocked different things, like they both offer solutions to problems but i wish they were unique, instead of offering the exact same solution and only their ways of knowing the solution are different. i understand this likely comes from limitations of being a small team, but still

also now the game had received an update and i learned i had some weird graphics issues on my first playthrough, but i got some different graphics issues this time lol. playing on ps4 can be like that sometimes

still think there could've been more involved cleaning mechanics and more rooms to clean akin to room 506

A neat concept, but not really a great execution. More was definitely needed for the game to be worth the price of admission.

Errrrh... So, the thing is that at least cleaning was fun enough. The puzzles were nothing of a challenge, and the ever lasting conversations were so boring, I had really high expectations for this game because I've been waiting for a long time for its release. What it could've been. At least I got the best ending possible, but for real, the talking cutscenes were such a turn-off, we need to get over the distortion of the background, it almost looks like Fallout. The notes over all the place had a lot of unnecessary info, I do get it's for immersion, but at the end, the game solved everything for me, what do I want the hints for if I can't get to my own conclusions? Even Agatha Christie ABC Murders gave me more choices to connect the clues on my own. I hate that this ended up being a pretty walking simulator. :')


This review contains spoilers

lesbians

This review contains spoilers

muito bom puzzles fáceis (mas não tediosos) narrativa boa descobrir sobre os personagens pelos documentos foi uma delícia

acabei pegando o final que o policial descobre das sapatonas e fiquei mal demais pq não me dei conta que era pra eu me livrar dos documentos dai dei load num save anterior e refiz e deu final bom pros gays pras sapatonas eeeeee gayzada

sophie is so max caulfield pilled

Decent little game, but I felt it could have been way better. Not a bad way to spend an afternoon when it eventually gets down to $10, imo