Reviews from

in the past


I started this game not quite liking it very much. It seemed cumbersome to play and the metroidvania aspects of it seemed pretty by-the-numbers. The further I got in the game, though, the more intrigued I was. This game is pretty incredible. I think the little bit of jank that it has holds it back from being a masterpiece, and I would wager if I played through again and spent some time with the cryptic stuff that hints at a deeper meaning/ending, I would probably elevate the rating. I absolutely recommend this for anyone who enjoys metroidvanias, especially if you like a bit of cryptic puzzle solving. It also has a lot of heart and touches on the ponderance of existentialism more than I every would have imagined. Also, Matt Mercer as most of the voices is the cherry on top.

really good metroidvania, bosses are enjoyable and more if u try the harder version

At start it was a really fun experience, but it quickly turned out to be a badly balanced and repetitive loop. Combat is stupidly shallow, and the game`s NG system is incredibly unfair if not using a specific class with a OP build.

The most part of the game is a DPS race and it ended up tiring me out of it. Up until i finished the story, it was fine; but I dont know if I should reccomend the game just for that.

This game is janky as hell but GOD is it fun.

This one is somewhat special to me. I had high hopes for Death's Gambit, as I followed one of the devs' live streams religiously while he was creating the game. I felt like part of the project.

And then it was finally released, and let's say my first impressions weren't very good, and even after the big update that was "Afterlife" (which I admit refined many aspects of the game), the core issues remained.

In a super competitive market like Metroidvanias, a game can't settle for being average. Death's Gambit tries to replicate several ideas you've seen in other games but rarely tries to be creative with any of them.

For me, games like this NEED to have good combat. The game gives you a false sense of choice, that you'll be able to choose your play style, it presents you with classes and different weapons, but in my experience, little change is seen between these choices, and combat is reduced to block-and-dodge tactics.

The enemies are very spongy, you don't feel the weight in your attacks, the controls are awkward, and almost everything feels very clunky. The game's story fails to create a coherent and meaningful impact, I thought that the game's story was trying to be something deep and ... out of the blue, it changes its tone with comic relief, in a way that only harms the experience.

To say that everything is doomed would be unfair, the art direction and the soundtrack are very good, but I'm a bit biased because I love pixel art.

In the end, I tried to complete Death's Gambit three times. Today was the last time.