Reviews from

in the past


As "3 out of 5" as games get. Perfect for listening to podcasts or watching a 4 hour youtube essay on what happen to the dog from Married With Children (it died) but has little rewards for any kind of mindful play. By sheer luck it's design feels right at home on controllers in a way the D2 remaster does not, no matter how much better that game is. At the end of the day the monsters blow up good and its fun to spin around, at least for awhile. Wish they thought of a more fun endgame than "greater rifts" but I guess they are trying to solve that puzzle in D4 now. Good luck!

Very boring boss fights. No need to do anything but click your way through the whole game.

I love the Diablo series, but this might be the weakest entry in the franchise. Still, the worst of a phenomenal bunch is still a pretty great time.

Beat this coop with my dad. The item selection screens should split if multiple people wanna use it at once

zerado e tentando chegar no Lv. maximo

This is the closest I can get to what I think hard drugs are like. I've played Diablo III several times since 2018, by myself and with different groups of friends; each time discovering something new and experiencing a new side of the game. It hardly ever got old.

Let's start with something simple, the story mode. Though I've gone through it a couple of times, I have a vague memory of the plot itself. I always played it with friends, so I never had time to explore the dialogue since we all moved at different paces and someone was always rushing to killing something. To me, story mode is just the beginning of Diablo. A slower way of introducing the game to your friend who doesn't play games or has never touched anything related to the genre. It's your dummy's guide to mix and match skills, the loot game, gems, crafting, etc.

Once you finish Diablo's story mode it becomes a whole new different game. A numbers game if I may. The game stops waving an end goal and becomes whatever the hell you want to get out of it. Many people quit here or a little after, I kept with it since I was gunning to get all psn trophies. It's here where a fire started lighting up, where the gameplay loop of improving your build and loot became addicting. I wanted to get through my self imposed goals faster, more efficiently. I wanted the numbers to go higher. It was a raw primal feeling that I just couldn't get enough of. There's so many small intricate pieces that build one over the other here, all of which have the very unassuming intent of keeping you hooked. Noah Caldwell-Gervais called this "pavlovian response, the game" and I couldn't agree more. I was trained to expect rewards left and right and sure as day I kept getting them, feeling satisfied and thirsty at the same time.

It all starts with legendary drops, they come with a unique look, flare and sound when they pop, it becomes enticing to hear that little melody. Then it was set items and their ridiculous set effects. Then legendary gems, and their upgrades. Diablo has a great excuse to keep you going, it lets you set the difficulty at any point, each offering better rewards than the one before, and there's 20 of the damn things. This lets you control the pace in which you consume the content. More often than not I became so strong that the current difficulty became trivial, so I increased it, far until the point that I couldn't beat it anymore. What did I do? you probably can guess. I started feeding the gameplay loop, looting and enhancing and looting and enhancing, increasing the difficulty until I found myself min-maxing. Squeezing the last drop I could of every gameplay mechanic so I could keep increasing the difficulty. I dug into icy-veins and maxroll to find out what the best possible set-ups were, and even then I couldn't let go of all the loot I was getting. I started running different builds with each possible set. It made the joy of obtaining equipment greater as more things contributed to the pool of builds I was preparing. There were times I was just braindead from the grind and called it quits for a few days, each time I came back I was hooked again.

There is so much I could say about the game itself, but instead I wanted to talk about my experience with it. Most of my playtime was with friends who also shared this pseudo drug addiction experience. I'm not playing Diablo anymore but I'll always remember fondly the time I had with it.

My name is DevilXHunter and I was an addict