Reviews from

in the past


perfect game. love those little guys.

We're sickos because this is our favorite Pikmin game.

We love the music, adore the creature design, the Piklopedia changed our brain chemistry forever and set a very high bar for in-game bestiaries.

...This is ALSO the best Looney Tunes game you never even realized was a Looney Tunes game, because this game will repeatedly slapstick you to kingdom come, and your only recourse is your own form of slapstick. If you're playing blind, or this is your first playthrough, it's devilish. But it gets far better on repeat playthroughs--you start to get a "sense" for when the game will pull something, and, in turn, you get far better at countering it. Usually with something far sillier than the game itself.

Oh, and 2-Player Battle is pretty fun. It's no Bingo Battle, but it's a fun time if you can get it going.

A sequel to cut game thats actually really stressful, surely they dont make it even more so,
Gatling Groink:
Waterwraith:
Careening Dirigibug:
Random ass dropping bombs:

(Great game once again btw)

Ill be back once I 100%ed

After this most recent playthrough I’ve come to the conclusion that the reason I didn’t like it as much the first couple of times is pretty much only because I was younger and bad at it. It was totally just a skill issue lmao

pikmin 1 and 2 and pikmin 3,
pikmin new play control for the wii,
pikmin 4 and 5, pikmin 6, pikmin 7,
pikmin eighteen billion and eleven

pikmin 3 deluxe and hey pikmin,
pikmin temptation and pikmin sin,
pikmin on your ipad its called pikmin bloom,
brand new crossover with Pikmin and Doom

LOST BROWSER GAME PIKMIN SPACE... FORCE...

pikmin fortnite
pikmin loamy clay and pikmin sand,
pikmin adventure (nintendo land),
pikmin coming to super smash brothers brawl,
new sport i made where you throw pikmin ball

pikmin on the gamecube where you can play it
love it or hate it you will find it...
pikmin on the gamecube where you can play it
love it or hate it you will find it on there...
(pikmin on the gamecube)
(pikmin on the gamecube)
(pikmin on the gamecube)
(pikmin on the fucking gamecube)


More Pikmin! Beat the Titan Dweevil, loved it. Still want to play more.

My time with the Pikmin franchise finally comes to an end. Not with Pikmin plucking joy but with Pikmin dying misery. I was definitely spoiled by playing Pikmin 4 first, but irrespective of that I am not a fan of this entry. 1, 3 and 4 were all pretty great, and I was, for a time, convinced this may be yet another trophy on the pik-mantle piece. But this Pikmin sequel’s design slowly shattered as time went on. This is easily my least favourite instalment.

The cave structure is fun. I loved the vast majority of the caves in Pikmin 4. They were more linear experiences with tighter designs that were an adequate companion to the equally excellent overworld structure. Pikmin 2 does not have such a degree of thought placed into it. Each and every cave is “random”. The enemies and treasures are the same each time, but you are essentially rolling dice on how good the level structure will be. These computer generated levels are entirely without design or merit; an unsurprising revelation. There is no puzzle to solve, no meaningful thought required whatsoever. They are either trivially easy, or irritatingly hard. The lack of a reset button grinds one's gears a considerable amount after the thirtieth time. Randomly designed games can be fun. All one needs to do is look at the suite of incredible roguelikes out there. But this isn’t random design, it’s plain random. Not once does it come together in any resemblance of a meaningful manner.

These caves take up a considerably larger portion of the game time than the graceful balance found in 4. If I had to estimate I would say it was a 70/30 split. There isn’t a noticeable drop off in quality in the part of the game where sunlight reaches, but it is pushed to the side so overtly that it is challenging to award the merits it deserves to a game that is so antagonistic to said parts.

When I think of Pikmin I am awash with memories of natural soundscapes and charming music. Such soundscapes and music are absolutely present in this game, yet they are drowned out by the poorly-mixed screams of Pikmin and the blasted treasure tracker. This is one of the worst noises in a game ever. Second only to the villainously ear-bleeding low health noise in Luigi’s Mansion 3. There is no option to turn it off. And even if there was, it is 100% essential to complete the game. It’s heartbreaking to see the potential of auditory bliss be squandered so nominally by issues even I could fix.

Multiple characters are easily the best evolution the series has seen since the original, but the step taken here seems futile. There are few, if any, instances where having Louie is valuable here. Without the ability for the second character to move autonomously, all it offers is the occasional miniscule saving of time. Such time is hardly worth saving considering the aforementioned amount of cave-dwelling performed in Pikmin 2.

Pikmin is still a monumentally great franchise and its best game, Pikmin 4, would not exist without this entry. But I do not think this game is good. It feels lazy cobbled together, as if it was some kind of cash grab. Until looking up the release dates I thought this was one of those sequels they turned around and excreted within a year. There were a firm 3-4 hours of fun at the start of this game, but after that it spiralled into an unrecognisable shell of what I believe to be fun about the Pikmin series. At least they bounced back harder than anyone ever has before after this, and you know Pikmin 5 will be incredible.

Water Wraith was my childhood 9/11

does this game even matter without louie or the president? (yes, actually)

while louie will always have my heart, he is not the only thing about pikmin 2 that i enjoyed. exempting him from exclusively being loved for his raw sexual aura & immeasurable intellect, i appreciated his presence because he happens to make pikmin deeply entertaining just by serving as a second controllable character. without this mechanic, i would've interpretted this sequel as eeriely similar to its forebearer. swapping between olimar and louie makes solving puzzles & multitasking so much more exciting & easily opens up more opportunities for engagement. furtermore the president tuning in after sunset each day to remind us that he is on the lam and making friendships with rodents under a bridge is what carried this game.

yes, its a bit harder. yes, the main levels you play around in are basically the same as they were a few years prior, outside of some noticably nice touches here and there. yes, the music, visuals, and enemies are generally unchanged, outside of a few exceptions, from pikmin's first itteration.

but, for me, the inclusion of purple & white pikmin, cave systems, and treasures, alongside the exclusion of the day-limit, all push pikmin 2 just passed its predecessor in terms of quality. and its more pikmin.

haven't done the post-game but may come back sometime!

Possibly the most formative game I ever touched. A lot of what I appreciate in video games and art as a whole today can be traced back to playing Pikmin 2 while growing up. It is an incredibly flawed game, but flawed in the ways that I love.

This game gave me heart problems

olimar canonically fucks, i'll leave it at that

GooeyScale: 90/100

Só não tem mais estrelas PORQUE MEUS PIKIMINS NÃO PARAM DE MORRER

Every bit as good as the first and then some. With new Pikmin types, new challenges and several QoL features. Pikmin is a thoroughly charming experience.