Just an overall upgrade of the first game, in every possible aspect. It hands hold you to progress on the story to unlock more stuff to mess around even more, which I find pretty neat. But the story feels kinda rushed, it stops so suddenly. If you are like me and you like to just build and dick around, great game.
Juego decente que es muuucho mas divertido con amigos. Jugarlo solo da un poco de miedo por lo asqueroso de los bichos pero las cuevas son un poco cripticas y una paja no tener mas opciones de iluminación para explorar.
Aunque hoy mismo tenga mucho contenido, calculo que mientras mas updates vengan, mejor se va a poner como fue el caso del primer juego asi que vale la pena rejugarlo cada cierto tiempo para ver todo lo nuevo.
Aunque hoy mismo tenga mucho contenido, calculo que mientras mas updates vengan, mejor se va a poner como fue el caso del primer juego asi que vale la pena rejugarlo cada cierto tiempo para ver todo lo nuevo.
Sons Of The Forest (2nd review after 100%)
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PLATINUM DIFFICULTY: 5.4/10 (Mostly grind)
Graphics: 4.6/5
Story: 2.4/5
Gameplay: 4.6/5
Soundtrack: 2.4/5
Bugs(0= None ; 5= Unplayable): 2 (Fell off the map)
Fun factor: 3.6/5
Characters: 3/5
Final thoughts: 4.2/5 (4 in backlogged) After playing this game for over 20 hours and achieving 100%, I can confidently say that this game is much better than I initially judged it to be. I compared it a lot to the first The Forest since I played The Forest and Sons of the Forest back to back, but this game shouldn't be compared to its predecessor. It clearly had major improvements, mainly in its graphics, combat, models, and building system. However, it didn't really feel like a survival game like the first one; it felt more like a horror game with some elements of survival. The story honestly is just bad. I was trying not to be so harsh on it in my first review, but honestly, I'm glad the story isn't its main focus.
ABOUT THE 100%: It has a lot of collectibles (16 Blueprints, 50 Notes, 4 video tapes, and a few clothes), but none of them were a pain to collect since by the end of the game, I already had most of them. The miscellaneous trophies were easy to get, just boring. The only multiplayer achievement is pretty easy, and you can get it in under a minute if you are lucky enough to find someone in the servers willing to help, or if you have a friend (which I know you don't). Overall, it's an easy platinum.
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PLATINUM DIFFICULTY: 5.4/10 (Mostly grind)
Graphics: 4.6/5
Story: 2.4/5
Gameplay: 4.6/5
Soundtrack: 2.4/5
Bugs(0= None ; 5= Unplayable): 2 (Fell off the map)
Fun factor: 3.6/5
Characters: 3/5
Final thoughts: 4.2/5 (4 in backlogged) After playing this game for over 20 hours and achieving 100%, I can confidently say that this game is much better than I initially judged it to be. I compared it a lot to the first The Forest since I played The Forest and Sons of the Forest back to back, but this game shouldn't be compared to its predecessor. It clearly had major improvements, mainly in its graphics, combat, models, and building system. However, it didn't really feel like a survival game like the first one; it felt more like a horror game with some elements of survival. The story honestly is just bad. I was trying not to be so harsh on it in my first review, but honestly, I'm glad the story isn't its main focus.
ABOUT THE 100%: It has a lot of collectibles (16 Blueprints, 50 Notes, 4 video tapes, and a few clothes), but none of them were a pain to collect since by the end of the game, I already had most of them. The miscellaneous trophies were easy to get, just boring. The only multiplayer achievement is pretty easy, and you can get it in under a minute if you are lucky enough to find someone in the servers willing to help, or if you have a friend (which I know you don't). Overall, it's an easy platinum.
Was really excited for this, but the gameplay loop was too similar as the first one with not many new interesting things added to keep me going like the first game.
If you were like me and played this during the first versions of early access, it was truly an unfinished mess and I wish they didn't charge $30 for it, or at least delayed it by a couple more months so it could be polished a bit more. I haven't gone back to see every addition to V1.0 and beyond to be fair, but I can't see it becoming a 4.5 or higher.
If you were like me and played this during the first versions of early access, it was truly an unfinished mess and I wish they didn't charge $30 for it, or at least delayed it by a couple more months so it could be polished a bit more. I haven't gone back to see every addition to V1.0 and beyond to be fair, but I can't see it becoming a 4.5 or higher.