Reviews from

in the past


Everyone talks about "Luca Blight this" and "Luca Blight that" and yeah you know what that's fair, he's a really funny guy, one of the funniest antagonists in gaming even, we love baby eaters. But why is nobody talking about Neclord? This bum ass vampire shows up, you fight him once after a few lengthy sequences & two dungeons, and then he calls you gay and disappears for like half the game. Like 15 hours later, after one of the best sections of the game, this dumbass comes back forces you into what's basically a filler episode with no bearing on the plot whatsoever that goes on for a comedic amount of time. Eventually you trap him after he finishes talking about how he's going to groom a minor and then he starts shitting his pants because he realizes he's fucked. After this you fight him and he ends up being one of the easiest bosses in the game. And then you continue with the plot as if nothing happened. Now I'm aware he showed up in the first Suikoden, he also died in that game, it's explained he's back due to some stupid bullshit that barely makes sense. Now I must ask, why is he here? What purpose does he serve in the main plotline? Why does nobody talk about Neclord? The masses need to give this forgotten antagonist the respect he truly deserves.

A good jrpg With a good villain and a good lesson

A recruitment simulation game.
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Anyway i think its the first jprg game that make me cry when i was a little 🥲

I REALLY liked Suikoden I, much more than I expected. When I started Suikoden II and saw it had helpful features like An Inventory and the ability to remove items from inactive party members, I thought this game was gonna be GREAT. I was sorely mistaken. The plot, writing, gameplay, dungeon design, pacing, characters, interface, and even the actual code are all so incredibly disappointingly bad by comparison. The whole experience was like pulling teeth. I played S1+2 because I was advised I should before playing Eiyuden Chronicles, and I have now decided I'm not gonna be playing that actually

"Suikoden II" is more than just a game to me—it's a journey that touched my heart in ways I never expected. From the moment I started playing, I was captivated by its gripping story, filled with drama, conflict, and unforgettable characters. The writing pulled me in and kept me hooked until the very end, leading to moments where I couldn't help but shed tears at the emotional rollercoaster it took me on. The combat, while initially daunting, was made more manageable thanks to the inclusion of auto mode, which made the grind feel less like a chore and allowed me to focus on the rich narrative. With a vast roster of characters to collect and countless secrets hidden throughout the game, every moment felt like an adventure waiting to be uncovered. "Suikoden II" isn't just a game—it's an experience that I'll cherish forever, and one that I highly recommend to anyone looking for a truly unforgettable journey in the world of JRPGs.


This review contains spoilers

What Suikoden 1 developed, 2 mastered. The protagonist feels more present, the antagonists are some if the best of the medium, and a lot of new and returning Stars of Destiny are compelling in ways that shouldn't be possible in 1998 and through rough translation.

But it's just so damn good.
The dice mini game can go fuck itself, and I hate the return of Neclord and forcing Viktor to essentially redo his arc, but I'm struggling to find faults outside of that. Maybe could use more strategy battles.