Reviews from

in the past


Finished the whole game (yes I did Melee class, yes I hate myself) with some friends in am expert world since we had some new guys playing. I don't care if it's a wiki-required game or the replayability/post-game are pretty bad, I still love this and like it even more than Minecraft. We might be doing Calamity soon, which I've never even seen gameplay of, only some of the music, so I'm pretty excited about that.

eu devo ter mais de 20h ao todo somando com o tModLoader, mesmo assim, não faço ideia do que eu to fazendo, sou total carregado pelos meus amigos que sempre me ajudam com itens, o que me frustra, mas o jogo é bom ate

I always come back to play through this game at least once a year with my friends.

Game so good i had more hours on it than most of my other games in like a week lmao. Modding scene is crazy too they're doing this game so good u don't even notice it barely gets updates.


pretty fun with pals, but you might need a wiki, which LAAAME

After 200 + 200 hours in vanilla and modded, I can confidently say it is the game of all time.

Juegazo survival de cristos. De lo mejor que me he pasado del género.

tried playing this game, didnt like it.

tried playing this game for the second time, didnt like it.

tried playing this game for the third time, didnt like it.

tried playing this game for the fourth time, didnt like it.

tried playing this game for the fifth time,

ITS SO GOOOOOOOOOOOOOOD

i personally think that my brain is too small to handle most of this game

Um dos melhores jogos indies que já joguei. Aqui há diversão infinita, não há como se tornar enjoativo.

O descobri com uns 13 anos no mobile e joguei a versão demo, depois fui atrás e zerei a versão completa. Cheguei a jogar no console, mas foi na versão do PC que eu explorei grande parte do potencial do jogo.
Da pra fazer de tudo, afinal é um jogo majoritariamente de sobrevivência sandbox e, como é sugerido, a experiência está condicionada à criatividade do jogador.

I think this game is worth way more than it costs. I would say it is better than most AAA games I have played. I would consider Terraria an exploration sandbox game, it has some of the best music and boss fights, one of the only things I have problems with is the building system is a bit hard to use.

You have probably heard a gazillion times that this game is my favorite game. For those that know me, you should know that my most favorite game of all time is this one, Terarria. Developed by Andrew "Redigit" Spinks with Re-Logic in May 16th in 2011, Terarria I done hell of a unique sandbox game for it's time period, featuring  a lot of elements of exploration, combat, and even building! Every feature that the game provides us useful in every way, and I believe that this review will be the ultimate guide for those that have asked me, why is Terarria the game of all time.

Well  for starters, I do want to also get into a point that a good amount of players are familiar with: Terraria is just 2d Minecraft. Before you start ge/gathering the pitch forks, I'm an here to say that there's reason for everything, even if its a saying like this one. The reason for this? Terarria came out 2 years after Minecraft's 1.0 release, if I'm getting my information correct. And during both of their early stages, they lacked features that made the games unique. Yeah there were still bosses, NPCs and such within Terraria, but that wasn't enough to change people's comparisons of the game as a whole. BUT as time goes, more features for the two games have been added, and at the time of 1.2.4.1 (last 1.2 update for Terraria) it would've made sense for at least the veterans to stop making the comparisons because there's clearly a difference. Probably much earlier when 1.1 was done, but 1. 2 I believe would be a good solid point.

Another problem that I notice within this game is how new players tackle this game. From my experience, a lot of them would tend too mess around with the game, figuring out the absolute basics on what you can do in pre-hardmode, and using the wiki to guide them whether it comes from the in game guide, or the wiki.gg guide that's lore helpful. Anyway that you look at it, there's nothing wrong with looking up something in this age to figure out what you're supposed to do. For my first consecutive playthroughs on 1.1 mobile, I've done the daunting task of figuring them out myself too even find a flaw in the games system to make me create duplicated of my characters to cheat and such, and was sticking to the same method for a while until I've learned to get over it. Whichever way you learn, the result will be you learning more about the game though it's many ways. Normally, I would've said that cheating would make the experience bad and morally speaking it still applies, but cheating does have it's perks: it makes you feel what the game is going to become in the future, having later game stuff in the progress that you've had, and when it comes to figuring out how you've normally get it, its rather easy to find it out becsuse it'll become one of your most favorite weapons to use against enemies and bosses. I've done this primarily with modded Terarria (Which I  over in this review) due to the different nature's of the other mods.

Coming from a  veteran, there's no bad way to play this game. Using the wiki.gg wiki is your best bet in terms of playing the game as normal as you cam. Or using the Guide works! Whichever way you play it, it'll help with connecting you into the world of the game had to offer, and that's where I talk about it's gameplay. When I usually review games, the gameplay is one of my most important details rhat I discover about, and for Terraria? The gameplay is magnificent in every way. EVEN if pre-hardmode is boring. Wanna know why it's boring at least in my opinion? Because it's the initial test to see if you've done enough of what tbe game has to offer before you move onto hardnode. No matter what difficulty you're playing on, you're going to always see pre-hardmode as the most boring part because barely anything is happening. You don't know what to do. You need help with what to do. Now the Wiki has you covered in terms of figuring out what to do next, along with the in game guide! But yet despite this, a lot of people would never end up past even Skeletron because the game can't seem to have it's essnece be captured by its viewers. It's all of a matter of time and dedication. Becsuse the game can't play by itself. A good way to circumvent this is by playing the game with the person that introduced you to it and purposefully take long within that stages of the game so they can get used to the task of having to deal with said obstacles. They won't like it and they will usually say to hurry up to the better stage of hardnode but you need to make them learn about the importance of pre-hardmode and hard mode once you finally get into that point.

I'm going to take this paragraph to talk about the goblin Invasion one of the many kinds of invasions are going to get into Terraria. pretty much what happened is that a bunch of goblins come from the west or the East at a random point in the game  to come take over your world. They're not that hard of a challenge because most of the enemies just have the usual fighter ai and can be a easily defeated the more they are. If you want to hear more about invasions, just stick to reading more of this thread (even if it's long) because pre hardnode in terms of invasions is honestly not interesting outside of the goblin tinkerer, an important character that is rigged helps you with modifications to your tools to give them upgrades to make them the worst or the best.

Speaking of Hardnode, why don't we get into that stage of the game? Hardnode is one of the well known parts of Terarria, and honestly makes things much more streamlined and linear to the path into defeating the god of this game, the moon lord. But, from just beating tbe Wall of Flesh to either beating your first mech or queen slime is going to be definitely rough. The game will introduce you to hardnode with keeping the gear hay you've have but the core elements of hardnode will make things difficult. Your job at this stage is to take a long gander at your evil biome, to break the altars that lie there in order to gain access to better ores with the molten pickaxe that you've crafted from hell stone. After that, it's a matter of going through another adventure throughout your world because hardnode doesn't being anything extremely new to the table in world generation outside of the hallow, a place that's supposed to be the purifier of both of the evils in the story. Idrk if I can really get more into the story in this review because I am a little fuzzy on what this game provides officially and the developers stating that some of the info are false and just a better way to mess up with some popular things fans theorize about the game. Back to what I was saying though.

While you have your ore collecting, enemies drop other items and materials to further expand the items you're able to craft and collect. Most of them are usually optimal into beating the hardnode bosses whole some of them can be shown as gimmicks just for fun, but it's always best to try them out against the bosses to make you know which item is for next. But primarily, the mech bosses are your main targets: Destroyer, Twins, and Skeletron Prime. If you're a master of the bosses they're based on (Eater of Worlds (no brain variant LOL), eye of however you're supposed to pronounce it, and Skeletron), most of these shouldn't really been an issue. Although It's still best to understand how the boss works by either playing the game or for more specifically finding out  using the wiki to find some tactics. It's much better fighting them and suffering the consequence yourself though be sure you're able to easily develop a strategy to fighting the bosses even if they appear officially in the wiki or as a strat other people say.

Now we are at post mech, and honestly, this part of the game is the mort confusing one of the bunch. This is before Plantera, and there's not much in stock. While you have the Pirate army (another invasion similar to the Goblin invasion talked about previously), you also have an upgraded goblin army, the frost legion, the solar eclipse, and the frost/pumpkin moon. All of these are great ways to becone stronger in Terraria, and it's up for you to figure that out because I'm probably reaching that hidden cap on this site. With that said, I should talk about post Plantera. There's a bunch of opportunities opportunities that you can do at this stage like fighting Golem,to then tackle the pillars and then eventually beating moon lord finishing the game. Or actually doing what this paragraph has originally talked about, fighting the invasions again! At post plantera, most would say that this is the most confusing part of the game because you're so strong that you're able to cheese through most of the bosses with the gear that you've have. With the difficulties it can make things a bit mroe challenging than just running into the bosses, but still if you know what you're doing, you're better off just finishing things off with Golem and the rest.

But after you finish the Moon Lord, what do you have else to do? All I know is that THAT IS NOT ENDING SHIT. you might believe that you have no reason to play this game anymore, but YOU'RE WRONG. you're always free to play this game by yourself again changing certain elements (the class system you can follow within those restrictions Melee, Ranged, Mage, and Summoner), you can play adventure maps (pre constructed maps made by fans that have their own little objectives and such), play the game with more people doing what I've already said, building, cleaning your entire world's evil, whatever you can possibly think of. If you ever wished to play with me, I am almost ALWAYS down to play it. Especially if you're new! But, this unfortunately concludes my ultimate Terarria Review. I will be editing this sometime to include a tldr and to remove this message because it'll be good for those that don't read through these long reviews and only learn information through small increments. I hope you had an AWESOME time reading this, and to reconsider your last playthrough if you didn't touch it much.

joguinho legal para jogar com os amigo




pena que o @kuis nÃO é meu amigo

A game I picked up in 4th grade for the Xbox 360. I haven't stopped playing since

Super fun game that has so many little secrets and trinkets! Only thing I wish it had was a more in depth looting system with better rarity scaling.

-made farm for specific mimic to spawn
-Mimic doesn't spawn often
-reads wiki that you can force spawn them
-realization you spend 5 days irl
-gets bow anyway
-Me happy

I was a Minecraft kid growing up, so playing Terraria for the first time was a rather daunting experience. Granted, playing with a controller never really did this game any favors. I'm therefore glad I bought the game again when I got a PC, as once I'd realized how much more this game appealed to me as a largely single-player gamer, there was no going back.

Terraria is one of the most relaxing games I've played, while simultaneously providing enough action and challenge to never be boring. With a plethora of different weapons and armors, you'll find yourself fighting the game's huge rogues-gallery with a widely different build every single playthough.

All of this isn't even mentioning possibly the greatest modding community in any game ever, so good it honestly makes the base game worse once you've tried it (this 9/10 is your fault, Magic Storage). Still, I cannot think of a game more deserving of the highest rating on Steam, and would recommend it to anyone even vaguely interested in video games.

the ender dragon is to hard, horrible game

How is it even possible that a game has this much content... So much freedom. Peak.

“It is a truth universally acknowledged, that a gamer in possession of a much time, must be in want of a endless game.”

Terraria is a game that defies explanation to me, i bought it for 5 bucks on sale and it has kept my friends and i busy since... good lord when was the 1.1 update...TWENTY GODDAMN ELEVEN!?

Probably the closest thing to a perfect video game out there, all for the low low price of £8.50 (ten bucks). Only real issues I have with it are personal nitpicks about certain classes, but aside from that it handles progression better than any other game I can think of and has a million and one different ways you can approach it, whether solo or with friends.

RIP Thrower class.

Every time I play it with friends I go to the bathroom and come back to them having unlocked everything.


Nope. Sorry, didn't do it much. Had high expectations being compared as a 2D Minecraft, but I really find it funny and way more confusing.

Literally the goat game. tons of diversity in weapons and routes for each class, So many banger bosses with sick designs and fun movesets. also no other game improves with each update like terraria does theres something new each one, a new weapon, boss, area etc etc its just constantly improving and my fav part is the weapon animations holy they’re genuinely beautiful i played this game back for the first time in 2021 and it was already amazing but as I’m replaying it each weapon has new SICK animations (night’s edge terra blade etc) but yeah greatest co-op game oat smd minecraft

melhor que minecraft e não tem discussão.

130h de jogo só na steam e sempre tem algo novo que eu descubro full do nada.

ótimo game.

Greatest indie game ever.

A game with impeccable style, gameplay, and fun side activities like building and exploring all in one package that is $10 which goes on sale every week.