Reviews from

in the past


I remember loving this game as a kid, and I was shocked to see over the years how many people despised it and called it one of the worst experiences on the DS.

As an experience this is pretty much a continuation of the Yoshi Island formula: a full sequel with familiar mechanics and levels, but with new features to spice things up.
More specifically the implementation of the various babies makes for an interesting concept, leading to different takes on the level design that results mostly fun (exception is baby wario that has some slower and more tedious puzzles with the magnet): while switching between babies can be kinda tedious because of the Stork stop signs, I never found it that much annoying. The levels, while nothing creative as kinda too reminiscent to SMW2, they are still fun to traverse and Yoshi is fun to control as always.

The worst thing about Yosho DS is the use of the dual screen tho showcase two different parts of the map, more specifically the part yoshi is in and the sky above him: on paper it is a cool idea: you see an enemy on the top screen and you know it will come closer/ be able to be hit with the eggs.... the issue is that the level design doesn't take in consideration the literal gap that distances the two screens, leading to levels that feels cramped, and where any interaction with the upper screen never feels accurate.
The more zoomed camera compared to other platformers also means that you will see less of the levels, meaning that faster obstacles, bottomless pits, and any type of obstacle can beinfurating to traverse (I remember the ski level specificall that always pissed me off)

But aside from that, I don't see why this game is so hated: it's doesn't do something that impressive, but it is still a decent sequel to Yoshi's baby-sitting shenanigans

Ce jeu est mal noté purée.

Entre le gameplay assez unique des bébés, les graphismes qui sont sublimes, l'OST si douce, bon le jeu a une durée de vie assez moyenne mais c'est son seul défaut pour moi, je ne peux qu'être heureux de l'avoir.

Bon après faut que j'le complète, mais une partie de moi ne veut pas, mystérieusement. J'ai pas envie de me dire "maintenant que j'l'ai complété, je n'en ai plus besoin", un truc comme ça. Ce jeu est la raison de pourquoi j'aime les jeux vidéo

God, why was Artoon the developer chosen to make this? Every Yoshi game they have made is just absolute dogshit.

A very fun game that I unfortunately ended up dropping due to its way-too-close camera often making it really annoying to see what you need to do.

Giant chore from start to finish. Whenever I wasn't thoroughly underwhelmed by the total lack of atmosphere, I was actively mad at the infuriating gameplay. The worst part of this game by far is the camera/dual screen implementation. Not only is there a huge gap between the two screens where you can't see anything, there is also screen crunch for some reason...on a game that was specifically made for the DS. I don't think I've ever been hit by something flying in unreactably from off screen in any other game this much. It is maddening. Sometimes it seems very intentional too, like the fake flower in the insanely long cave level (fucking terrible idea btw). Additionally, the visuals and particularly the soundtrack are really bad. Pretty much the only good looking assets in this game are ripped straight from Yoshi's Island on the SNES. The rest ranges from ehh to horrible (the "kangaroo", Bowser, the bull enemies). The music is bland and utterly unfitting. Just compare the cave or castle themes to those of SNES Yoshi's Island and you'll get exactly what I mean. So yeah...I'm just glad it's finally over.

I really enjoyed the sequel to the original Yoshi's Island. I never got to complete it but from what I did play I had a blast thanks to the different babies that Yoshi can equip now.