Reviews from

in the past


I mean is crypt of the necrodancer open world. It's good.

I am a HUGE fan of Crypt of the Necrodancer. While I'm still working on beating the game with all the characters, I've come to appreciate the clever enemy design, the really thoughtful inventory management, and the challenging difficulty level.

NONE OF THAT is present in this game. Using a menu screen just doesn't work, it's why Necrodancer didn't have one. This kind of gameplay absolutely sucks for open world traversal! Every time you hit an enemy they are knocked back, so you can't hit them multiple times to the beat, and the game is only hard until you get an augmented weapon like a spear, at which point it becomes absolutely trivial. I was SO EXCITED to see one of my favorite indie games was getting a crossover with THE LEGEND OF FUCKING ZELDA. But everything the original did well is gone.

This game is so awesome!

I'll be honest, I'm trash at rhythm games, but this one was too fun for me to put down. The art style is a modernized take on A Link to the Past. The remixes of classic Zelda songs go so much harder than they ever need to.

Each time you start a new game, the world is randomly generated and the spread of items are all mixed up. I love that this game launched as a randomizer!

This game has some hard parts, but thankfully staying on rhythm just buffs you, there's no severe punishment for moving/attacking off beat.

For the masochists that can't just play games in a non-punishing way, there is a permadeath option when you start a new game. So really all play levels can find something to enjoy here!

There is a campaign following Link and Zelda, another following the antagonist, and then a DLC campaign following Skull Kid.

Honestly this game is so much fun and I love going back and running around this randomized Hyrule. Arguably, the best part of this game is all of the bosses being a music themed Zelda pun. I highly recommend trying this one out!

What a fun game. I like to write long texts about the videogames I play, mainly as a journal for myelf. But in this case, I don’t think there is a lot to say about it. I liked it. I spend a nice ten hours playing in.
I haven’t played any “NecroDancer” game. I don’t know, maybe I would have played this one if it wasn’t set on the Zelda franchise. But it was a good excuse as any to give it a try. I take any excuse to listen to classic Zelda music and play with Link -or Zelda in this case.
The artwork and pixel art style is beatiful. It feels like a retro Zelda games, but modern at the same time.
The music, of course, is one of the “main characters” of the game. I liked the arrangements of the classic songs of the franchise.
The story is jsut an excuse to play, but it still is a “The Legend of Zelda” story, which is nice.
I like that the game gives you the option to play it literally at your own rhythm, just by turning on and off an option on the menu. I played it mostly in the classic mode, following the beat. But I turned it off in some parts, and it was still fun to play.
So, that’s it. A good, solid game.

I wish this game gripped me more. It's an incredibly loving collaboration of two quite different games but I just found it way less fun than vanilla CotN