Reviews from

in the past


As formas dinâmicas que configuram o espaço e o tempo na agência das imagens que pautam Halo 4, são eficientes e até um tanto inusitadas - tendo em vista que o meu referencial primário da franquia é esse jogo -, mas o mesmo exerce a mobilidade, enquanto projeção constitutiva, um movimento ativo que redige a formulação da ação remontando cada embate a desenvolturas frontais e relativamente diversas no que contrapõe o Master Chief.
De um condicionante histórico e narrativo, esse jogo viabiliza a mutabilidade interna de Halo, é a  materialização de uma prole artística apartada de sua genitora primária, e tendo de justificar as novas pretensões desse recorte do jogo. Portanto, acredito que até há um flerte metanarrativo, evidenciando figurativamente que a iminente morte e sacrifício da Cortana postula a ausência da Bungie, enquanto agente criativo de formação da poética e dinâmicas totalizantes de Halo, e o Master Chief, intuitivamente, assim como o fã predisposto nesses tecidos de reciprocidade, tenta restituir essa vitalidade, mesmo sabendo o quão artificial seria essa reivindicação, mediando nos afetos esclarecidos a potencialidade direta e substancial que mobiliza todo esse processo de esvaziamento dos signos precedentes para parir algo novo, algo que tente legitimar nessa rédea de expressão com condições e olhares internalizados nessa dialética do mito ao crente engajado com sua configuração divina que recepciona essas tensões e transformações. Por fim, o jogo é coeso, diria que tem a mesma sensibilidade de um jogo simples a um leviano Boomer Shooter que demanda do movimento enquanto forma constitutiva de ação e da disponibilidade do espaço para dimensionar essas condições, variando sua expressão por dispositivos complementares e efetivos em cada desdobramento do jogador. Sinceramente, é curioso ver que em Halo, a condição mistificada do Master Chief projeta, semioticamente, uma mecanização indissociável, uma reificação da subjetividade do personagem e, por extensão, do jogador, que têm no domínio sintomático da representação, um devaneio de sua autoalienação defronte a impessoalidade dos corpos militarizados e redigidos sempre a ação.

splitscreen days, the abilities were quite special for the time, with the new running mechanic, and vehicles becoming even more fun, also the graphics were very cute, felt futuristic, people complained bout it not being like the other halos, but imo it evolved and it should have evolved, the game couldn't stay stale and the same forever.

different but very good soundtrack and personally I loved the design of promethean enemies and forerunner levels

It could have been better but it is better than 1+2 at the very least.

This is actually terrible and you ruined it.


Cortana's looks carried this game

The multiplayer was not as good

Halo 4 is 343i's first game in the series and it's probably their most criticized, mostly because no one really wants to talk about Halo 5, and partly because most of the criticisms leveled at this game are still because of mistakes 343i is making to this day.

Halo 4 is a much more character drama driven story than the last games, and it works for the most part. An out of commission John-117 has to navigate a world that doesn't want anything to do with him anymore, all while the only "living" thing he can call a friend right now is a AI woman who is losing her battles to her health slowly. Watching John slowly go rogue as he grapples with his humanity is compelling enough, but its the only thing I like about the story. The rest is pretty bad.

For starters lets talk about the Forerunners. Instead of being the forefathers of humanity, now they are aliens that created humanity. Ok that's fine enough, however they only created humanity to make a vessel to fight of their most dangerous adversary Ur-Didact. Who is Ur-Didact? Well I'm not sure the game knows, because the Didact hinges on you having to read THREE FUCKING BOOKS to understand a character that appears for only 20 minutes. It is ass backwards to have to do homework on the big bad, only for him to get his ass kicked in a cutscene, and be ultimately killed off in a comic book because the tie in Co-op mode got canceled for being trash (I really don't like Spartan Ops). So cliff notes: The Librarian crafts humanity to eventually produce the ultimate genome, The Mantle of Responsibility, and it so happens that the person bestowed with this gift is actually John. So John is now embroiled in this really poorly thought out Space Jesus plot after being told by Space Mary to kill Space Satan... I hate this story so much.

Even on the gameplay aspect of things, everything here is just a lesser version of Bunige Halo. It feels less emergent and more scripted, the Prometheans are a sort of cool new enemy, but they come across just as spongier variant of what we have been fighting for the past 10 years. All in all a let down in the PvE department.

PvP isn't much different. I will say that ultimately it is a better version of Reach's multiplayer, but I already don't care too much for Reach's design decisions. There are more weapons, which means that there's also even more useless precision weapons that do the same thing flooding the damn sandbox.

I don't care for Halo 4, and the sad thing is that I know it doesn't get much better from here.

What happened to the Unggoy's voices. Why do they sound like goblins now?

A better game than Halo: CE, but... that's about it. Feels like a Greatest Hits of Halo rather than its own game. "Here's this bit from Halo 3, and a bit from Halo 2, and look they took this bit from Halo: Reach!" Hilariously bad ending. I'm surprised Halo 5 was greenlit after this.

Wife’s Reaction:
“Isn’t this your bros’ job?”

Party’s Reaction:
“This looks nice for a 360 game.”

Legendary Bro Hammer:
This run cleaned up all of the campaigns in the Master Chief Collection. I still love the game, and I’ll continue to proclaim my love for its soundtrack. Yet I think the campaign is best solo on both the narrative and gameplay fronts.

Final game in the collection!! Probably the most fun gameplay out of the collection. Though story was good, even if NGL, yeah the villain went out like a BITCH!!

Life takes a lot of turns sometimes. One day I was doing fuck all when some friends came up to me and were hey you wanna play halo 4?. It was at the time was the only halo game I had played, so I was a little weary of replaying it before I'd gotten around to playing the rest of the series. I went along anyways, and we played the game with the reflow mod, which I was told rebalances the combat. Having first played this at least a decade ago I didn't notice most of the changes, but the biggest one was probably that every gun has considerably more ammo now. All told, I had a lot of fun even if it wasn't the "intended" experience. I'm aware this game doesn't have the best of reputations with Halo fans, and much more educated people than me have written so much about 343's unbelievable levels of bag fumbling when they got handed the keys to the series, but if this is the worst Halo then what the fuck is everyone else doing? The guns felt good to shoot, it was fun to shoot at the ugly aliens, and the vehicles were fun. The story made absolutely no sense, but I wasn't expecting anything there, my fault for not playing any of the previous games. Though according to every halo liker I've asked, even having played the games isn't enough, you gotta read a bunch of novels to understand.

Personally my favorite gunplay in the series and improvements upon the reach mechanics but the story does not compare to reach

The campaign is good, wasn't too fond of the multi-player in this one

Entiendo que en su momento este inicio de la nueva trilogía de Halo tuvo que ser increíblemente controvertido, pero 12 años después este humilde servidor solo puede decir que es un puto Banger de manual, de libro o incluso de enciclopedia.

Nos dan contexto y chicha de la relación entre Cortana y John, y es que en esta "nueva" entrega la historia elevó muchísimo como personajes al dúo protagonista.

Tengo ganas de ver como continua la historia porque el lore va duro de pelotas y me parece super interesante, se nota que querían hacer algo fresco y nuevo.

QUE JUEGAZO Y COMO ME GUSTA ESTA SAGA 😭😭

This game was a whole lot of fun to play. Whether making custom maps and dicking around on them with friends on split screen or playing online and getting tea bagged, this game was pretty fun.

Story and lore expansion was pretty good but the arts style is horrible and it just feels like cod in space. Multiplayer was god awful😭

awful multiplayer. passably bad campaign.

This review contains spoilers

Gráficos absurdamente bonitos, qualquer pessoa que não conhece o jogo provavelmente diria que os gráficos são de oitava geração, e isso ajuda na ambientação, que é extremamente linda e viva, com cores maravilhosas. A interação da Cortana com o John é bem bonita, é realmente um romance. O jogo porém, não é tão bom quanto o Halo 3 ou o Halo reach, sinto falta de uma certa diversidade no combate e na interação, mas apesar disso, é um bom jogo. Recomendo. Quando terminar reviso mais. Escrita dia 9 de junho de 2024 as 19:32.

The weakest of the Master Chief franchise, however, still enjoyable and entertaining.

Multiplayer is same as always, but campaign this time around felt like a clusterfuck. Introduce a race and somehow kill them off in the same game. It felt like they just needed to push something out of the halo womb to make money and this is what they made. New gun designs are alright, but just feel like they're reskinned guns that are altered a little. This is where the decline of halo starts and its sad af to see.

I hated this game for a really long time. I still don't really like it. But honestly it's not worth getting mad at. The worst thing in the game is all the changes to the lore. But I can just ignore all that and play the old games.

It's the worst halo, it's the okayest halo.


Gonna be 100% honest, the later half of the game is not good at all. There were some good missions in the first half like Dawn and Forerunner but everything else is not shocking or anything.
Ranking:
Dawn - 9/10
Requiem - 6/10
Forerunner - 7/10
Infinity - 6/10
Reclaimer - 5/10
Shutdown - 4/10
Composer - 2/10
Midnight - 3/10

3.5 / 5.
An extremely mixed bag for me, the first few missions for this game are incredible, despite how the latter ones become kind of a drag to get through.
I like how Master Chief gets more lines in this and is a bit less robotic, and his relationship with Cortana is definitely one of the highlights of the game. The story was decent in this game, but the villain really sucked and the fact we didn't get to fight him really bummed me out.
There were also a few glitches in my game where I couldn't hear characters speak. ):

First Halo game i played through with my Dad so points for nostalgia

this game is somehow so much worse than I remembered and I remembered it as pretty bad