Reviews from

in the past


them showing master chiefs face at the end no lie made me so pissed im docking .5 stars off my score

Halo 4 had the extremely unenviable task of living up to the standards set by the Bungie era of Halo, the sad but unsurprising truth is that Halo 4 could never have lived up to the high expectations. With that in mind I do still believe it did an admirable job, it has a compelling narrative, new enemies and weapons, what truly holds this game back is it's gameplay with feels like a butchered version of Halo Reach, a myriad of strange creative decisions including the choice to redesign almost every recognisable asset and sound, but also a distinctly different characterisation for the Master Chief making him almost seem like an entirely different character. In summery Halo 4 is still largely slept on and I'd say is probably worth a shot.

I can see why people don't like this one but I think it's in my top 3 Halo games. Very fun gameplay and finally we get sprinting as a base mechanic in a Halo game. The story was actually good too, which I did not expect.

finally... the LAST halo game...
really though im not playing any more this is the last one for me (unless halo 5 comes to pc and infinite goes WAAAY on sale because i am NOT paying 60 bucks)

actually kind of okay, didn't hate it, thought the story was alright but it was pretty predictable even before i played it
like of course after 3 games of "ARMY HOO-RAH" they gotta go with the very subversive "but what if army structures lead to bad people in charge???? questionable morals for super soldier creation????" "master chief SAD????????"

in this game cortana has lost her chin. i think it's in the next game
she's also the bluest she has literally ever been, which i think at this point is established to be related to her age which makes sense considering one of the key plot points
she also removes your suit flashlight? like she says at the beginning "i updated your suit firmware" and then you just dont have a flashlight the entire game so thanks for that i guess cortana?

the forerunner areas reminded me of the original covenant areas in the first game (in that they looked really boring and repetitive) though other areas were pretty alright

they brought the special abilities back which is cool but wow do all but a couple suck
the shield slows you way too much to make it useful at all for traversing between cover,
the camo is SUPER nerfed compared to the camo in like halo 2 or something,
the decoy just doesn't seem to do anything? you can't really make good use of it because once you expose yourself so you can send it on a path to distract the enemies, they are already focused on you,
the armor lock literally makes you a sitting duck (i actually forget if it was in this game or reach tbh either way its bad),
the forward launch both never showed up for me until the end of the game and also just seemed pretty difficult to use in general,
and the x-ray vision is mostly useless because even though it lets you know where enemies are they almost always are immediately aware of where YOU are, which then alerts you to them anyways because they start shooting at you, also i never got it in an area where i could really take advantage of it with grenades or sneak attacks or anything
that leaves just the jetpack which provides pretty useful upward mobility (can skip taking the stairs) and the auto-turret which is basically like a more useful decoy because it actually draws fire to it, shoots back, and splits the enemies attention

the ending of this game is really unintentionally funny, just (SPOILERS SPOILERS FOR THIS ONE LINE CMON BACKLOGGD!!! INLINE SPOILERS PLEASE???? IM DESPERATE!!!!! I CANT TAKE IT!!!!!!) master chief going "oh yeahhhh she said that once" and it just ending with that

thats basically all i have to say, honestly these games aren't super deep or involved, i beat this one in 2 days (i had basically no distractions)

Ugh this was a disappointing mess. Just thinking about writing a review for it is exhausting.


It's still a good halo game but the magic is gone

Worst game I've ever played. Close to everything in this game angers me in some way when I play. It just isn't a proper Halo game, with complete ignorance to the style of Bungie's Halo games.

Halo fanlarının neden oyunlardan anlamadığını bu oyunun düşük not almasından anlayabilirsiniz.

This is actually terrible and you ruined it.

The weakest of the Master Chief franchise, however, still enjoyable and entertaining.

Considering the final boss was a quick time event, Chief should have stayed in the cryo pod.
There's a lot of problems I have here with the direction of the game, but it's somehow not the worst thing to happen to the franchise. In retrospect the game is fun, I like that Master Chief and Cortana's relationship was explored further, but every other character is so uninteresting (except Laskey, he's a bro.)

Sé que no es muy bueno, pero le tengo mucho cariño

I thought this game was alright. Not every section is that good, for example there's one too many sections where you drive some vehicle and basically every enemy is also in a vehicle. But overall, it played pretty well and struck a really good balance in difficulty, at least for me playing on normal difficulty. 343 basically says "We know we have big shoes to fill, but we hope we can prove our worthiness to make Halo" in the end credits, and for what it's worth, I think they did show that they were able to handle Halo, even if they could never be like Bungie.

They really put you into open ass fields with no cover, weapons that barely have any ammo, and enemies equipped vehicles and are like "okay now fight them." Which is a shame cause when the game isn't doing that, it has some really neat levels.

A complaint I have is that when fighting the Prometheans, it's like 3 enemy types, and they rarely mix Prometheans with Covenant enemy types so in the back half of the game, you are just only fighting same same enemies again and again. This leads to weapon variety to be super limited as for majority of the time you have to use what the enemy drops, and the new Promethean don't really feel distinct enough from already existing weapons. Like Promethean weapons are just: pistol, battle rifle, assault rifle, sniper, and rocket launcher. The only really new thing the Promethean's brought were the grenades which I found never really that effective as the enemy ai's can easily get out of the way. It's weird how they kinda fumbled with the new enemy weapon arsenal when the UNSC got some cool new weapons like the Railgun and Sticky Detonator.

I liked the story enough even though I prefer 2 and 3's. I like the unique dynamic between Cortana and Chief the game introduced though I wished they did more with it. The new main bad is a real wet fart though. He had a cool design (mask on, he's so ugly without it), but he barely leaves a presence in the game and he gets defeated in such an underwhelming way I can only describe him as a character as milquetoast.

I can forgive the game though cause it gave us the Red Vs. Blue Chorus trilogy.

So you're telling me there are FIFTY extra missions that can all be played split screen in addition to the campaign? Ok so this game might be a banger.

I last played this game back when I was 12 and didn't understand a lot of the hate for it. Since I've changed my opinion on a lot of things since then, I figured I'd jump back in and see if I was just naive or if I truly just stood apart from everyone else. Having finished the campaign again, yeah I was definitely just naive.

That's not to say Halo 4 doesn't get some things right. The game still looks very good for a 2012 game, even if the classic distant environment jpegs of the era are still present. It also manages to tell a solid overarching story, one that's successfully a lot more personal than previous entries in the franchise. It's even got some sequences toward the end that properly stand out.

However, the rest of the experience is notably disjointed, resulting in at best mediocre execution. Most notably was the new Promethean faction. While the enemies introduced aren't bad and offer a nice challenge compared to the Covenant, the weapons they offer are almost entirely reskins of other weapons. The Lightrifle is a Covenant Carbine, the Scattershot is the Shotgun, the Boltshot is a worse Plasma Pistol. The list goes on. It feels more like a cool new set of weapon skins than their own thing.

Some plot choices are left full of holes too. The Covenant being at Requiem is a mystery from the beginning, and even Chief and Cortana question it at the beginning. However, it's never explained more than a long-winded version of "because they are". Alongside that, the Didact just isn't an interesting antagonist. His backstory and motives are explained way better by another person than the Didact himself, and even that wasn't a great explanation.

The whole thing just reeks of another studio attempting to replicate one of the most well-known game series of all time. It is exactly that, but so little is done to mask that. There's rarely anything surprising beyond the final quarter of the game, and the pacing is all over the place. You're either going through a very slow mission that wants to make out with the Rule of Three, or you're going from story moment to intense firefight in the period of a single black screen.

I do think Halo 4 is worth playing in the end since the story between Master Chief and Cortana is worth experiencing, and that last quarter of the game is pretty enjoyable. However, it's one of the least enjoyable Halo games only beaten by Halo 5. Shame my opinion on the game has soured so much, but thus is the nature of replaying games a decade later.

this game is somehow so much worse than I remembered and I remembered it as pretty bad

goddam this game was peak halo

Ps a mi si me gusto, me vicie tanto con la campaña como con el multijugador

Final game in the collection!! Probably the most fun gameplay out of the collection. Though story was good, even if NGL, yeah the villain went out like a BITCH!!

different but very good soundtrack and personally I loved the design of promethean enemies and forerunner levels

Story falls flat, multiplayer falls flatter.


i think praetoreans are straight ass but the whole cortana chief part was the most redeemable part of this game

cortana's rampancy was a interesting concept!

Halo 4 pode ser o pior Halo que eu joguei, mas tá longe de ser ruim. Uma campanha que tenta muito ser CoD, com uma história confusa, mas que apresenta um desenvolvimento da parceria do Chief com Cortana, que infelizmente nunca mais é bem aprofundada. Um multiplayer ainda divertido, mas que tentou ser bem CoD (com sistema de loadouts e caixas de suprimentos sendo depositadas no mapa, além de um map design que não incentivava tanto o sandbox igual nos outros jogos). Mesmo assim, ainda acho ele divertido e um começo mediado para a 343.

This is my review for the legendary campaign, not so much the game itself.

Honestly a huge downgrade in legendary campaign experience. The Prometheans are not fun to fight at all. Their just a more frustrating covenant, like the knights are just big bullet sponges. Not as bad as the bruts in halo 2 but still not fun to fight. And the crawlers are so easy to kill they can be one shoted with a bolt shot. And don't even get me started on the watchers. Overall not a fun faction to fight even the flood are more fun to fight. The covenant are just as fun to kill as the other games but they serve little to no point to the story. But the story itself is pretty good, not bad for a first attempt for 343I.

Also that legendary final cutscene sucks ass.

eu me diverti mt nesse jogo aq mas quando eu joguei eu tava no auge dos meus 12 anos então nem lembro de mta coisa