As far as dungeon crawlers and roguelikes go, this is probably the most I've ever been invested. Especially with the DLC, the runs consistently deliver on variety and I guess the large item pool definitely contributes to that. The setting itself is also very unique which adds to the replayability. One thing you have to keep in mind is that the runs are very RNG reliant which might put some off however the more knowledge you pick up about this game, the more you're able to control the success of your attempts, creating a lengthy but rewarding learning curve.
HELL YEAHHH this shit goes hard. More fun than the first Isaac, and alot fairer too, especially with the addition of seeds! Instead of restarting a run over and over waiting for the right items, all you have to do is get a single one, then input the seed for it on the character select screen.
As I said in my first review, i'm not a big fan of the boring ass pixel art, but thankfully in the options menu you can smooth it out to make it look more like the original. The animation in the ending looks fucking beautiful too, so it's an alright trade off.
In a world where indie developers pump out generic rogue-like after generic rogue-like, TBOI:R really stands out as the king of it's genre. Excited to try out Afterbirth, +, and Repentance!
As I said in my first review, i'm not a big fan of the boring ass pixel art, but thankfully in the options menu you can smooth it out to make it look more like the original. The animation in the ending looks fucking beautiful too, so it's an alright trade off.
In a world where indie developers pump out generic rogue-like after generic rogue-like, TBOI:R really stands out as the king of it's genre. Excited to try out Afterbirth, +, and Repentance!