Reviews from

in the past


Juego muy sencillo, tranquilo, lindo para jugar un ratito. No exige mayor dificultad, aunque alguna veces no se entiende muy bien cuál es la debilidad de algunos bosses.

cool idea, albeit a bit dull. low challenge is made up for by the fun grabbing/throwing mechanic and collecting various treasures, but it just feels too slow to really feel interesting.

I'm not one to gatekeep, but if you're not gambling as much as possible at the end of every stage then you're playing the game wrong.

Played this over and over as a kid, I loved finding all the treasures hidden in every level. The different power-ups for Wario were so refreshing after playing Mario Land 2 an insane amount, I wish they'd bring some of those back. Really enjoyed how gross some of the areas and bosses were, and the ending with the genie always made me laugh whatever reward I got


i really love this game. it just has a great sense of mystery in a lot of the levels with all the various secrets and hidden treasures and it features some of the best sound design in a platformer. some of those boss levels just feel really consequential - i always liked the last several castle levels especially. it's more conventionally designed in some ways than the Wario Lands that followed but i always felt like it had a better sense of atmosphere that reflected the character of Wario better and less of a loosey goosey sense of arbitrariness some of the later games could have at times.

I wasn't sentient when I played this but fun was had nonetheless

Competently made, if a little dull.

I love how the development team clearly resented having to work on a Mario game last time around. Wario's character design is wonderfully fucked up, and he acts his role as a sort of underdog to that thieving pretty boy, Mario. It's all pretty hilarious.

Imagine modern Nintendo letting one of their current development teams take such open potshots at one of their own popular franchises.

I could tell this was made by the same team as Mario Land 2, but it didn't quite win me over like that game did. The controls are so slow and awkward and the jump is really stiff for some reason. That's not just because of Wario's size; based on the little bit I've played of VB Wario Land, that game controls much better. I do think this game does a lot of cool things to differentiate itself from the Mario series though, like having to pay 10 coins to use a checkpoint or beat the level, the longer and more open level design, and how taking damage and turning small disables some of your moves (I'm pretty mixed on that last one, but it's still an interesting concept). And of course, this game had a focus on collecting coins two decades before NSMB2 did. And even though I dislike the controls, I do like Wario's moveset; the dash and crawl both feel ahead of their time. The level design is alright too. I had a pretty good time with this, though it's pretty obvious that this game suffers from "first game syndrome". Short but sweet, pretty basic and could use more polish. I'm excited to see how the later games improve on this one.

playing every mainline wario game - 1
the list

wario is awesomesauce. being a classic gameboy game is rough but just as you get a little bit bored the game picks up the pace. i thought i would get bored and just rush it but i found myself getting out of my way to find the secrets and shit. i found every treasure and played every secret level (im not sure about this). im happy i did cuz the iceberg world was my favorite. the controls are really rough though. sprite work is nice (wario is ugly as fuck) but the lack of color makes me unhappy. i also got really mad that i couldnt get the wario planet, i was so close... a castle is cool too i guess.