Reviews from

in the past


idk if im just stupid or something but i feel like every single item is so complex and has so many uses for different recipes and stuff that it overwhelms me, the roguelite and inventory management is beautifully designed, but i dont really see myself playing this too often

This game is a fun little roguelite that I found great for when I had just a little bit of time between tasks. From what I can tell on Reddit, there is a meta and some deeper strategy than what I got into. The choices are relatively interesting and balancing your purchases creates for some thoughtful gameplay. If you like organizing things, the backpacks are all about organization for efficiency. I gave it a 2.5 stars because the game did not blow me away, but it also was by no means bad. I think of it as a little treat or a palate cleanser, rather than a game I would sit down and devote hours to.
As a bonus, with the game still in early access, the devs are clearly responsive to the community.

I don't need further updates to solidify my feelings on this game, it's a straight-up masterpiece of both inventory management games and auto-battlers. The aesthetic of the game is pleasing without ever being overbearing; visual polish speaks for itself and the sound design is immensely satisfying. The amount of content the devs are committed to adding, weekly, is commendable simply because of how clearly this game came from passion and nothing else.

Every item is creative and exciting to build around -- the amount of cute pop culture references both within gameplay and within the snappy writing leaves the dev-logs feeling incredibly relatable. I understand the types of gamers these devs are, purely based off of the creativity in item selection and gameplay choices.

Incredibly communicative balance logs and frequent patches that are in-sound with community ideas. An all-star title that I simply have issues finding critique with.

Playing the beta was a blast - glad to see this become a full game! Very neat inventory management mechanic that fills a niche in a satisfying and well-executed manner. Deceptively complex game.