Reviews from

in the past


A game that assembles 3 genres into one game but just one of them is developped to the maximum potential and the other two could do better. I bought it, because it's a Roguelike title (I love roguelikes) and it was pretty cheap.

As I said, Backpack Battles represents 3 genres. You got the roguelike aspect, where you can find and put a bunch of different items in your backpack. Some of them have synergies and others even can fuse together to a even better item or weapon to combat your next opponent. Every time you win or lose a battle, you're sent to the shop, where you can buy or sell your items to get stronger and to continue your journey.

Second genre that you can find here, is the inventory managment, which is by far my favourite and maybe the best developped part in the game. Once you're entering the shop, you can buy items and you have to put them in your backpack. But it's not some ordinary "put it in your backpack and go on", it's a tiny bit more complex than this. You actually have to manage your inventory, cause you got limited space in your backpack and every item has another shape and size to deal with while packing. But don't worry! The shop not only sells weapons and items, but alos more "packback-space" to make your backpack bigger and your management easier. You got a few different backpack additions and they can also make synergies with your items you're putting there.

The last genre, which makes probably the biggest part, is the autobattler. As I understood, you're fighting against other people and their characters. So, you're entering the shop, you buy all your stuff you need. Then you can put them in your backpack (don't forget the synergies and item fusions) and after that, you leave the shop and you're fighting against another player.

So...yeah, that was Backpack Battles. It's a game that I start when I'm heavily bored and I need something to distract myself. I often start a series while watching, cause you don't have to pay much attention to the game. Maybe reading the item effects, but nothing more. I liked the item management aspect, but the combat is boring (autobattler duh). I must admit, that I was a bit lost in the beginning due to the mass of items and different effects you get, but it's nothing you can't deal with. Take your time to read everything and you'll win your first run fast enough.

I don't need further updates to solidify my feelings on this game, it's a straight-up masterpiece of both inventory management games and auto-battlers. The aesthetic of the game is pleasing without ever being overbearing; visual polish speaks for itself and the sound design is immensely satisfying. The amount of content the devs are committed to adding, weekly, is commendable simply because of how clearly this game came from passion and nothing else.

Every item is creative and exciting to build around -- the amount of cute pop culture references both within gameplay and within the snappy writing leaves the dev-logs feeling incredibly relatable. I understand the types of gamers these devs are, purely based off of the creativity in item selection and gameplay choices.

Incredibly communicative balance logs and frequent patches that are in-sound with community ideas. An all-star title that I simply have issues finding critique with.

Playing the beta was a blast - glad to see this become a full game! Very neat inventory management mechanic that fills a niche in a satisfying and well-executed manner. Deceptively complex game.

Steam says 22 hours played on the demo but I'll hold off on giving a rating if/until I play the full game.
Love the idea, always been a fan of idle games and this scratches the same itch but in smaller chunks and is PVP. I love strategically packing my backpack!

Meu amigo me pagou 10 pila pra jogar isso e é bom até


Its quite a simple concept. You fill your backpack with items, looking for synergies that create powerful combos, and use those items to battle other players. But the strength of this game is entirely in its execution. Theres a huge number of strategies you can employ, with each character having significant differences in the types of strategies you can employ. Exploring new strategies based on the random selection of items you find in the shop between battles makes it fun to discover new ways to build up your backpack. You can choose to play in either a ranked or unranked mode, depending on how serious you want to take the game. Some items can also combine into new items if placed next to each other for one battle, so discovering the recipes available for each character provides a longer term goal to shoot for if ranked matchmaking isnt for you.

My one criticism is that you're highly dependent on how RNGesus is feeling at the moment. Because of its limited selection, and large number of items, it can sometimes feel impossible to get the items you want.

All in all, Backpack Battles is a great casual experience for people who love searching for synergies and crafting fun combos, or are looking for a clever and highly replayable autobattler experience.

I am thoroughly enjoying the creativity and possibilities RNGesus gives us in this game. Keep up the great work. Keep listening to the community here. Stay amazing!

Played the demo a lot. This is an insanely fun auto battler game that I decided to try out after some tft burnout. I love the puzzle of needing to fit everything into your backpack slots and min-maxing all the tiny bonuses that I can get. The class system with class specific items I have found to add more variety to the game as each class have different meta builds (the new berserker is my favorite so far).

Very good inventory tetris based auto battler. Plenty of build types and classes even in its current EA state, very easy to see what happened during a battle to improve, and inventory tetris is very satisfying and works well here as the main mechanic. Can't wait for more classes and items moving towards full release

idk if im just stupid or something but i feel like every single item is so complex and has so many uses for different recipes and stuff that it overwhelms me, the roguelite and inventory management is beautifully designed, but i dont really see myself playing this too often

This game is a fun little roguelite that I found great for when I had just a little bit of time between tasks. From what I can tell on Reddit, there is a meta and some deeper strategy than what I got into. The choices are relatively interesting and balancing your purchases creates for some thoughtful gameplay. If you like organizing things, the backpacks are all about organization for efficiency. I gave it a 2.5 stars because the game did not blow me away, but it also was by no means bad. I think of it as a little treat or a palate cleanser, rather than a game I would sit down and devote hours to.
As a bonus, with the game still in early access, the devs are clearly responsive to the community.

Reviewing again; the weekly updates do just enough to keep me playing. It's an alright popcorn game.

i feel like i reached the bottom of this games depth within, 6 hours.

Unique gameplay idea, very fun to find things that work together! You see a lot of the same items in each run though, so it's a bit less interesting to keep replaying.

No estado em que o jogo se encontra no momento desta analise, o jogo fica cansativo rapidamente, considerando que não há muito conteúdo disponível. Provavelmente não vá ter muito mais do que existe atualmente, mas é divertido por algumas horas

I know Goobert in real life and we're really good friends he lets me bum cigarettes off him all the time I love my friend Goobert.

a cool concept, and it is fun to play. might be better off as a straight up pve game though.

love this game!! so much fun for a small price. makes you feel smart when you do good. you can tell the developers are enjoying making this with all the big additions since the already packed full demo.