This game (well, its Game Boy version) is part of why our parents met. So um. Thanks Dr. Mario(. ? !)
Anyways, it's Dr. Mario! You've almost definitely played it or one of its many ports and remakes before. It's a very fun twist on the falling block puzzler genre, where instead of clearing rows at a time, you clear 4 pieces in both horizontal and vertical lines based on matching colors, and the win state is to wipe out all the viruses that were present at the start of the level. It's a fun game, but out of Nintendo's takes on the "match colors of panels in a vertically-moving blocks puzzle game", we'd definitely take Panel de Pon over it.
We've heard the versus mode is very fun (y'know, from our parents), but we've never actually played it? That might be on our to-do list.
Anyways, it's Dr. Mario! You've almost definitely played it or one of its many ports and remakes before. It's a very fun twist on the falling block puzzler genre, where instead of clearing rows at a time, you clear 4 pieces in both horizontal and vertical lines based on matching colors, and the win state is to wipe out all the viruses that were present at the start of the level. It's a fun game, but out of Nintendo's takes on the "match colors of panels in a vertically-moving blocks puzzle game", we'd definitely take Panel de Pon over it.
We've heard the versus mode is very fun (y'know, from our parents), but we've never actually played it? That might be on our to-do list.
Dr. Mario is a solid but kind of one-note puzzle game. Mechanically, I think the gameplay holds up, and the presentation is decent too, especially when it comes to the music. It's a bit more of a patient game than something like Tetris, which gives it a distinct feel. The issue is that where other puzzle games will have multiple characters to play as or against, or at least switch out the colors, every round of Dr. Mario feels basically the same. It's a fun game, but after a few rounds you'll wish there was even a bit more variety to it.
At least you'll occasionally get weird little intermission cutscenes. The UFO design is neat.
At least you'll occasionally get weird little intermission cutscenes. The UFO design is neat.
Eu tenho apenas um grande problema com Dr. Mario: a entrada das peças que é mto estreita.
Afeta tremendamente as opções de movimento quando tem uma bactéria próxima à entrada. E quando vamos avançado de nível, a quantidade de bichos é muito grande, tornando o espaço de manobra demasiadamente estreito.
Mas gosto bastante do design variante de Tetris/Connect4.
Afeta tremendamente as opções de movimento quando tem uma bactéria próxima à entrada. E quando vamos avançado de nível, a quantidade de bichos é muito grande, tornando o espaço de manobra demasiadamente estreito.
Mas gosto bastante do design variante de Tetris/Connect4.