Reviews from

in the past


This review contains spoilers

oh boy oh boy, bioware you really love making some clunky ass cinematics dont you.... with the awkward cutoffs and sluggish animations its a ride. i really enjoyed all the exploration you could do though, they were great! enemies lack a little bit of variety but it's fine. still dont really understand why the inquisitor has their hand chopped off at the end and it isn't adressed AT ALL? i was taken aback but like many moments in the game i just shrugged like 'alright then'

An improvement from DA II, but it is held back by its weird and uninspired MMO-like style of quests and exploration.

Sim e é mais um game sofrendo da minha crise de RPGs kkkkkk, o meu ponto de partida de início, na série Dragon Age seria o Origins, porém me broxou o fato de não ter suporte para controle através do gamepass e eu precisaria remapear todos os botões para adaptar o Rog Ally e simular um mouse e teclado. O que acabou fazendo eu começar direto pelo Inquisiton.

Uma história misteriosa e cheia de crenças, me parece que fora alguns personagens já conhecidos, é possível conectar os acontecimentos dos games anteriores para esse facilmente.

Sobre gameplay, um combate com um ritmo que não me agradou muito, quase simulando um mmo mas ao mesmo tempo dando mobilidade, acaba que ficou bem encima do muro. A opção de utilizar a câmera tática é bem diferente, mas diria que tira a diversão do combate ao acelerar os acontecimentos e a ideia de controlar todos os peões acaba deixando as táticas de combate mais confusas do que variadas. Pelo menos foi o que eu senti vindo de Dragon's Dogma 2 principalmente.

Em 8 horas embora bastante personagens, vi pouco fator roleplay e personalização, além de quests bem rasas.

Bem provável que seja minha culpa também, pareço estar em um periodo que nada me engaja muito, mas a decisão de deixar para um futuro vem também pela provável janela de lançamento do Dreadwolf (novo game) que deve acontecer do fim de 2024 para frente, portanto devo jogar mais próximo dela. Decidi portanto apelar e ir para a segunda run de Baldur's Gate 3 no coop, onde é impossível ter erro.

Ni idea, apenas jugué y no me gustó mucho (me pillé un enano arquero xd)


This took me so long to beat because it's a miserable open world experience. I love the Dragon Age world but this game was simply a miss. Bring back the classic style of combat and exploration for Dread Wolf PLEASE

played this the minute it came out. obnoxious decisions from upper management, such as the forced inclusion of an unfun co-op vs. AI horde mode and the war table taking upwards of three real life hours to resolve sometimes, mar this game. the crafting components in this game don't have the sort of old RPG charm of DA:O, and instead it feels like a big pointless chore to have to constantly traipse around a semi-open world waiting for one of the points at which Big Rock #2 will respawn so you can make varric's crossbow a bit better. writing is still phenomenal. still worth playing. just maybe get the mod that forces all war table missions to automatically resolve.

Game that looked very good when it came out and even won the GOTY but I think today is not good and lacks a lot of polish gameplay.

I didn't play long enough to rate it, but what I did play, I loved

Dropped.
Unlike the incredible good 1 and the amazing 2, this one has an HUB-like mission thing that I just can't stand going back to everytime.

The story could be compelling, but I'm so incredibly bored by the characters and, above all, the HUB like thing I need to care to.

Also, as a side note, combat kinda sucks in this one, imho.

This review contains spoilers

hawke stays in the fade im sorry its thematically appropriate

o último jogo q eu joguei no meu ps3 antes dele ir de F

Душный кал с огромным количество гринда и всратыми доп квестами

I played this back in 2014 and I've never touched or even really thought about since. Was it good? I think I liked it. Answers on a postcard.

One of the best hidden object games out there. You use a magical skull to spot hidden glowing "shards" across the landscape, then run around the semi-open-world map collecting them through light platforming and combat. Your reward for collecting all the shards is greatly increased elemental resistance--useful if you choose to pursue the game's optional sidequest, which is about closing demonic rifts or something.

Спутники мне стали более скучными по сравнению с 1-2 частью, но все равно интересные. Мир снова большой и открытый, сюжет чуть скомканный, но пойдет.

Минус — добавили фарм и большое количество однотипных квестов.

The game is great. But I don’t really like most of the companions. Yes, they feel more like real people but sometimes too annoying in my opinion. The world is amazing though