Reviews from

in the past


Juegazo que toca temas adelantados a su tiempo

- One of the first RPG's i actually played, very nostalgic for me.
- Memorable music, art style and characters in this game.
- The plot is decent, the characters is where this game actually shines.

Unless it’s something like Earthbound, these SNES era fantasy JRPGs just don’t appeal to me

Virtuossimo em sua melhor forma, todo mundo sabe que esse jogo é foda.

It’s really nice when something so beloved actually does live up to the hype. While I do think I prefer final fantasy 7 and 9, this is an incredible game in its own right. I love the scope of everything and how impressive it is for snes.


Para muchos, es el mejor juego de la franquicia, de los rpgs en general y de los videojuegos en su total.
Definitivamente nada en esta generación se le compara, Final Fantasy VI es cuando Squaresoft alcanzó uno de sus picos máximos.
El mejor FF antes de dar el paso al 3D sin lugar a dudas.

Came to this very late after having played many more modern JRPGs, but it still holds up. Story is excellent and battle system is fun to learn - only gripe is that late game, characters end up mechanically much less distinct given the way the game handles magic.

You've no doubt heard endless praise for this game and I am here to tell you the hype is real. The character work in this game is amazing and they pull off some real wizardry on Super Nintendo hardware. How the opera scene functions still amazes me to this day.
Rightfully considered one of the best games of all time.

PEAK FICTION IT IS PEAK FICTION TRUST ME

I want to have sex with Terra

This review contains spoilers

Final Fantasy VI recently turned thirty years old, and in many ways it hasn’t aged a day. As a fan of the series I’ve played it several times before, but this recent playthrough was the first time I’ve ever fully completed it. In the past I’ve been a critic of its characteristics that are the very same that give it the diehard fanbase that it, frankly, deserves. I’d be lying if this recent playthrough eliminated those critiques, but at this point I’ve sort of come to terms with this friction.

Final Fantasy VI still uses the ATB system pioneered in Final Fantasy IV with little to no changes. The major changes come in the form of magicite; A riff on Final Fantasy V’s job system, except even more flexible. Each magicite, when equipped to a character, allows them to learn a small selection of spells, and certain magicite will also augment the character’s stats upon level up. This mechanic, coupled with FFVI’s massive ensemble cast, leads to a certain kind of “make your own fun” approach to character building that I don’t love. Each character has a side ability that’s wholly unique to them, but many of them feel like little more than ribbon abilities rather than anything incredibly substantial or exciting. Cecil from Final Fantasy IV is a paladin. Which means he has great HP, good offense, defense, low level white magic, and the ability to take hits for party members at critical HP. Between magicite, and certain equipment, it is possible to make a 1:1 analogue to Cecil in Final Fantasy VI, but it feels like a bit of a waste of time when you could just as easily pump a character with Ragnarok magicite and equipment to let them cast Ultima at 1 MP. Rinse repeat for the remainder of the characters. I’m aware that aspect of the game is what endears a lot of people to this game. But personally I just have a hard time reconciling with that fact. Future titles, like Final Fantasy VII, were a little better about distinguishing its cast with its flexible materia system. Or Final Fantasy X, which hides its character homogeny behind postgame challenges.

The cast of Final Fantasy VI is thankfully a very memorable one. Which is a real feat considering there’s over a dozen of them to choose from. Debate rages on to this day about who is the “main character”, with focus being given to a few key members it’s sort of hard to truly gauge (it’s Terra). Barring a few exceptions, every single character gets at least one big moment throughout the story. Some of these being missable, like Shadow’s dreams that explain his bloody past. Or Edgar and Sabin’s decision on who should rule their kingdom. On one hand, I can’t imagine playing the game without having seen these scenes. For many characters these optional scenes are like an oasis for bespoke character interaction, and if they weren’t there said character would be little more than set dressing. But on the other hand I do, to some extent, respect the game’s commitment to letting the player “make their own fun”, even when it comes to the story. For the more sidelined characters, what’s there is good. I think it also helps that the game’s villain is no slouch. Kefka is introduced fairly early into the adventure, and frequently interacts with the characters. There’s a sort of bumbling humor to Kefka. His odd, jester-like appearance, and figures of speech help to disarm the player. This is his greatest trick, however. Because time and time again we are shown just how capable Kefka really is. We laugh when Kefka demands his boots be shined after walking through a desert. And then are caught off guard when he sets fire to Figaro Castle mere moments later. He’s comedically chased through the Imperial War Camp, and then proceeds to poison an entire kingdom’s water supply. Perhaps it isn’t fair to say that the players underestimate him, but the characters in the game certainly do. And nobody underestimates Kefka more than Emperor Gestahl. To first time players Gestahl may appear to be the Man Behind the Curtain, the true villain once Kefka has been dispatched in the final hours of the game. Final Fantasy VI wonderfully subverts this expectation, however, and makes the Emperor little more than a bit role in his own story. By underestimating just how twisted and nihilistic Kefka is, he allows himself to be betrayed when victory is within his grasp. Kefka steals the power of magic for himself, and plunges the world into ruin. The heroes have failed, and now they need to pick up the pieces and try again.

It’s the game’s second half, the “World of Ruin”, where I feel the “make your own fun” philosophy begins to get in the way of meaningful character development. Barring its beginning section, it’s a truly non-linear experience, where Celes and a few other characters must scour the destroyed world for the remainder of their friends to take the fight to the maniacal Kefka. Since the remaining friends can be obtained in any order, the game can’t truly know what cast of characters you’ll be using at any given time from that point in the game onward. Occasionally, a character will have a bespoke line of dialogue or two when reuniting with an old friend. But for the most part, these reunions are given “generic” dialogue that’s meant to be said by anyone in particular. Leaving it up to the player to fill in the blanks, or “make their own fun” I suppose. I feel a little bad complaining about this, to be honest. Since demanding the game be more linear in this second half to accommodate for more bespoke character interaction would snuff the flame out of Final Fantasy VI’s most famous characteristic, it’s non-linearity. But also asking for both non-linearity and significantly more character interactions would balloon the script to an unfathomable degree. The World of Ruin was already supposedly created under a misguided idea that the staff was ahead of schedule, only to have to scramble near the finish line to get everything done. It’s a miracle the game is as feature complete as it is. The result is something pretty unique in the RPG space, even to this day. If I had the choice to change it in development, I don’t feel like it’d be my place to make the call. I would, however, tone the encounter rate down significantly. I know this is a petty complaint but goddamn I can’t believe how aggressive it is.

will write a real review eventually but I find it hard to articulate just how much I like this game without rambling for an excessively long time. FF6 is such a holistic experience that it's difficult to discuss what makes one aspect so excellent without mentioning how it all relates to the bigger picture. Suffice to say there are many video games but this is the best one.

5.0/5.0

Like Octopath Traveller, it’s a game I can tell isn’t bad, but I personally just found it a completely tedious chore to play, not helped by my save data being lost a couple times, sending me back hours more than once. Unlike Octopath though, I was much more invested in the story and characters, enough so to actually see this one through to the end. A very strong story about coping with loss and the cycle of death and rebirth, backed up by a colourful cast and and an even more colourful villain. Made the whole experience worth it.

GOAT GOAT GOAT GOAT GOAT

TERRA GOAT

KEFKA GOAT

Fell off right at the end before Kefka's Tower, but it's still a very good Final Fantasy that holds up to this day. Many memorable moments that still get referenced to this day, and it set the groundwork for the games after.

Final Fantasy VI on the Wii delivers a timeless RPG experience. It features a vast cast of memorable characters, a sweeping story filled with emotion and betrayal, and an iconic soundtrack that perfectly underscores the journey. While the Wii version is essentially a port of the SNES original, the core gameplay, turn-based combat, and masterful pixel art still shine. Players who appreciate classic JRPGs will find an unforgettable adventure within Final Fantasy VI.

This review contains spoilers

Frankly, Final Fantasy 6 should not work well at all.

It's a game that hinges on the strength of its cast, but was designed for a system where there was hardly room to explore these characters. Moreover, the actual interactions between the cast are mostly paper-thin. Its combat is mind-numbing sludge, bogging the player down at every turn with unmemorable and tedious random encounters. And for a game about picking up the pieces of a broken world, that very world is so flat and sparsely populated that I struggle to care about it.

But. You see the score. You know I love this game. In spite of all these complaints, I cannot deny the sheer power 6 has over me.

Any time I listen to "Searching for Friends," I remember the Falcon taking flight and skimming the ocean's surface, painted orange by the setting sun. When I listen to the credits theme, I think of Terra letting her hair free, finally unburdened by trauma and having found a reason to live. I often think about the image of the Phoenix superimposed over Locke, a man finally rising from the ashes of his past.

And then there's Kefka. Not much I can say about him that hasn't already been said. A truly special antagonist and probably my favorite thing about 6.

Uematsu's score takes all of these narrative elements and moments to new heights, imbueing them with a real sense of fairytale wonder that I keep coming back to. Frankly, if the soundtrack wasn't as strong as it was, I think this might be a 4 star from me. But no, Uematsu worked his magic.

So yeah, I love this game, despite all my grievances. It's greater than the sum of its parts, with almost every narrative element feeding into its messages on trauma, bonds, and moving on from the past.

It's a truly great thematic tapestry- I just don't hold it to the same pedestal as many others.





This game is magic (pun intended).

what the hell was i smoking this is a 5/5

Just wanna let ppl kno that I ain't proof read this shit, i just got bored and wanted to write sumn about Final Fantasy 6.
The game is pretty ok I think.

In like 2020, I finished Final Fantasy 7 and I was like "Wow this game is really THAT good!". My knowledge of Final Fantasy before FF7 was that there are a shit ton of games + me dropping FF13 when I was like 12. I deadass didn't know anything about Final Fantasy 6 until I downloaded a random emulator and ran it up. Yes, not even the elitist discourse surrounding the game lmao. When I saw the intro scene, I was immediately locked in.

I am a big sucker for pixel art and FF6 displays the beauty of it to its very core. I was like "damn they really put they entire meat into this game". Little did I know that was basically the philosophy of how the game came to be. A giant effort for Square's last Nintendo FF game.

Not even just the art, the MUSIC? Oh my god, some of the best shit I've ever heard. I think its corny but I really do understand the comparisons of the music essentially being the equivalent of "Michelangelo painting the Sistine Chapel with crayons". No amount of covers, remasters. or rearrangements will beat out the OG SNES soundtrack for me cause of this alone.

The gameplay is turn based greatness at it's finest. I really love the esper system and how you can essentially build up anyone to use magic. Despite how cool the esper system is, I gotta admit it's flaws. Summons in this game are either useless at worst or kinda good/situational at best. Does not really help them fuckers have a 1 time use. Another thing, despite how fun the game is, it is admitely pretty easy, even without grinding because magic is THAT broken. Having characters have their own identity and battle gimmick is cool but "Me when I spam Ultima and win". Even physical built characters are better off learning magic, which kind of sucks but not to the point where it ruins the game for me. It's pretty straightforward even without it I would say. Speaking of characters, I GOTTA mention the gang of 14 bozos you play as.

FOURTEEN NIGGA? I was expecting like 6, maybe 7. When I found out how FF6 handles its story by incorporating a large cast of characters, I was overjoyed. There was a game I played in recent memory that I overall enjoyed, but was dissapointted due to how weak the story overall was and that game was Octopath Traveler 1. Idk why they made a game with 8 characters and they decided to make 3 of them interesting and basically none of them connect to the central plot in any way. Final Fantasy 6 was my answer to a cool RPG that handles multiple playable characters. Sure some characters in the story definitely get way less than others (Strago, Relm, one or two more characters arguably) and one kind of does not really matter (I still love you Gau), I think the fact that the cast comes together in multiple ways throughout the story is empowering to me, especially with the 2nd half of the game.

The story is something I never really experienced before. I was 15-16 when I played it initially and that game exposed me to things I never thought a game in the damn 1990s would ever show. Niggas bought games back then and expected to beat them in like 8-12 hours, mot a 30+ hour epic. The conflict with the empire and the dystopian regime the world is under, the motivations that give our little pixelated heroes life in the 2nd half of the game, the opera scene, oh man the opera scene. I was NOT expecting to see anything like that in a SNES game, just like how I wasn't expecting to see anything like "the" celes scene in the 2nd half of the game. Looking back after playing every final fantasy game (except 12, soon...), this is still my favorite scene in the game because I've genuinely felt the same way in life without going too much into detail. I never thought I would see a lot of things in FF6, and this probably was the biggest thing. Emotions were high and the musical leitmotif of her theme in the background definitely didn't help me from NOT tearing up, but it did help me personally.

It was a surprise, a surprise out of nowhere from a game that I had very minor expectations of that there always is hope in the absolute worst of the world. It's corny, its generic, but I genuinely was touched by how scenes like this as well as other scenes in the darker half of the game display hope, display love, display life. It feels like the game always reminds me of these things....because I can't stop playing it. Hell, I couldn't stop playing it then, and I sure as hell can't now.

I am really shit at sitting down and playing games, especially when I am 21, broke, and stupid. I would say overall, I am NOT a critical person, but it takes a decent bit for a game to make me sit down with it for multiple hours and FF6 is one of a handful of games that won me over. When was the last time you sat your ass down and played a game for hours, slept and thought to yourself "Damn I can't wait to play <insert mid here> tomorrow"? Because that feeling is the best and FF6 was so good upon my first playthrough, I just felt this way after every session. Beat that game in like a WEEK. Matter of fact, FF6 is so good that I just....keep replaying it. Every year or so, I just pop it in and play it start to finish. It's like therapy for weird niggas cause that shit is usually too expensive. But I genuinely feel empowered playing it and I doubt that will ever change.

TL:DR
I could go on more about the story and the funny clown being an amazing. memorable, and nihilistic villain or the funny train Supplex or some shit, but Ill be honest I wrote this review purely out of BOREDOM. I AM BORED AS FUCK and I am kinda also bored of just passing off things I like/dislike/am mixed on as just "It was goated", "it was ASS", or "It's ok". Sometimes you're passionate about something and have to yap somewhere, so I chose to yap here. I don't give a fuck about objectivity or none of that shit, i just wanted to make a personal lil essay on why I think Final Fantasy 6 is an awesome game. Free thinker opinion I know, but who gives a fuck about what people think? I sure as hell don't

One of the best Final fantasy games.
The characters are amazing, the music is no sense, they even composed an opera for this fucking game.
And the antagonist... literally god.

Genuinely peak, Square Enix really hit their stride making this game. ALSO THE MUSIC IN THIS GAME GRAAAAAAAH!!! Everyone involved in making this game was in their element and added amazing ingredients to make a delectable dish.

So after years, I finally gave a shot to the Final fantasy series (yeah I know I am very late), and I decided to try FF6 first because it is considered a classic and one of the best in the series.

And after playing it... yeah I get it!

I love how you have a story that never stops surprising you with all different events and even different gameplay formulas. For a second, you are in the middle of a war, then you have a stealth section, then a Scooby Doo episode, then you have to memorize a literal theatre script.... for a SNES title, this is really ambitious, especially considering what happens to the world and the party members near the end of the game (the scene with Celes on the island almost put me to teras, like YO).

The way you have split paths is also really cool, tho I kinda wish the game did more of these events, where you have characters doing different stuff at the same time only to converge together in the later half of the story.

I saw people say that this is what Octopath Traveler should have been and honestly..... nah, I prefer Octopath's more unidirectional structure (Keep in mind Octopath 2 is one of my favorite games of all time).
I don't think this game does justice to all of its characters equally like Octopath does, even though some of them gets a really great arks, like Terra, Cyan or Locke.

Anyway, the hype regarding Kefka is 100% justified: holy moly, what a cool chaotic villain. I don't think he is absolutely one of the best villains in videogames, but he really is as funny, and deep, and tragic and amazing as everyone say.
Dancing Mad does him a lot of justice too: I don't get how this orchestral masterpiece was able to fit a SNES cardridge, but it somehow did and it is incredible.

A cult classic, that I don't think is one of my favorite RPGs, but it is still able to stand the test of time.

Didn't have much fun with this one.

This game made me hate Final Fantasy 7 lol

Just to explain myself, i just feel like this game is SO much better than FF7 and that one just gets praised for being more well marketed in the west and being 3D, i understand it marked a standard, that is undeniable, but in terms of gameplay and story this games just beats FF7 (and probably almost any other entry, tho i still have to play 8 and 9) by a large margin.

Despite this pitiful grudge i have towards 7, i still truly love VI, it's a fantastic game and anyone wanting to start playing old RPGs should start with this one, plus is really easy, specially towards the end of the game where your characters become absolutely turbo-busted, one of my only complains towards the game (even tho that can be a criticism towards the entire franchise honestly lol)

Um dos melhores jogos que já joguei em meus 24 anos de idade. Me fez ficar assistindo até o último segundo dos créditos. Que jogo abismal.

=> Personagens carismáticos, com ótimas histórias independentes e que ainda se conectam uns com os outros;
=> Um dos melhores, senão o melhor, vilão que já vi nos games. Olha o que ele fez com o planeta... A risada do cara maléfica do cara tá na minha mente até agora.
=> O que é essa batalha final senhoras e senhores? Que visual é esse? Simplesmente absurdo! Absurdo! O visual final do Kefka, os deuses, a "estátua" final... Como? Como?

Agora é sério. Jamais iria esperar que um jogo em 16 bits lá de 1994 me traria essa sensação. Quando falo que é um dos melhores jogos que já joguei é simplesmente pelo fato de absolutamente tudo ser feito com tanto carinho, com uma atenção aos detalhes que é impossível não se impressionar. O cenário, os inimigos, o vilão, os itens, as missões, mas principalmente os personagens e a história são completamente surreais.

Mesmo com pelo menos 40h de jogo não queria ter acabado esse obra prima de maneira alguma. Que jogo absurdo, sério!


the answer is obvious and i dont have to tell you. you think i care if you dont know what this is? am i your mom? fuck you. youve heard of final fantasy 6 if youve heard of any final fantasy other then 7, now get lost bitch, fuck. jesus chirst man get real

I underestimated the unforgiving nature of old JRPG games and got myself soft-locked exactly halfway through but the parts I experienced were extremely good. I just wish I was better at this.

bruhhhhh i was so wrong about this game. legit dope, although the second half was not as interesting as the first… dope atmosphere GODLIKE villain and aight cast. fun gameplay, a little grindy at the end, but this is a damn good example of a great jrpg and a good video game

some of the most fun i've had playing a jrpg with a great cast of characters