Reviews from

in the past


This game is an odd one, as it has so many great pros but also so many nefastous cons.

First of all, the setting is really cool, I love the idea of the witches, and the gardens, and the first third of the game is really mystique and charming, you really are clueless of what's going on (in the good way).
The music is absolutely amazing and memorable
It's so much better graphically than VII, the 3D models were great and the CGI was super good!
The character designs are really cool, especially Squall's, Edea and Ultimecia.
It features the first big vocal theme in the saga, which i love, Eyes on Me is such a beautiful tune.
The game also has another cool feature, which is a second party/main narrative going on at the same time as you advance with the main one.
It also has interesting spacial/sci-fi elements, which I adore.
And lastly, the love story is really beautiful and charming, its kinda like a...soap-opera?

Now, the cons...
I feel like the combat system is really bad, I hate the menus and the customization that this game had, I didnt like how enemies leveled up either, and the worst was having to grind enemies to make the link system work properly.
The story had so many plotholes and problems, It's such a mess to explain, honestly, I'd like a Remake to see if they can improve/fix so many of these problems.
And the worst thing, the side characters, they are all super bland and awful, which is something that cannot be forgiven in a Final Fantasy, everyone but Squall and Rinoa have 0 personality in the party, if anything, Quistis and Irvine have a certain charm, but that's it.

Anyways, I love this game, but its flaws are very evident too, give it a try you all!

- Developing on the technology and things possible to do on the PS1 within the RPG genre.
- The plot is good if sadly hindered by some of the characters in it.
- Outside of 2-3 tracks, the OST is not that memorable.
- I'll finally talk about the gameplay in FF, this has actual good gameplay with its mechanics and keeps it varied with mini-games (the card game) and side quests to attempt to keep the game interesting.

I know that the whole moody boy Squall thing annoys people, and the junction system is rubbish (it is rubbish) but I really like the story in this one and it's got banging music.

This game has quite a few good things and bad things.
The ost is amazing, one of the best in the saga.
The graphics are considerably improved over the previous game and it has the best secondary card minigame.

BUT

The junction system is very bad and completely broken.
The characters are very flat and empty and the story is bad. It had potential but they play with timelines and there are many plot holes.
From the end of disc 1 the game stops making sense.

FFVIII foi um jogo marcante na minha vida mesmo antes de tê-lo, finalmente, zerado hoje. A primeira CG que eu assisti, ainda criança, foi a dança entre Rinoa e Squall, que me deixou muito intrigado não só pelas animações, expressões faciais e um gráfico que "parece até filme", mas também porque... eu me apaixonei pela Rinoa, de alguma forma? Queria saber mais dela, saber o que ia ser do casal, e ROMANCE nunca tinha se mostrado ou sido percebido como uma possibilidade em videogames! Só é uma pena que eu não tenha tido habilidade pra entender o mínimo do sistema de combate dele. E eu ainda não entendo. Se não fosse por isso, vai saber quem eu seria hoje se naquela idade, em que se absorve tudo como uma esponja, eu tivesse chegado até o final megalomaníaco, bizarro e "coração quentinho" dessa história de amor.


This was the first Final Fantasy game I ever played. I like it a lot.

A hodgepodge of systems that don't really complement each other and gaslight you into thinking they make a difference. When people say Final Fantasy is confusing, this is the game they're talking about.

One of my favorite soundtracks in all of gaming, but I have yet to truly finish it

I don't even really know how to begin this one. The story was interesting during the first half until it threw it all away by disc 3. The Junction system was pretty strange at first but it's not really difficult thing to figure out. Drawing/Stocking magic sucks ass. The villain just... exists. The final fight was pretty cool though, but it also goes into how the combat feels more fun by the end when you've stocked all the magic you need. Overall though I did enjoy this game, but it's for sure something I wouldn't play again for a while.

The worst FF that i've played.

Mi final fantasy favorito y sin duda una joya que la gente no sabe apreciar.
Sus mecanicas innovadoras donde la ventaja real reside en el control y mejora de magias sin depender del leveleo cotidiano en los rpgs da un aire fresco y mucho mas para darle al coco.
Su historia tiene sus cosas, pero junto a un análisis de literalmente dejar a chavales de 15 años ser soldados por la cantidad de muertos en guerras que ni ellos saben porqué están luchando, estar matando a seres que una vez fueron personas, y un desarrollo increible al protagonista, el cual al principio puede resultar odioso por lo introvertido y "edgy" que es, pero no solo gracias a Rinoa si no a la busqueda de si mismo que puede mejorar por quien es.
Obviamente tiene estupideces como lo de la explicación de como se conocieron y la estupida amnesia de no reconocerse los unos a los otros, pero quitando los agujeros de guion que se pueden contar con los dedos de una mano, este juego es sin duda una obra incomprendida que defenderé a capa y espada.
Sinceramente, jugadlo sin prejuicios de haberlo visto en un putisimo video de mierda solo despotricando el juego en vez de entenderlo como muchas otras sagas que te obligan a entender y jugar de la manera que el juego quiere que juegues.
Mi final fantasy favorito, o si no uno de mis favoritos.

"Mujeres... no las entiendo."
-Squall Leonhart

A flawed but extremely underrated Final Fantasy. The vibe of the world is one of the best in the series. The story stumbles and genuinely doesn't make sense in some parts (the orphanage...), but it also goes places that no other FF game has since and is a truly unique entry in a long running series.

This review contains spoilers

Not going to lie but this was the hardest final fantasy game to get through for me. It's by no means bad, In fact I think it's an incredible RPG, but coming out of 7 and into 8 was a bit too jarring for me.

The biggest improvement from 7 is the production value and presentation. This is one of the best looking PlayStation games I've ever seen. The pre rendered background are much more detailed and includes more motion which makes the environments feel more alive. The FMV cutscenes are also have improved quality and there are much more of them. Making this the biggest FF game with 4 discs which if I was alive back then would've blown my mind. The graphics and character models are just so much more improved. They've gotten rid of the chibi over world designs, but now all of the characters are the same model and are more resident evil like. Which goes to show how much they've handled the hardware. This games graphics are also beautiful. This game must be played on a CRT TV with component or RGB output to get the fullest experience. The PS3 remake looks like crap with the smoothed out graphics in my opinion. Overall graphics are amazing.

One thing I'm not too sure about are the characters. The game focuses all on Squall (dumbass name) and the relationships he creates whit his other party members. But once Riona (I named her Rino :)) comes in the game then shifts to Squall's and Riona's relationship. Which is really well developed, but none of the other characters really get to shine here. They have their moments here and there but it really never leads up to something. While ff 7's characters all grew in some way throughout the journey, ff 8's characters never really seem too. Which sucks cuz I love all of them.
The villain is also kinda stupid well technically multiple villains idk. The way they explained the villain to me was kinda confusing. They pull the bait and switch mind control garbage which really annoyed me. While you saw Sephiroth's mental state decline throughout ff 7 making him more scary and threatening as time moved on, here, shes just here to be the evil person and I never really felt any of the steaks or anything. Overall great characters that needed more time in the spotlight

The story is also engaging and fun but there were a lot of parts that made me scratch my head. In the middle of the game they reveal that all of your party members except Rinoa grew up together in an orphanage which is supposed to add more depth to the characters but honestly it changes nothing and is never brought up again. They also reveal the the GF have been messing with their memories which made the forget all of that. I really wanted them to expand upon that but they never do. It's still a great story I just think a few things flew over my head.

But the worst thing about this game is the combat. They made it confusing and hard for no reason. They want you to focus on using your GF's and to strategies using junctions but using GF'S took way too long and made any combat too long and boring. They also got rid of the "all" command which was super frustrating and forced me to rethink my entire strategy WHICH WASNT FUN!! this game kept taking away what made the previous games so fun so you could I guess have more fun with more limitations? I hated the combat so much I just threw in some GameShark codes in the middle of disc 3 to get me through the rest of the game. I tried to do side quests to get me stronger but like 80 percent of them require me to do triple triade card game which I disliked a lot so I never bothered with it. But I guess that's how you got stronger so the whole game was just me struggling every battle.

I do wanna say I like this game. But it takes away too much from 7 for me to fully enjoy it. But it's a fantastic RPG that everyone with a PlayStation needs to play.

Uno de los FF mas polemicos de todos los tiempos, pero siendo realistas, Square ya habia podido seguir surfeando la ola de éxito de FF6 con FF7 y volver a hacer otro MEGA hit que detone la industría por tercera vez, sería algo dificil.
Personalmente es mi FF favorito, el sistema de combate (Junction) es algo dificil de entender y tiene partes que, una vez tenes totalmente dominado el sistema, se le pueden ver claras fallas.

Lo que núnca voy a convalidar, son los comentarios que se leen por internet, diciendo que el juego es "malo" porque se pueden hacer estrategías para romper la dificultad desde el CD1. Esto es algo que leí hasta el cansancio online y me es increíble como todos pueden repetir semejante boludes.
Por supuesto que hay estrategias que banalizan la dificultad (lo mismo podemos hacer en FF4,FF5,FF6 y FF7) pero un jugador nuevo el 99.9% de las veces le va a ser imposible descubrir estos elementos por su propia cuenta, se requiere muchisimo conocimiento de los sistemas de juego para hacer esas estrategias, son cosas que uno saca en un segundo playthrough máximo.
Ahora, si se ponen a jugar un videojuego con una guia en el otro monitor (lo cual respeto completamente), leyendo exactamente que es lo que tienen que hacer, que items usar, que habilidades subir y cuanto tiempo subir de nivel, no se me pongan a criticar la dificultad después....

En otra nota mas positiva: mucha gente esta de acuerdo que este juego tiene uno de los mejores Soundtracks de la franquicia, y eso en FF, que esta acostumbrado a tener los mejores compositores de la industria, dice muchiiiiisimo.

The oddball entry in the PS1-era Final Fantasies, VIII tends to have a polarising reception. I'm afraid I fall into the less happy category; to me VIII is an absolute mess of a game.

We follow Squall, a student at Balamb Garden, a school for training child mercenaries. He, along with some fellow students, are sent off on a mission to aid some rebels but it doesn't take long before the world erupts into war and Squall is caught in the centre of it. Because it's about child soldiers, there's a powerful, evocative system of abuse baked into the core of VIII's story, which makes it all the worse that the game barely ever remembers that and instead focuses on its absolutely moronic cast of characters. Every member of your party is insufferable, from Squall's constant self-loathing whines to Zell's pure unfiltered idiocy, and watching them bumble through the game's events is a source of genuine frustration.

Making things worse is one of the most obtuse set of mechanics ever tried in a JRPG. I'm all for experimentation, but when you push the boundaries sometimes you hit a stumbling block and VIII is that. You have a bewildering amount of menus to manage to get by in VIII; you've got your Guardian Forces which are summons you equip to characters to augment their stats, but they're also capable of learning skills which need to be assigned to your characters as well. You need to grind enemies to find the loot they drop since that's the only way of improving your weapons, but equally level grinding is discouraged because of the level scaling so you're caught between a rock and a hard place in that regard. Oh, and don't forget having to waste countless hours of your life drawing spell charges from enemies so you can cast spells - but don't actually cast them because doing that weakens your stats! VIII is an utter cacophany of bad decisions and attempts to reinvent the wheel.

What they don’t tell you is that this is actually the best one

What a weird and charming game this is.

I both understand how it could be someone's favorite final fantasy and another's worst.

It's really all over the place, but odly enough it worked for me. I appreciate the imagination, style and just vibe of the whole thing.

The soundtrack is instantly nostalgic, the visuals were surely a treat back on the old ps1 and the cast of characters endearing.

A memorable entry in the franchise for sure.

This is a good game. It would be extremely easy to levy its many shortcomings against it in bullet-point fashion to make the case that it is not impressive or even bad; however, in the future i see myself looking back on this game quite fondly. This game fits right into that late 90s early 00s era of video games where creativity was at its peak and developers had to push the limited technology into their insane ideas. Not only that but the junction system--grindy as it can be--makes this by far the most enjoyable mainline final fantasy gameplay wise within the first 10 entries, potentially ever. Optimizing and toying around with that made playing for hours on end very easy, and it is no wonder this is the only final fantasy where I ended up level capping and actually killing the Biggest Baddest Dude There Is (Omega Weapon). On top of all that, when the story is good it hits really hard. Squall and Rinoa have such an endearing arc that doesn't interrupt the overall plot in any way whatsoever. The ending cutscene post final boss was downright amazing; I haven't been that impressed with visual mindfuckery since I'd seen Perfect Blue.

Playing FF8 really made me feel a bit sad that it was 7 that got the remake. Not trying to hate on FF7R but in my opinion, OG 7 was pretty close to perfect the way it was made back for the PS1, and the remake didn't really improve upon it in any way that it really needed for it to function (although it did kind of create a new identity for itself). I mentioned that 8 has its shortcomings--and believe me there are a handful and they are quite serious--but I think if some of it were addressed properly then Final Fantasy 8 could have really been spectacular and immortalized as a must-play classic JRPG.

the first rpg turn base game that i really played,but stuck on disc 1 bcs i didnt have the second disk,but i completed it on remasterd version.

ff8 is a game that is very hard for me to compile my thoughts on, but i thought i might as well try now that it's been a bit since i've finished it

i can get 8 not being somebody's favorite final fantasy, but this is such a beautiful piece of art to me that it feels like most of the game's bad reputation is just a mass gaslighting campaign perpetuated by early 2000s gaming magazines and kept alive by people who are scared of earnest emotionality in their video games. not everything that happens in this game is necessarily logical and it does have its flaws—the main antagonist is good but far from the series strongest and the disc 2 twist, while not nearly as bad as anyone has ever made it out to be, is delivered a little bit clumsily—but i feel like that's in service of being such an emotionally resonant game that it can barely be seen as a downside. the story of squall and rinoa is so beautiful to me in a way that so few love stories between a man and a woman can be for me and there were multiple points where i started to tear up a bit just because of how much i loved my experience with 8's story and characters.
when it comes to ff8's gameplay the junction system is unironically one of the few times that the atb battle system has been even remotely enjoyable, and while it isn't as strong mechanically as materias from 7 and the tutorials conveying the system in game aren't the best, i think it's a bit sad how having to engage with the mechanics differently is enough to put people off to the game's combat. with just a little bit more time in the oven and an audience more willing to engage with change, the junction system would probably be one of the most celebrated battle systems in any square enix jrpg with dickriders at the level of smirk and press turn from smt, and maybe in general final fantasy 8 would be more celebrated for the amazing game that it deserves to be seen as.

also gunblades are raw as shit and are by far the coolest weapon that any square enix game has ever had don't @ me