Reviews from

in the past


Лучший сюжет в компьютерных играх - 10/10
Абсолютно уебищная боевая система - 1/10


Boy, boy, сын...
Boy, boy, сын...

Bom não tenho muito o que falar sobre esse jogo, esperava algo bom e joguei algo maravilhoso, um jogo completo que com certeza vai ficar para a historia. A única coisa ruim ao meu ver e o fato de reciclar o mesmo boss em vários momentos, mas em geral o jogo e perfeito

Platinei esse jogo finalmente matando a rainha valquíria e manos.
que jogo incrível
eu amo esse jogo e sempre vou amar ele com todas as forças

Amazing story, Gameplay, Boss fights, and a great reboot


God of War (2018) is an amazing game with one of the best stories in gaming history, full of emotion and action. The relationship between Kratos and his son, Atreus, evolves beautifully throughout the game, making it one of my favorite games of all time. The combat is super fun and satisfying, especially with the Leviathan Axe, which is the coolest weapon ever and feels great to use. The bond between Kratos and Atreus is portrayed very well, adding depth to the game. The ending is beautiful and memorable, leaving a lasting impression. Characters like Brok, Sindri, and Mimir add humor and interest to the story, with Mimir being particularly funny. I loved the game so much that I went for the Platinum trophy, despite the grind. PS exclusives never fail to amaze me. However, there are some downsides, like the fast travel system, which is too slow and annoying, especially with so much exploration and collectibles to find. The map is also confusing and hard to use. Despite these issues, God of War (2018) remains a fantastic game with an incredible story and fun combat, making it a must-play.

Didn't love the combat, I miss the originals.

God of War, 2018 yılında çıktığında büyük ses getirmişti. Herkes oyunu konuşuyor ve harika olduğunu anlatıyordu, oyunun aldığı puanlar da insanların söylediklerini destekler nitelikteydi. Daha önce hiçbir God of War oyununu oynamayan veya izlemeyen ben ise oyunun birkaç videosuna bakıp "Güzel ya, balta falan geri çağrılabiliyor." deyip geçmiştim. Oyun benim çok da ilgimi çekmemişti, zaten PS4'üm olmadığı için de oyunu oynayamayacaktım. Oyunun 2022'nin başında bilgisayar platformuna çıkmasıyla ise işler değişti. O zamanlar oynayacak oyun bulamadığımdan God of War'a bir göz atmak istedim ve oyuna başladım.


Doğruyu söylemek gerekirse oyunun ilk birkaç saati benim için sıkıcı geçti, hatta "Herkesin bahsettiği o oyun bu mu ya?" falan diyordum kendi kendime. Oyunun dövüş mekanikleri oldukça iyiydi ancak her ne kadar iyi olsa da aynı animasyonlarla aynı düşmanları kesmek bir süre sonra çok sıkıcı olmaya başlamıştı. Daha önce hiçbir God of War oyununu oynamadığım için hikâye de bana yabancı gelmişti. Ama yine de oynamaya devam ettim. 3-4 saat daha geçirdikten ve oyun tam anlamıyla açıldıktan sonra oyunun içinde kaybolurken buldum kendimi. Rahatlıkla söyleyebilirim ki God of War benim oynadığım en keyifli ve çeşitli dövüş mekaniklerine sahip oyun. Mekanikler o kadar çeşitli ki oyunun son anına kadar yeni hareketler ve kombolar öğreniyorsunuz. Bu çeşitlilik muhteşem mekaniklerle birleşince ortaya bir başyapıt çıkmış. Ayrıca oyun keyifli yan etkinliklerle donatılmış ve bu da oyuncuya ana hikâye dışında da keyifli vakit geçirebilecek içerikler sunmuş demek oluyor.


Peki oyun kusuruz mu? Elbette değil. Oyunun birkaç ciddi sorunu var. Bunlardan en önemlisi bölüm sonu canavarları. Maalesef bölüm sonu canavarlarının neredeyse hepsi birbirinin aynısı. Ayrıca düşman çeşitliliği de bölüm sonu canavarları kadar olmasa da maalesef bir noktadan sonra çok tekrara düşüyor.


God of War inanılmaz çeşitli ve keyifli oynanışıyla, güçlü hikâye anlatımıyla ve oyuncunun içinde kaybolmasını sağlayan maceralarla dolu dünyasıyla kötü optimizasyonuna ve düşmanlar ile bölüm sonu canavarlarının kendini tekrar etmesine rağmen bir başyapıt ve son yılların en iyi oyunlarından biri.

boy

fun loop at first but gets boring pretty quick

Abandonaron toda las mecánicas de la saga griega para entregar una jugabilidad lenta y aburrida. Una cámara al hombro que solo me recuerda mas a The last of us. Una historia interesante para que solo metan giros de trama bruscos. Un mundo abierto que no encaja por el sistema de niveles de los enemigos que me imposibilita ir a esa zona si no tengo el nivel adecuado. En fin un juego decepcionante y mediocre.

bom jogo mas roubou o goty de red dead

I do miss the old GoW games but this was pleasant. Combat that relies on parrying, similar to how some souls-like’s control. More of a cinematic approach to the franchise but still great nonetheless.

Jogo fodástico demais, mas God of War pra mim tem que ser Hack N' Slash, enfim, os caras evoluiram muito e fizeram esse jogo que é uma verdadeira obra de arte, mas ainda prefiro os antigos

A boy and his father embark on a journey to spread his mother's ashes.

God of War was so fucking good. I didn't expect it somehow. Prior to the PS4 I'd always been an XBox/Nintendo gamer. I didn't own a PS2 or PS3 until I bought them very, very secondhand. So I never got around to playing any of the original God of War games. I'd seen the gameplay and had a spin with the controller at a friend's house once or thrice, but I'd never sat down and played previous God of War games.

And now I might be severely regretting that decision. God of War (2018) is a tremendous reboot and entry into the series. The story is sprawling and epic without ever being too hard to manage. At its heart it is a simple story of a boy and his father trying to carry out his mother's final wish; for her ashes to be spread on the highest mountain in all the realms. But the story doesn't go that simply, at all.

God of War bombards you with Norse mythology and in-game lore that dwarfs even the deepest Adderall-induced Wikipedia-binge. Just bathing you in story content at every turn in a real achievement of world-building. At no point though does it ever feel overwhelming or too much to handle. Much like Red Dead Redemption, God of War makes learning the world's greater story an enjoyable endeavor. It manages this by embedding it with a greater overall goal. Establishing evolving and interesting character relationships. You're not given this lore tucked away in codex pages or in-game books. It comes via voiced dialogue from Atreus, Kratos, Mimir, Brok and Sindri. And these stories are a part of the ways in which these characters interact. Similar to the Dutch Gang in Red Dead, the relationships feel real and meaningful.

Listening to Atreus and Kratos talk, bond and teach is a real achievement. Kratos is masterfully written as a hard-nosed strict dad overflowing with love for his son. Atreus is one of the most well-written children in any media. Feeling very much like the ten year old he is supposed to be. Kratos is a great foil for almost anyone but in particular the slapstick dwarven blacksmiths and the disembodied head of Mimir. Even pairing him with the motherly and warm Freyja is a fantastic counter.

All of the characters work so well. The Huldra Brothers Brok and Sindri are funny and charming even enjoying a very nice little character arc of their own. Mimir has a shocking amount of depth and love for a goofy sidekick character. Freyja is warm and provides an almost mother figure for Atreus and a brief moment or two of sexual tension with Kratos. But it's not only the 'good' characters that are interesting.

Baldur is super ominous from the moment you meet him. The depth in his story is enough to make you successfully empathize with him. The illusion scene in Helheim is great. Magni and Modi are perfect assholes that are every bit as punchable as you want an enemy to be. The wayward spirits, dwarf king Motsognir and the valkyries also all have interesting and engaging storylines in the sidequests.

My goodness is the game gorgeous, too. The cinematography in addition to the actual graphic design is stunning. Jormungandr is absolutely breathtaking whether in the cutscenes or just seeing him in the lake and on the horizon. When Freyja possesses Thamur during the final battle with Baldur. The big horrifying fucking Eagle in Helheim. Or Zeus' face appearing in the clouds. Moment after moment of these jaw-dropping cinematic scenes. Not to mention the almost always seamless transition from live gameplay to in-engine cutscene. There's a real power to these gorgeously rendered in-engine cutscenes that makes the rest of the active gameplay feel sufficiently cinematic as well instead of games with pre-rendered scenes that cheapen the cinematic value of the gameplay otherwise.

There's a litany of scenes from God of War I'll simply never forget. Some for their beauty and stunning scene like Thamur rising from the dead or . Others for their story like Brok and Sindri reuniting, Baldur choking Freyja, Kratos and Atreus at the top of the mountain in Jotunheim or Thor appearing at Kratos' doorstep. I actually cried at the final scene. Not sobbing but more than tears in my eyes. What an absolute precious moment as Kratos and Atreus say goodbye to Faye one final time.

God of War's story is the standout, truly. The graphic prowess of the game is right alongside it. But God of War is also just a fun to play game. The combat is rapid and freeflowing. There are very few loading screens so the game never suffers for pace. The game has collectathon objectives like Odin's Ravens and Artifacts. There are gear quests and upgrades like an MMO that require diving in Musphelheim and Nifilheim for upgrade mats. Difficult combat trials like those in Musphelheim or the Valkyries. The content is varied and the combat is deep. In a bizarre way I felt some parallels to Kingdom Hearts trying to balance the fast paced hack n slash attack of Kratos while commanding the support-stun-summon gameplay of Atreus.

The game isn't without flaws, no game is, but they're minor. Sometimes in certain animations, like riding elevators, Kratos would get stuck in a sort of hunched stance with his axe out. Which looked awkward at best during tense dialogue moments. A very minor quibble but the game is supposed to be an engrossing cinematic experience and with the number of elevators in the game (to mask loading times) it became noticeable and a bit immersion breaking. There were other similar moments and animations, a result of the in-engine cinematics, not just the elevators, that rendered me unable to stand or focus on Atreus as he was talking.

Combat has a wavy difficulty to it. Not feeling consistent. I understand some of that is by design, asking you to adopt different strategies and equipments for some enemies, but what this ends up doing is being a little aggravating. It can feel annoying to stop to swap talismans midfight or abilities right before an encounter. It breaks up the fast paced gameplay in a way that isn't particular tactical or engaging. I also probably just sucked and had a harder time executing some of the more complex combos consistently. Like the stance switching combos. I could do them, just not every time. I did manage to complete the Valkyries and Musphelheim, but some of the tougher valkyry fights felt bordering on unfair. I also did not care for how hard some mobs were. I actually found some Realm Tears with Wulvers or Traveller Champions to be harder than any boss fight in the game.

A few times I had to restart/reload as the result of glitches. Atreus got stuck under the boat on the Isle of Death just rapidly running back and forth which meant I couldn't climb back down the cliff. Atreus also got stuck similarly at Iron Cove once. And on one other occasion Kratos got stuck in a climbing animation that wouldn't go away until I reloaded. Overall not a big deal given the frequency of checkpoints and autosaves but also a little annoying to happen so many times in a AAA game when there are plenty of other games that I suffer no such crashes on.

I had two issues with the story. That are probably interrelated. The pacing/sense of time is just nonexistent. I can't figure out how many days passed? It clearly wasn't a single day. But I can't figure out how long it was exactly. Not even a solid guess. Was it a week? Maybe? A month? Maybe. Couldn't tell you. This isn't a huge deal but I does make it a tiny bit hard to fit inside the wider world storyline. Since I made the comparison earlier, Red Dead does a far better job depicting a passage of time. This is particularly annoying or immersion breaking in at least one specific scenario.

Atreus gets told by Kratos that he's a god. For the next two hours or so of campaign missions Atreus becomes an absolutely unbearable cunt. He murders Modi for fun. His character shifts dramatically at the drop of a pin. It's not that the character he takes on is unbelievable but the speed at which it happened was a bit off-putting and questionable. Atreus goes from this frustrated growing ten year old boy to homicidal/suicidal lunatic in the span of one or two quests. He yells about how he's a God now so he doesn't have to worry about anything.

Look I can buy all the confidence it gave the kid. I can even believe the characteristics he takes on. But it happens so rapidly that I just didn't get it. Certainly Atreus was annoying and the story worked for me. I wanted to punch the little shit. But I just couldn't get my head around how quick it happened. I also couldn't figure out how long Atreus was sick and lying for. I know time passes slower in Helheim, according to Mimir, but how much slower? What exactly was happening? Even Atreus' sickness isn't really explained.

But this is a really small complaint in the grand scheme of it all. Truly. I thought the story was tiptop from start to finish. The combat was fun and snappy, the game's pacing felt good. Always forward and encouraging the march. The collectibles were hardly arduous, most of the puzzles for Nornir Chests or other loot weren't out of the way or hidden in annoying fashions. It felt easy and accessible to collect a solid 75% of the loot from just basic exploration and curiosity. Which really drove me to finding the remaining 25%.

God of War is absolute game of the year material. I regret waiting until it was in the free PS Plus Collection to play it. A really marquee game. A gaming achievement. A joy to have played and I'll absolutely be buying God of War: Ragnarok on day one.

"God of War" is a revolutionary entry in the series, offering a moving story that redefines Kratos's character in a profoundly human light. The game features intense and satisfying combat mechanics that are both brutal and strategic, blending seamlessly with the narrative. The expansive world, inspired by Norse mythology, is richly detailed and invites exploration, rewarding players with hidden treasures and lore. This installment marks a significant turning point for the franchise, shifting from its roots in Greek mythology to a deeper, more mature storytelling approach. "God of War" is a masterpiece that not only revitalizes the series but also sets a new standard for action-adventure games.

o jogo é bom e tem bons personagens e gameplay POREM parece uma mera copia de tomb raider so que com o kratos

I imagine the people who like this game also regard Marvel movies as high cinema. It’s like if a AI software generated a high budget AAA game

j'aimerai aussi faire ça avec mon gosse mais il prefere se droguer

Game of the Year marathon #1

This is without a doubt one of the greatest games that I've ever played in my entire life, sure the gameplay is a little bit repetitive and some enemies make me want to buy a firearm but it just feels so good to play, sure it can become a walking simulator and can feel slow sometimes but I'm engaged with the narrative and these characters that I don't mind the slowness sometimes.

Overall outstanding game with cool set pieces, great combat, stunning graphics, great characters, and an amazing narrative. 10/10

Perfect gameplay perfect story and good level designs, almost perfect but rdr2 should have won the goty award in 2018.


Almost gave up on it early on. Kept going and it became one of my favorites. Truly a game epic in all arenas from story to characters to gameplay.

This is a fantastic game in Sony's long list of fantastic games. Combat felt great, world-building was great and the story was incredible. The reveal at the end is crazy, too! The only problem I have with it is more of a problem with Sony's games in general: they're all games that are made to be played by the largest audience possible, therefore none of the mechanics in the game are particularly outstanding. The combat is awesome, yes, but none of the mechanics really felt like they were a master-class in their respective fields. The exploration was nice, but felt a little shoe-horned in; the combat was great, but nothing special compared to its contemporaries; and the collectibles and side missions are standard, especially for Sony. The game has also taken its core premise (disgruntled and burdened father figure grows closer to child as their adventure continues) from The Last of Us, so that kind of docks points for me. Overall a great game that I wish took more risks.

This review contains spoilers

As someone who hasn't played the original games and went into this just to scratch a Last of Us itch, I'm impressed. However, whoever said you can play this game without playing the original trilogy LIED. Playing the original trilogy is a MUST, as you will miss any and all of Kratos' character development if you don't. I found out very quickly that that was the main reason people loved the story, because the actual plot of this game is very thin.

I came back to this game after a long hiatus, having watched a recap of the OG games beforehand for context this time, and even then, I didn't feel the weight of some of the heavier moments because I didn't have any connection with the character like a lot of these longtime fans did. This is why I'm probably gonna be more critical of the narrative than most, because despite giving the emotional core of it praise, I wanted to see more plot. And there really wasn't a lot. By far, the strongest phases of the game are in Alfheim and the third act (Escape from Helheim onwards). The third act really makes you feel like something is going on by advancing the Baldur subplot. I thought that whole thing was pretty cool and well handled, especially the way it plays a hand in Kratos and Atreus' arcs at the end. But other than that, it's all just busy work. You need to spread Faye's ashes, so you have to go to a mountain that lets you travel to Jotenheim, for which you need a magic cursor. Oh, whoops, looks like Atreus is sick, so you need to go on a fetch quest to grab that (this segment was awesome by the way, seeing the Blades of Chaos and Athena again was SICK), then you finally go to the mountain, but oh no, Thor's sons are in your way being assholes! So you fight them and although Kratos suggests there are consequences, we never see them. Atreus also starts to act out of character, possibly due to the voices he heard back in Alfheim. We never see this come full circle. Then we reach the mountain but oh no! Baldur fucks it up, we fight him in this cool boss fight, where he mentioned he was confused and thought he was supposed to hunt you, but it was actually for the boy (this is never brought up again, nor does it come full circle). Then we're back in Helheim. From here, the game had me hooked and the rest of the game was cool. Then we get some revelations about our journey and how Faye knew about our journey all along (this part will probably definitely be explored in Ragnarok). And after a pretty emotional scene with Kratos and his arms, we spread Faye's ashes, the soundtrack is awesome, and other than that I feel nothing because we knew little to nothing about Faye. Then Atreus makes a big statement that kind of explains his erratic behavior near the third act, and it's all sequel setup stuff. The end. Most of this game had nothing going on, with a really good third act, and a few big unanswered questions that basically make this whole thing a setup game, with only Kratos and Atreus' development serving as a way to make it work. And I really don't know whether this was genius or stupid. I just don't know how to feel about the story. There's also some important context about the world locked behind Atreus's journal and randomly triggered dialogue with Mimir, which is not a great design choice in my opinion. It's all just...strange.

So why do I have it up this high? Simple. The gameplay is a 10/10. The combat is incredible. The level design is perfect and every area is easy to backtrack through. The enemy variety is huge. The side quests are fun. The world is HUGE, even after excluding a few realms. The endgame content with the valkyries and two bonus realms are really fun (and frustrating) as well. The anchor of fogs being RNG is complete fucking bullshit though, completely ruins the quest in Niflheim. Other than that, Niflheim is a cool roguelite area. Muspelheim and its trials are also pretty fun too. The other realms and especially Midgard have a ton of things to do and explore, which is 100% worth doing. I had a blast with all of the side content here. On top of that, there are optional bosses, tons of collectibles and hidden chambers, realm tears, chest runes, and even secret areas within the Lake of Nine itself. Spartan Rage is a great way to even the odds when an encounter gets dicey. Both the Leviathan Axe and Blades of Chaos have their own strengths and limitations to balance out your playstyle, and although it was overwhelming at first, the amount of customization options you have in this game for your build is insane, through enchantments and talismans. Not to mention the New Game+ actually builds upon your first playthrough by hiking up the enemy difficulty, adding a new resource for upgrades, and giving the players new armor to hunt for. The production and quality of this game is incredible and there is a lot to see and do here.

Overall, I think the story is kinda weak, but still has some great moments and serves as a solid character study for Kratos. It's definitely worth checking out, especially if you're a God of War fan. I think FromSoftware fans might find some stuff to like here too. Pretty solid game and although it isn't the best PS exclusive, it's definitely up there.

all around fantastic experience of being a dad